Mate , if it non stop or not its not important. ITS STILL 6 HOURS each day for 5/7 DAYS if we count 2 raiding nights, otherwise is slitghly less. and even when you say that it doesnt reset at midnight, even if it does reset after exactly 24 hours of your first instance, nothing stops you, the very next day, to start farming again for a total of 6 hours starting from the same timeframe yesterday. Cmon mate. serously, i wont say its a good solution, cause its not, but you are probably thinking that there are thousands and thousands of people who do farm 6 hours every day, while in reality there isnt much at all. For most players, they wont even notice the difference.
Not true. You just can’t boost for much more than 6h per 24h. If you don’t reset around 5 times an hour there is not really any limit.
They don’t even need multiple accounts - they can just swith to another realm. Considering blizzard is not banning their accounts - what’s the risk of having multiple characters on 1 account spread across several realms ?
This is a band-aid fix to a ruptured aorta…
And here I thought that attributing behaviour which differs from your own preferences to mental illness was a thing of the 20th century, at best.
@Dummythicc:
Hmmm…
Zandalar Tribe, horde, people in Stratholme 14 (of which I know 6, no apparent configuration, most guilded)
Dragonfang, alliance, 5 (all unguilded, possible bot configuration)
Judgement, A, none
Dreadmist, A, 25 (unguilded 6, no apparent configuration)
Flamelast, A, none
Skullflame, A, 5 (unguilded, possible bot configuration)
Stonespine, H, 20 (all unguilded, 4 possible bot configurations )
Bloodfang, H, 18 (17 unguilded, 3 possible bot configurations )
Earthshaker, H, 35 (15 guilded, 4 possible unguilded bot configurations )
Mirage Raceway, H, 20 (all unguilded, 4 possible bot configurations )
Nethergarde Keep, H, 15 (no apparent configuration, mostly guilded)
Ten Storms, A, none
Pyrewood Village, H, 13 (1 possible unguilded bot configuration, rest 8 guilded)
Hydraxian Waterlords, A, 5 (unguilded, but unlikely to be a bot group due to class choices)
Mandokir, H, 35 (7 guilded, possible bot configurations 4 )
Celebras, H, none
Heartstriker, A, 36 (guilded 19, number of possible bot configurations 1)
Lakeshire, H, 30 (guilded 10, number of possible bot configurations 4 )
This was… enlightening in a sad way. Encouraging in another… While not good, those values indicate to me that at least eighteen account groups have been shut down within the past two weeks.
It has a drop rate of 30 %, so the nine would use your quota for 24 hours given average drops. If you are unlucky with drops, now you have a problem.
Will you update /raidinfo to list all our dungeon and raid locks on our account so we can track how many locks we have left? It’s important to know we can still play our mains in raids when we have been farming / boosting on other characters.
30 lockouts in 24 hrs sounds like a lot, but if I boost an alt or sell boosts, for 3 hours one night, and 3 hours the next morning or afternoon i’m already instanced capped. This could prevent me from raiding, which is frustrating and could deter me from playing my alts.
Doing gnome all over again is another story of pain and agony. Why are druids doing that? Better reroll on warrior or whatever.
What a sad change blizzard, it’s really a shame. How about not punishing the WHOLE playerbase and instead ban the few bots that are out there? You rather care about very few bots rather than the whole classic playerbase which are getting punished. No wonder people are botting, it seems like it’s not even bannable lol.
Please fix this game rather than slowly killing it.
Went to check myself on my server, Gehennas. Highest pop in Europe basically, and one of the famed “Megaservers”.
Only 15 right now, which is a significant reduction.
Here’s the thing though. My last check on this was 2 days ago. So that means Blizzard have taken action in the last two days, and reduced the Strath botting by over 75%. This just points out how bad the situation is even more so, and is even less defensible.
It took the space of 24-48 hours to action and ban a significant chunk of bots, likely with no use of automated detection. What the actual living s*%t have Blizzard been doing. It proves even more so that Blizzard have been doing jack-s*%t, to be perfectly honest, until this very week, and makes this change even more insulting than it is.
Well, i’ve started my watch just recently - 4 days ago. But all of whom i’ve seen still alive and kickin’. We’ll see how situation will change in a… july-august i presume ? That’s 2 months and not 2 weeks and according to what you’ve just said (although i’m suspicious about your numbers of people) at least half of those scripted farmers will be gone by that time. And just for good memories - gonna screenshot that post for laters
In another thread, I jokingly suggested that Blizzard could solve the instance botting issue overnight by making it so you have to solve a captcha every time you try to zone into an instance. Obviously, this would inconvenience normal players too much, not to mention be way too immersion breaking, so I don’t see Blizzard doing it.
But how about giving us an option somewhere in account settings, where we opt out of the 30 instances daily limit, but instead randomly get subjected to captcha solving requests whenever we try to enter an instance? Maybe not make it an every time thing, but give it a random, say 25%-50% chance of triggering? Maybe make it only kick in after you’ve already done your first thirty resets of the day? That way, bots get filtered, and normal players who spend a lot of time in dungeons don’t get punished. Well, I’m sure many would find having to solve the captcha pretty annoying, but I’d consider it a far lesser evil than being outright blocked from being able to enter instances more than thirty times within 24 hours.
Maybe tie it to Blizzard Authenticator somehow?
#nochanges
How the hell would that even fix the bot problem? It just spreads them across multiple realms even more.
Every private server was more competent and detecting and banning bots.
And, funny fact: Those servers were even more stable and cost less to play on.
20vs20 Open world PvP and the server just dies… what the actual f*
Has anyone ever thought about that you can grief other players for example when they wipe in a dungeon and ghost run back to reset the instance just to screw them 1 additional out of 30?
Or just MC them into dungeons…
I haven’t experienced Blizzard implementing community suggested features since the launch of WotLK (ofc it might’ve happened but I think you see what I’m saying here).
Massive community QQ seems to be the only thing that occasionally makes Blizzard reverse some of their less thought-through changes.
Good point. Or go as far as 30Resets to grief and anoy people and when this happens people will do even less Legit dungeons since they don’t want to get locked out befor raids.