When it comes to Rogue, people lose their logic. Donāt try.
Physical damage doesnāt miss you. And magical damage isnāt immuned.
So many people still donāt understand how that works, so here is an explanation.
Cloak makes you immune to all the magic in the game for 0.5s, then makes you immune to spells, not magic, spells for 4.5s. Here we are talking damage type.
Evasion makes you dodge attacks, regardless of their damage type. These are two different concepts.
What does this mean ? It means that with Cloak up, you donāt immune stuff like Judgement, Envenom, formely Condemn, Templarās Verdict, etc after the 0.5s mark, because even though they deal magic damage they are attacks, not spells, and therefore are not stopped by Cloak despite dealing magic damage. It also means Evasion allows you to dodge Envenom, Arcane Shot etc, despite these dealing magic damage, because they are attacks, and Evasion makes you dodge all attacks.
Damage type has nothing to do with Evasion or dodge in general, it is about attack type.
Then there are abilties that go through both, such as Judgement. It damages through Cloak after the 0.5s mark, and also goes through Evasion. It is neither an attack nor a spell (or both and then always takes the path of least resistance).
And so, no, you donāt avoid all physical damage. You simply avoid attacks. Overpower goes through. Storm Bolt goes through and negate the dodge. Shadowstrike goes through. Cheap Shot goes through and negates the dodge. There are many more example, but at least I hope this clarify how Cloak and Evasion work as this is often missconceived.
And so
This newfound knowledge should help you understand why this is completely false.
Obviously, this is an explanation regarsing how it works. I am by no means downplaying the strength of the talent. It gives Assa Rogues a good CD against Ferals and other Assa Rogues. It empowers Cloak to give it a batter use against melees. Yes, yes and yes. But it is far from an immunity, you just need to know how it really works and press the right spells are the right time during the overwhelmingly long duration of 5s, to make sure you donāt get countered all that much. If your class allows it of course, casters are mostly immuned.