New Rogue PvP talent in 10.1 is exactly what's wrong with the game

Only speaks about how broken the class is, if even you can get glad on it. :slight_smile: So proves my point even further.

Anyways. I am not talking to you so why are you talking to me? He said I should go and learn about the class. That was my answer to his suggestion. Any issues with that?

Shadenox has no life and only plays WoW. I think he knows what heā€™s talking about it. Namaste.

I think he favors the :poop: class that he plays a lot and wants it to be the strongest ingame for obvious reasons.

Thats actually not how a meta is structured, and depends on the distribution. If you create a one-dimensional axis of power level and then dot every class into it, if the distribution is evenly spread, then the meta will be a few in the top, but should you end up with a narrow spread of most classes, it will result in only a few of the worst choices not being relevant with the majority of the other playable. This is what is called a healthy meta, were many choices are possible, but it depends on the spread of tiers.

The simplest way to get this distribution is just to take SkillCapped solo shuffle tier list and then combine the melee + ranged list.

Finally, average means that it will be good for the majority, because thats how average is mathematically defined. By that definition, if a rogue is averagely powered, then it is fine, and so is any other class for that matter.

Unfortunately this is not elementary school, and we are not 10 year old kids, so this type of harassments does not win you arguments. Its an immature behavior.

Shadenox has reasoned well in his arguments, and provided plenty of data to support his views, something that neither of you have. In the adult world, you win arguments by providing data and by reasoning your views.

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Skol! Skol? Skol!!

Woah, an attempt at a personal attack on a person you donā€™t know ! Much impact !

That was ā€¦ pretty random. Any reason ?

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Thanks guys for kidnapping the topic but at least itā€™s entertaining. Anyway I wouldnā€™t say Rogue is op now even though Assassination has favourable matchup into my spec. Itā€™s just the counter.

What my point was is that this new spell is another immunity one. Iā€™m not a fan of these. Iā€™d like to see more proactive spells. I find Feint way more interesting as you have to pre-use it on a stun for example.

Iā€™m not sure but from what I see it seems that Rogueā€™s dev actually plays PvP. All new talents and changes made to spec since BFA Iā€™d say make this spec better and more fun to play. Hemotoxin, bringing back Disarm, this talent. They all improve spec. And now look at Master Shapeshifter talent. Itā€™s only useful for Resto. New Elemental talent making you hardcast doesnā€™t make sense as for now you have to kite more and more.

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Agree with this!

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end of the day

Rogue , mage,

as long as you play one of these classes you will ALWAYS be in the meta

  • its been this way for 17 years
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Hunter is literally the only pure damage class that isnt always in the meta. I guess because it sort of sits alone in design.
How bad would an entire class have to be for all of its specs to be not played?
On ladder at least rogue is pretty nonexistent right now.

OT: The sprint talent change seems more like a nerf to me despite the cd reduction. Breaking roots vs sv/mage/druid was very good

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Wait? Do they change it? I havenā€™t seen it.

Regarding Hunter I think MM isnā€™t good in PvP since MoP. Since WoD they try to push ā€œsniperā€ fantasy where itā€™s standing still with no per and casting Aimed Shots. In Legion it had new design and had a period it was good. Then BFA rework and it only had a period of gimmicky one shots in SL. Now itā€™s finally doing good. BM is an abomination of spec. Not casting anything as ranged doing whole rotation while moving pressing instant buttons. Itā€™s either doing not enough damage or opressive one. SV is a cool spec and concept but itā€™s still niche even when it is good. Many people still donā€™t like the fact itā€™s ā€œmeeleā€ when in fact itā€™s a true hybrid. The difference also is that skill gap between BM and Survi is insane so some players instead of switching spec like Warlocks and Mages just reroll class.

Rogue (Forums, Talent Calculator)
Assassination, Outlaw, Subtlety

  • Maneuverability Sprint removes all root effects and suppresses all movement-slowing effects for 4 sec when used Sprint has 50% reduced cooldown and 50% reduced duration. PvP Talent. PvP Talent. Requires Rogue. Requires level 10.

Remains to be seen, but I actually think this is probably worse than the previous version considering you have step as a gap closer and generally have to use vanish defensively rather than as a root breaker (plus its a 2min CD). Certainly in 2s being able to get out of steel traps vs SV was nice. In 3s its probably better though.

Hunter is just an oddball imo because of the limited amount of comps they seem to be able to play. Despite having some of the best CC in the game with trap. All 3 specs seem to play quite different too .Compared to rogues, mages and locks who quite often when theyā€™re broken, work with most things (with generally speaking, only warrior and maybe SP being similar), just seems odd.

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Thatā€™s true. I think Hex and Trap being on the same DR is one of the reasons. Since WoD Beastcleave is rather dead. In MoP Hunterā€™s could literally play with any meele. Enha also suffers because of it. As Enha you can play Turbo, WW/Enha, Outlaw/Enha or Demo/Enha. Beastcleave being back would add another option for both. When I mained Enha it was my favourite comp. If Enha would get a talent that replaces Hex with CC on different DR it would add another comp to the table and boost both Enha and Hunter position in tier list.

Rogues shouldnā€™t receive nerfs for the whole expansion. They have always been OP. Also why they canā€™t have immunity when druids also have? Everyone has immunity these days, classes are so identical lol, like devs any ideas how to design something new and unique.

The issue with class like Rogue is they have insane utility.
They can survive not only by using defensive cooldowns, but also CC.

So if you try to kill rogue and try to get their defensives, they can simply wait out your offensive CDs by stunning you and also forcing your defensives and reverse pressure this way.

On top of that they have stealth + vanish, evasion and cloak of shadows, which provides basically immunitiesā€¦ so often you canā€™t do any damage at all to rogue. Sometimes you cannot even slow them (with them having sprint + pvp talent) and they can kite / pilar hug, resulting in them taking very little damage.

Itā€™s extremely unhealthy to buff this playstyle, and frustrating to be on the other side of this. In past this was offset with them being strong offensively (kidney shot, strong CC, damage), but weak defensives (only evasion, CD as long as bubble). That got changed over the time and now theyā€™re slippery + have strong CCs + have strong immunities.

Shadowlands was by far the worst offender with this and rogues.

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A bleed dispel component and a few seconds of dodge = bubble???
If rogue sees no changes in 10.1 it is a dead in the water, canā€™t even ninja stuff in bgs, all you will see if zug zug power classes as you do now (but more)

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Yes, since physical damage misses you, magical damage is immuned, magical dots are removed and physical dots are removed. Thereā€™s basically no other effect left that can damage you. So pretty much bubble.

Itā€™s not bubble you can still be hit by some ability like bladestorm, overpower and pets from behind etcā€¦

Also some spell are impossible to parry/dodge/miss.

When it comes to Rogue, people lose their logic. Donā€™t try.

Physical damage doesnā€™t miss you. And magical damage isnā€™t immuned.
So many people still donā€™t understand how that works, so here is an explanation.

Cloak makes you immune to all the magic in the game for 0.5s, then makes you immune to spells, not magic, spells for 4.5s. Here we are talking damage type.

Evasion makes you dodge attacks, regardless of their damage type. These are two different concepts.

What does this mean ? It means that with Cloak up, you donā€™t immune stuff like Judgement, Envenom, formely Condemn, Templarā€™s Verdict, etc after the 0.5s mark, because even though they deal magic damage they are attacks, not spells, and therefore are not stopped by Cloak despite dealing magic damage. It also means Evasion allows you to dodge Envenom, Arcane Shot etc, despite these dealing magic damage, because they are attacks, and Evasion makes you dodge all attacks.

Damage type has nothing to do with Evasion or dodge in general, it is about attack type.

Then there are abilties that go through both, such as Judgement. It damages through Cloak after the 0.5s mark, and also goes through Evasion. It is neither an attack nor a spell (or both and then always takes the path of least resistance).

And so, no, you donā€™t avoid all physical damage. You simply avoid attacks. Overpower goes through. Storm Bolt goes through and negate the dodge. Shadowstrike goes through. Cheap Shot goes through and negates the dodge. There are many more example, but at least I hope this clarify how Cloak and Evasion work as this is often missconceived.

And so

This newfound knowledge should help you understand why this is completely false.

Obviously, this is an explanation regarsing how it works. I am by no means downplaying the strength of the talent. It gives Assa Rogues a good CD against Ferals and other Assa Rogues. It empowers Cloak to give it a batter use against melees. Yes, yes and yes. But it is far from an immunity, you just need to know how it really works and press the right spells are the right time during the overwhelmingly long duration of 5s, to make sure you donā€™t get countered all that much. If your class allows it of course, casters are mostly immuned.

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