Answer my question. In the meanwhile, I will answer yours.
This is the blood death knight spec talent tree, mapped by one of the players. He has marked all the things that are currently baseline, talents etc with different colors. Here they are:
https://media.discordapp.net/attachments/411652431848538134/982942973765484644/unknown.png
Now, going by the spec talent tree on blood, I discovered that in order to get all the stuff you have now baseline, you get left with a grand total of 3 god damn points to spend however you wish.
Vs. Our current choice of talent trees that give you 7 choices. And thats just spec, mind you. We havent even talked about class talent tree, which however delightulky has at least a a grand total of 9 choices to put in stuff that you currently get throught talents, or used to get through azerite passives or whatever the god damn else.
https://media.discordapp.net/attachments/411652431848538134/982946249969901578/unknown.png
In total, you have 31 + 30 choices to make, so 61.
Divide 12 by 61 and you have a grand total of 19.6% of actual choices to make out of the whole talent tree.
The rest 100 - 19.6 = 80.4% are false choices.
Now, answer my question.
You are not answering my question. In what instance is less going to be more rewarding than more?
This is such a bs argument fr lol. Its like if you told me that previously i only had 20 choices for pizza toppings but could choose 6, now i have 30 choices but can only choose 4.
Also ontop of that some of those toppings were baseline (cheese and tomato sauce), now you have to pick them too.
Of course they did, because that means they get to add in false choices into the talents and can just blame the player if they make “wrong” choices, rather than designing it better lol.
Devs so bad they cant design the game so they outsource it to the players
Stay mad + bad