So, in other words, stop developing new technoloiges completely, unless the first Iteration is already perfect by the arbitrary standards of everyone not involved in it´s deveopment?
Moon rockets? Nah, anythign below warp 240 is bull because we have to be magically have New New York instantly pop out of the groud when we enter Kepler 12B’s orbit after a 5 minute voyage. And there had better be a Starbucks or it was all just a waste.
Automobiles, airplanes… nah, they don´t drive themselves, why did you even invent this useless crap, Mr Daimler?..
I for one think VR is pretty vr… Saying its like the same as wearing a couple of tv screens on your face is a little disingenuous xD
It’s like being a diver taking on your snorkeling mask. And you see into another world. You are inside the game your playing. It’s pretty hard at least for me. To want to experience games in any other way again
At least my headset the quest 3 is not that heavy either or noticeable on your head either. It doesn’t weigh much.
Today I am going to try out Zenith of the last city. Apperently the best Vr mmo around according to youtube and the internett.
They have a melee class and a caster class. and some sub categories for support. Zenith got apperently millions in crowd funding. and is as to date the most complete VR mmo we’ve got so far… I do hope its going to be good.
Afterwards I think I will finally try Elite dangerous in VR.
Currently, yes… But be careful of expecting too much, active development stopped almost a year ago and the final content update was in august, the servers are however going to stay up “for the forseeable future”. In a nutshell: too many goals that were too ambitious, just like every other MMO is in the beginning of it’s lifecycle.
I won´t say any more than that so as to not taint your experience negatively, because what game there is is IMO quite good.
I´m personally waqiting for the day when I can do backend maintenance on a setup similar to Minority Report with haptic gloves…like take this “box” of data, open it, and place the code where it needs to be type interaction…
I don’t think so. I can see AR becoming a staple in gaming because people already have the devices for it (as Pokémon Go can attest to) whereas that’s not the case with VR. And VR keeps running into the problem that any ophthalmologist can attest to: People’s eyes are different.
yes vr faces allot of hurdles and walls. But these are not problems that can never be overcome or solved. Of course AR is way easier to tackle as far as problems goes than VR is.
But I truly believe VR is the next level to experience gaming. I am not saying AR wont do the things you say Jito. But I wouldn’t dismiss VR just yet either.
Of course, but the practicality of solving them is a limiting factor in itself.
For example, like I said, then everyone has different eyes. And if you ever find yourself needing glasses, then you go to an ophthalmologist and get fitted with glasses specifically suited for your eyes. You don’t just grab a random pair of glasses as if they’re a one-size-fits-all.
But VR is currently a one-size-fits-all model – except it doesn’t fit all. And the only solution to that is to tailor-make VR sets to the individual’s eyes, just like we do with glasses. But there’s obviously no business in that.
It’s also why we don’t get 3D glasses in cinemas anymore, because 1/3rd of the cinema gets nausea and headache from it, so it doesn’t really work as a mass consumer item. Same with VR.
No one in the industry is putting money into it. And that’s kind of the easiest way of seeing where things are heading.
That’s not to say that there aren’t some great VR game experiences to be had, but…I mean…Catly.
Cost. Right now there’s no business case for it. It’s a niche product. Why would anyone invest great sums of money into optimizing a product that is already so expensive that it limits most people from owning it?
Those costs would need to be brought way down to make it a compelling mass consumer product to drive related software development, but solving the issues pertaining to the product would drive the cost up, hence why it’s stuck in no-man’s land.
I agree… the pay wall to get a foot inside the door into VR is way too high right now… I couldn’t even afford it my self… I had to buy it on a downpayment. I will be paying 360 kroners a month for 2 years for this headset… But so far? I think its been worth the experience.
I think that VR will be more in the hands of people. as soon as the prices for it goes down… But right now? A meta quest 3 is not all that expensive. It is within range of the common folk like my self to buy.