Next gen mmo will be in VR

Gamers come in generations too. And the kids of today unlike us… Are actually growing up with VR as more of a norm than it is too us. And this generation will grow up playing more and more games just as we did with our time.

They may have started with meme games and roblox and minecraft. But I wonder what new games they will grow up into playing.

I like VR games, but a VR MMo would be hard to do “properly” IMO…

Because if for ex I´m a caster, then the whole somatic component of spellcasting takes on a whole new level… while to the onlooker it will appear that we´re all just wildly flailing about, those are actually precisely practiced circles, lines and other shapes … adn it opens up a whole new alley for things like damage modifiers…

For ex lets say a fireball is a simple circle… the larger and more perfect the circle is, the more damage it does, with a truly perfect circle having say a 90% increased chance to crit…

But where it then gets really fun is when you add movement into the equation … ideally on a 3d.treadmill instead of moving withthe controllers. RWF raiders then basically start to become olympic Aahletes and start dropping their G-fuel endorsements for Gatorade :stuck_out_tongue:

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Hmm i imagine …Picturing to cast spells. You could draw signs for example. Simple and quick runes to cast spells. You would as a spellcaster need some stun and root spells so melee players cant just run up and stab you in the face while your casting.

About the 3d treadmill. I think is a little unrealistic. Pricing wise it would make the amount of money to get a setup too steep… VR headsets are already expensive as is.
I think to begin with it will be controller controlled at least.

(By 3d treadmill I assume you mean those things you can physically run on and such in real life<.<)

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Actually, the treadmills are starting to get surprisingly cheap, with products like Virtuix’ OmniOne and KatVRs Katwalk already coming in at IIRC around 5k, my wife floated the idea of getting a pair for X-mas this year but then realized I´d probably just be ogllng her boobs all night while she jumps around in FF14 :rofl:

But for say someone that plays CoD or CS and would like to become a bit more healthy than sitting on the sofa with a mouse… Yeah, I can definitely see the appeal. :wink:

No thanks, I get a headache after 15min VR.

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If you guys can afford it and it sounds like -both- of you are gonna have fun with this : P

Then do buy one! Maybe this thread is still alive after christmas. I’d love to hear how the experience is like in VR

We decided against it for the time being, as they do still take up a bit of space taht we don´t have in teh gaming den, and we´re not so keen on having to put them smack in the middle of the living room.

But eventually we´ll definitely be getting on board the Full immersion VR train when more games we enjoy become available that support it. And by that time the cost will probably be equivalent to a mid-high end gaming PC, which I think most of us would agree is not TOO much to ask for a hobby one enjoys, and is still kind of on the cheaper side as far as hobbies go. For ex. I’ve easily spent at least 20x as much on guitars and amplifiers over the course of my life than I have on all pcs combined, not to mention the roughly 50U of 19" rackmounted effects and sound reinforcement equipment that have accumulated over the years. It´s basically a second retirement fund. :rofl:

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it has been more then 12 years since the technology came if it has not become widespread now .it will not become widespread in future either .
zenith nexus tried to become the next mmorpg vr but failed spectacularly .if there was any potential you would had seen big companies already making one.

I’ve always wanted it since those 12 years ago. But the price back then until now always put me off… I imagine that is a huge reason for allot of people as well.

To get a full VR setup for gaming you first need a compentent gaming pc witch already sets you back allot… Then back then a vr headset would set you back almost as much as a buying a second gaming pc ontop.

I think this is a huge factor why VR has not become more widespread.

The quest 3 lets you have VR without a console and a gaming pc though. And it costs you about as much as a new full price phone. Id say its a start.

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The automobile was invented in 1871, but didn´t statrt to gain widespread popularity until prices started to plummet withthe untroduction of the model T in 1908

The first manned flight was in 1903, air travel didn´t become a common thing untill the 1950s when it became something Joe Average could afford.

And I do believe it’s the same with VR, esp Full ImmersionVR… Most people still balk at the price of a High end gaming PC, which is a big part of why consoles remain so popular despite their obvious technological inferiority, and VR still scares many off… when the current generation of new gamers that grew up without even needing controllers comes of age, they will likely quasi-demand VR everything

And wen you can finally get a reasonably good PC, VR headset, and treadmill for a combined cost of under 4-5k, so an amount that a normal working person can reasonably have as one year´s disposable income, that´s when things will start to move at a reasonable pace. Which will then lead to the price going down further as economies of scale start to take hold on the production of VR accessories, and then it starts to snowball into a true everyman´s product.

It will come, it´s just not at a mass market price point yet. But the interest and potential are definitely there, otherwise the technologies wouldn´t have come anywhere near as far as they already have in the relatively short timeframe they’ve existed. :beers:

But maybe I´m wromng… we can bookmark this thread and come back in 10 -15 years to say “I told you so” :rofl:

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Aaaa you nailed it doode. Well said.

I hope i am still alive when this future if comes. Would be insane if this thread survives that long :sweat_smile:

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We just have to keep bumping it every month for the next 10 years :rofl::beers:

BTW, just for the record: We do have multiple VR headsets on site, from OG rift to SteamVR to Quest 3, and every PC and console game we develop is at least thoroughly looked at as a possible candidate for more fully fledged support of the technology… And I can only assume that most of our contemporaries such as Blizzard do the same, especially now that they´re a Microsoft subsidiary, as Microsoft /XBox is also taking significant steps in this direction. Flightsim2024 in VR is straight up effing amazing, for example (though the following video is done with a Headset that´s not yet commercially available.) :wink:

https://www.youtube.com/watch?v=qftDl3FhUrk

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… and Blizzard still bill you.

Charge power at the side of body with the vr controllers in hands and then push hands forward to release the energy like HADOUKEN! (troll body 1&2 casters do this in wow already)

Now picture neighbours when you immerse on the vr and start yelling HADOUKEEEEN and vases are going down and cat gets scared and jumps on table. I have feeling this vr will cost more than just the purchase cost :thinking:

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We can always make a Skullfox avatar, upload it somewhere and slap some AI on it.

Lol. :joy:

Come to think of it, we’re already some of the way there. I mean we already have neuralink and we can already play games with it, and WoW already works in VR with first person camera and full 3D surround audio.

So… I mean it isn’t perfect at all, but you can already see these things happening. If Neuralink becomes available to the average consumer, we already have everything else we need.

I think actually I might have been exaggerating when I said 20 years. It’s way closer than that.

This unironically actually sounds really cool and fun :sweat_smile: I’d have so much fun being an Hadouken caster :rofl: And yes… VR does have aditionall costs after the purchase… beyond just cats and broken vases : p

Skullfox the immortal. Your personal AI fox VR assistant :face_holding_back_tears:

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speaking of additional costs… I just got home after buying a PCVR link cable. It cost 1200kroners :face_holding_back_tears:

Now begins my setup hell. Friend of mine spent 3 hours figuring it all out. I hope i wont have to suffer as much :melting_face:

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I am adding flightsim 2024 to the list of games I have to try out. Although I feel i should get my self a joystick setup for this as well for the ultimate flight experience xD I also wanna play Elite dangerous in vr with joystick and stuff. But I hope it works with controller.

Why did you buy a cable if you’re using a Quest?
The PCVR Link gets disabled anyways when you enable airlink on the headset.