cheers to you, megnarosh. thanks for being a good friend
Your emotes were already excellent if I may say so myself
I think it would be funny if someone made a guild that followed a heresy of the Holy Light that still believed in angels / a diety (I think in Chronicles the Naaru appeared as angels) and formed some weird sect in the woods around that
True, I think the drive to make everything morally grey / have a big twist in the most boring possible way has cooked the games lore in a big way. IDK about Christianity but I think for me WoW lore was cooler when it was a bit more Tolkienesque as someone mentioned earlier ⊠cool fantasy adventures between heroes / villains instead of space afterlife / new cosmic bad guy every patch
Assumed as much yeah!
Number 15 foot lettuce and all that
*How some are hateful
Doesnât look to me your original statement says âsomeâ.
Might as well just admit your mistake and get your own megnarosh.
Budget shaman RPers arenât hard to get a hold of.
Mine is the attempt to attach some darker ulterior motive to every cosmological force which results in the world not feeling murky and complex, but like every option available is terrible. The Light and Void are no longer just vague cosmological forces, but are highways to authoritarianism and madness respectively. The Afterlife now has sinister elements. I give it an expansion before we find out Druids are actually evil.
Thereâs a lot of reasons why WoW lore is generally accepted to have taken a nosedive (shifting away from established lore and narratives into new areas, obsessive self-parody, trend-chasing, and importing lore from other settings like Diablo), but the one I find most convincing is that WoW shifted from sociological storytelling, where the plot was largely driven by an external force (Scourge, Legion, Twilightâs Hammer etc) and about how institutions (the Alliance and Horde, neutral organisations) reacted in response. The setting was ultimately the driving force of the story regardless of what characters were present
More recent expansions trying (and failing) to tell character-focused, psychologically driven stories about a few key players are definitely part of why it failed, BfA serving as the poster child for WoWâs failed experiment in that regard
Though, not to detract from the original point - I do feel the emphasis on an overwritten cosmology which tries to insert too much âmakes you thinkâŠâ into what can be, and were enjoyed for a long time as, cosmological forces of good and evil is definitely a part of WoWâs mutation into something other than the core it originally possessed. Whether thatâs applicable as a Christian core is not something I know enough about Christianity (or religion in general) to comment on, though I do find Wrallâs perspective interesting
Pretty sure you are missing out on the point.
Not every Scarlet RPer is a unironic meme tier âDeus Vultâ RPer, but there are those as well every so often as well.
Furthermore simply stating that there is a portion of these people in a given community does not directly translate to âI think every person there is the sameâ lmao
After reading your illuminating post, I turned my mind to consider when the turning point of WoWâs Christian storytelling might have been and I might have some points
for consideration. It is my belief that Legion was the expansion that ultimately saw these important cultural and spiritual values abandoned. To make an example;
- In Legion the storyline concerns itself with a demonic invasion that leaves the powers of the world crippled. These massive, military entities prove to be unable to face the Legion and so the heroes instead turn to a form of community made up through their Class Halls.
- The Holy War they wage against the demonic hordes ultimately starts off as youâd expect. We are given a glimpse into the life of Prophet Velen, a faithful man who regards the Light as the sole and ultimate truth of the universe. We meet steadfast crusaders who have pledged their entire existence to purging these foul and corruptive demons from existence.
- However, we are also introduced to an almost satanic figure, Illidan Stormrage, who is not so much chastised and ridiculed for his poor life choices but is instead placed on a pedestal. The player is told that, despite Illidanâs meddling with demonic entities, he is working toward a greater good and that the ends always justify the means.
- This satanic figure (hooved, horned, winged and even blind as though to demonstrate his ultimate failing which is a lack of vision) coerces the faithful and pious Prophet Velen into abandoning his trust in the Light and instead placing his faith in himself - itâs very much a retelling of Eve and the Serpent from the Garden of Eden.
- Illidan also kills a Naaru who wanted nothing more than to cleanse his soul of the dark corruption that tainted it, but he is regarded as a wise hero for Xeraâs death.
- Rather than use these events as a means of showing how faith during troubled times and belief in a higher power is a strength, Blizzard paints these things as a weakness.
It should be no surprise to remember that BFA - the expansion that directly followed Legion - is considered to be a narrative pit in which thereâs very little substance to be found. Now we find ourselves faced with the Shadowlands in which the storyline and atmosphere of the setting have taken on a truly nihilistic tone wherein God Is Dead and that, ultimately, despite any and all good a person does in their life they will find themselves enduring eternal torment in the Maw regardless. What a truly hopeless setting!
There is a delightful irony in your words, my little green friend. God bless.
You can bring that gimmick that you have to basically any possible way of rp and assume things about anyone that are far from true.
Also pretty much this yeah.
The focus on trying to create some 6D plot that unravels itself from the shadows and âblows away the audienceâ has unfortunately not mixed well with the over-all ârule of coolâ so they come in conflict a lot of times.
Like how many times recently have we had an anti-climactic final act in lore for one?
I would be so bold to say that most expansion finals have been pretty lackluster.
Donât remind me of the WoD finale.
Another great opinion rly - unironically in terms of cosmology in a setting I think it is almost always better to keep it extremely vague and never spell out the truth. Like early WoW titans being these mysterious and unknowable classical greek behemoths with cold and clinical agendas beyond any mortal understanding vs [the chronicles tell you everything ever + the titans are now just a boss mechanic for a forgettable boss and sit in the space throne room forever + also the afterlife has a new version of titans that are even cooler =P] ⊠I think only someone with no taste would prefer the latter
When even Gizzy has to agree with me you know Iâm speaking pure
You will soon be reminded of it again in 9.1 but it will be even funnier this time
Catas was okay, barring the âWeâre randomly mortal and thus canât have children.â part.
Man I know and I am dreading every moment of it.
In which Anduin gets sent back in time by the Jailer to alternate Azeroth in order to begin his invasion once more. The Jailer transcends all realities.
Worst. Writing. Ever.
The Legion is able to transcend all realities, but destroying itâs main âcoreâ in one wipes everything.
This is why having the super cosmic level threats and entities actually show up or play an active role imo almost never pays off.
They are sold to us as these bigger than life of the universe itself and of course the game most of the time canât live up to those expectations.
While I canât say that I concur with the thesis in terms of a proposed means of solving WoWâs decline, it was an interesting read regardless.