No, we don't want RDF! We really don't want that 🤯

Doesnt really work like that, I answered to it in another thread;

Imagine a population having to cross the river to get food, each for themselfs. They are offered a big boat, where everybody can row to make it easier (normal dungeon concept). The people that are motivated, no matter how often, will jump into the boat and row together - helping themselfs but also the people around them.

Then imagine the introduction of a mototboat (LFD). It does the job crossing the river for you and even speeds up the process.

Would it be as easy as saying “If you dont like motodriven vehicles then dont use it” when now many of the people who where previously forced to row - and help themselfs and other - all of a sudden are less. The introduction of the motorboat wouldn’t leave the rowing boat preferers without effect.

With other words, by “forcing” people to interact to create groups, it helps the whole system. If people cant skip this part, it will obvious have negative effects for the people outside the system- who now have a much smaller pool to draw from.

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Also, the whole root of this “problem” is that Blizzard expects people to play Classic for a reason (or perhaps they released Classic for that reason). The reason(s) being the core of their “design pillars”, which they elaborated.
With that said, why would they care if “the majority” (lets play with the idea of it being true) indeed doesnt care about these core values and wants a different game.
Should Blizzard and other developers bend for the will of “the majority” or create the game they want to create? I feel its there the problem started the first time around for Blizzard - going from making the games they wanted to play to bending for people with no experience in creating anything.

And if the answere to this is that “people would pay, and that is the compass” then Activision has us exactly where they want.

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