No, we don't want RDF! We really don't want that šŸ¤Æ

Do you know that you are lying?
Wow lost subscribers in february 2009, after which sub numbers recovered and kept steady until they rose again towards the end of Wrath only to fall during Cata.

For most players it was also all the other changes to play, and classes, and talents, and not least the Shattering that ruined the game.

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I want RDF, and only old players are in the case ā€œYou think you do but you donā€™tā€, and J Allen Brack was right about that, all old players are dreaming.

Put RDF.

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If we should put in (young) or not (old) RDF depoending on playersā€™ age, then itā€™ll never arrive :wink: Most playing Classic are old :smiley:

I am old and I want RDF. My rose tinted glasses where shattered in 3 years of playing classic again :slight_smile:

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We get it. RDF is convenient. But unfortunately it destroys the socials dynamic when running dungeons and thatā€™s more important.

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For me old player is someone who didnā€™t played an expansion from 10years+
Those are stuck with their memories and think RDF still bad in 2022 and think no RDF will change everything for the social.

Accusations like that, sounds like conspiracy to me.
the equivalent would be me saying, that people who wants the RDF are to incompetent to get into a group by themself and one want to play with them.
but there is no way I would know that.

Sorry, what do you mean by:
ā€œold players is someone who didnā€™t played an expansion from 10years+ā€
I simply do not understand (Iā€™m not English, sorry)
Do you mean:
Old players = returning players, who did not play Pservers in the meantime?
or
Old players = Players having played all expansions Vanilla to SL
or something else?

For someone who is so caught up in others backing up their claims, you dont really seem to apply that to yourself;)

This is where people disagree.
You say it does, i say it doesnt (both of us basing this on personal experience). In my own personal experience, people very VERY rarely talk in tbc dungeons (except for guildies).

I think that the direct/indirect changes to RDF hurts the playerbase more than it does if we had RDF.

Beeing gatekept from dungeons just beacause you play X specc, isnt healthy for the game.(indirectly leading to longer time to gear up, lower chance of doing raids. Even though naxx is easy, people still want you to have some prebis items)
Not beeing able to do dungeons beacause of low pop server, not helpful.

In the beginning of tbc we had LOADS of spellcleave farming, how fun for rogues/hunters/warriors to play in that meta:P (wotlk wont be the same, but we will have metaā€™s)

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Me too iā€™m not english lol
Yes for me old players = returning players, who did not play Pservers in the meantime?

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Then Iā€™m old in both meanings of the word :slight_smile:
And I am quite indifferent when it comes to RDF or not. I think that there were so many other changes in that patch, that also influenced the game, and that as we get a Wrath build on patch 3.3.0 we should probably have RDF (and not some lookalike) some time during Wrath Classic. But I would hate to see it in from launch. My point of view is more #NoChanges than anything else. And for this reason I would like a Wrath progressing like the old Wrath did, patches, bumps, warts and everything :smiley:

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WTF I have asked for that ONCE and no one have asked me.

Do you think that RDF, cross realm, teleporting to the dungeon, buff when you play with random players from other realms, do you think that is helping the social dynamics or hurting the social dynamics?

Imagine u are against RDF but want the literal retail tool lmfao.

indifferent

Hurting

Helping

helping

Ill admit, i only scrolled down, saw this happen. Thought it was funny.

I can agree on the RDF on cross-realms, thats fine. It hurts those people on low- pop server without RDF, specially since blizz seems to be incapable of dealing with lowpop servers. But i guess thats a different discussion.

But the rest is no different from today, there is always 1 or 2 who waits for summon (SPECIALLY if its in a dungeon far away from shatt)
There is no talking anyway in todays dungeons, why do people expect that to change? Maybe its beacause writing and fighting at the same time is annoying, no idea. I personally i enjoy talking on disc more with guildies during dungeons.
At best iā€™ve asked a mage to poly X during shatt hc, but that wont be the case in wotlk. Since wotlk dungeons are way easier.

I personally dont invest much social interaction in random dungeons, i say hi and answer to whatever is beeing said. All my friends from wow has come from guild/arena, dungeon is just a very VERY minor part of the time i spend in the game.

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Doesnt really work like that, I answered to it in another thread;

Imagine a population having to cross the river to get food, each for themselfs. They are offered a big boat, where everybody can row to make it easier (normal dungeon concept). The people that are motivated, no matter how often, will jump into the boat and row together - helping themselfs but also the people around them.

Then imagine the introduction of a mototboat (LFD). It does the job crossing the river for you and even speeds up the process.

Would it be as easy as saying ā€œIf you dont like motodriven vehicles then dont use itā€ when now many of the people who where previously forced to row - and help themselfs and other - all of a sudden are less. The introduction of the motorboat wouldnā€™t leave the rowing boat preferers without effect.

With other words, by ā€œforcingā€ people to interact to create groups, it helps the whole system. If people cant skip this part, it will obvious have negative effects for the people outside the system- who now have a much smaller pool to draw from.

ā€¦

Also, the whole root of this ā€œproblemā€ is that Blizzard expects people to play Classic for a reason (or perhaps they released Classic for that reason). The reason(s) being the core of their ā€œdesign pillarsā€, which they elaborated.
With that said, why would they care if ā€œthe majorityā€ (lets play with the idea of it being true) indeed doesnt care about these core values and wants a different game.
Should Blizzard and other developers bend for the will of ā€œthe majorityā€ or create the game they want to create? I feel its there the problem started the first time around for Blizzard - going from making the games they wanted to play to bending for people with no experience in creating anything.

And if the answere to this is that ā€œpeople would pay, and that is the compassā€ then Activision has us exactly where they want.

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Thise entire design pillar is pure Bullshiā€¦t

If they were true to themselfs they wouldnt offer boost for 60$. Get down to earth Tauren.

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But thats the design pillars they choose. If the shoe doesnt fit there are plenty other games. The day they cross my line Iā€™ll do what I did with Retail, leave and not look back.

The boosts I was (and still am) against, but if they really wanted to milk that they could have done it far worse.

I think the problem is that they arent quite sure what their target audiance is anymore (look at SoM), and that they are stuck between trying to keep making money and making the game they want.

I like how anti-rdf people are the majority, yet adding RDF completely dissolves their community ā€¦

Either those numbers are off or people actually dont care about ā€œspirit of classicā€ and stick around only for the convenience ā€¦ sounds like someone lies ā€¦

It is funny to me

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They should have just release the version of WOTLK ppl enjoy on private servers with RDF and boosted raids. Ppl would enjoy the legit version of classic WOTLK with some twist to cover 15 years of ppl experience.

But they decided to experiment and throwing some crap about design pillars and other bullcrap they dont believe in.

This entire classic dev team needs a refresh IMO. They ran their course for Vanilla and TBC, maybe get some actual WOTLK fans to the team.

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