So perhaps the game (Classic) and its design isnt for your friends. Big respect to them accepting it instead of forcing their wishes and wants upon Classic, I wish more people where like that.
If Blizzard wanted to copy paste the P-Servers concept they would, so perhaps they dont share the view with the creators of them.
Its the same with my FIFA friends. They dont like NHL because the players are on ice with sticks - So they dont buy and play that franchise and try to change the design philosophy of it, but instead seek their interest elsewhere.
At times it felt like people wanted to play Classic because that was the new cool and hyped thing to do, not because they liked the concept of Vanilla and wanted another path than the one we already walked.
Same here. My sub stays cancled unless Blizzard announces, that they changed their mind before release. I could live with an RDF later in the game, even though I donât see a reason for it. But unless I know there will be an RDF at all, I wonât start playing WotLK Classic and will just play on a private server.
Even if they change their mind mid WotLK, either I am in from the start or I wonât play it at all.
Stop pretending there is some underlying design concept for Classic, that Blizzard focuses on. Before the announcement of WotLK Classic they didnât say anything like that and I think this whole talk about those âdesign pillarsâ is just a PR cover up story for their inability to implement the RDF.
As soon as they see, that the subs drop, they will try as hard as they can to implement the RDF in Classic. Because what Blizzard is interested in is money and not some âClassic Spiritâ.
The closure of the Zandalar Tribe just shows, that they donât really care about the social nonsense their PR department keeps making up.
Because without it the game will be unplayable for me. And we still hope that Blizzard changes their mind. If itâs set in stone already, that there wonât be an RDF, why do people keep arguing against it in these threads? They wouldnât blow up as they do, if people wouldnât argue against it.
And where do you take this from? Any poll Iâve seen so far had about 70% of players wanting the RDF and only 30% against it.
Nobody takes you serious anymore anyway. And it wonât change if you say stuff like this. Itâs ridiculous to assume, that one day it all was peace, joy and harmony and the next day RDF was released and suddenly WoW became a toxic wasteland where only selfish players existed.
When you still were calling people âcretinsâ all the time, at least it was funny to read your posts. Now itâs just annoying, so I will put you on ignore.
Btw here are some other things, that could have caused WoW to become what it is, instead of the RDF, that most people seem to completely ignore:
Still itâs more of a fail safe than you have without RDF and most people wonât bother to vote kick people in a running dungeon unless there is a problem.
To be fair, thatâs exactly what everyone who is asking for RDF should do, and thatâs what the devs are trying to protect, the importance of finding a stable group in Classic. They donât want people to go out alone, play only in pugs and not having any kind of social interactions.
All they want is to sell more 70 boosts and server transfers to megarealms. That is the sole reason we arenât getting RDF. That is why they are purposefully designing LFG tool to be onbnoxious and user-unfriendly instead of copying the mythic+ tool from retail. They even block access to the global LFG channel to hinder people using a better addon like Bulletin Board. I have lost my last shreds tolerance for Blizz. Screw them.
WoW has always been a game with players playing for social reasons and players playing for gameplay reasons. What the devs are trying to protect is not really there. Let me explain. The players who are asking for RDF now arent a small group, judging polls, and many have stressful experiences with the current group forming process. However, most of them dont join social communities because of that, they just play less and are more frustrated. If they would join guilds because of that and it would work for everyone, by now, all players would be in guilds. But thats not the case. So forcing players to join guilds, because they have bad experiences otherwise, has never worked. Why should it work now.
The fear, the social focused players have, is some of their members wont run dungeons with them as often anymore, and as a result, the social activity/bounding in guilds might reduce. Additionally they fear recruiting will become more problematic, if less players feel forced to join guilds.
Since most of these social players play premade dungeons to begin with, their social experience in the dungeons itself wont change at all. Only of those, who are not that interested in social interactions to begin with, because those run pugs now and will use RDF, if its released.
As already said, its rare that players join guilds to have an easier dungeon runs. Those, who do join for this reason, are usually not the social type. If these players dont join social focused guilds, it should be a good thing form the social communities perspective, since more like minded people will gather, instead of players joining for convenience and not social interactions.
Removing RDF will affect the social player base the least of all players. Those will have less players joining their guilds for âconvenienceâ and wont experience the toxicity that might happen because of crossfaction RDF. The playerbase outside of the social bubbles is already nothing that is worth protecting for social reasons (GDKP, RMT, casual solo-players), since most of them play the game for gameplay reason and not social reasons anyway.
TLDR: The ones getting protected from RDF are not really affected by it in the first place.
Even my guild, which is old school âraid with friendsâ and doesnât really do GDKP or dungeon boosts has multiple people who bought additional subs just to get a 58 boost. Not dozens of people, but several.
Yes, thatâs the reason why they limit boosts/account and are closing megaserver character creation while also offering free character transfer off them. Oh wait, thatâs exactly the opposite.
People willing to buy multiple boosts will buy them on multiple accounts, generating even more profit while maintaining an air of âwe limit thisâ
Hardware limitation, the server becomes unplayable. If they could get the game to work with 100k pop servers with 30 layers, do you honestly think they wouldnât?
Also a locked realm causes panic migration off, like that trick they did with Firemaw. Then the migrants are eligible to pay for transfer elsewhere later.
Many of those who transfer off will pay for transfer back in (or boost) when their target realm dies.
I think Iâm just as grown up as you. I still do not remember his happening over nigth. And furthermore I remember a sklew of ohteer changes impacting our gameplay as much, if mnot in fact even more witn that patch.
PS. This is not an argument pro or con RDF in Wrath Classic, but an argument for the truth as I remember it. And as I never played Pservers, thatâs not clouding my memories any either.