Also from what I get, classic re-release should have been an actual release of a game that was as much as possible close to what we had back in the day, to experience again the content.
It shouldnât be used for the devs tiny ego to throw their 5 cents and modify the game to their liking. Just get the databse, adjust the client and be done with it.
Or it could be that the design pillars are something the team came up with and the boost is something that got demanded by the people higher up? You know the people who design a game are usually not the once who go and say things like âlets sell these maps we madeâ or other things like that. Even if they wanted to sell a dlc they could not do it seeing as they are not the people who make those decisions in a company the size of blizzard. And I know that the boost and a map pack for another game is not really the same but the principle still applies.
Perhaps, but while people share the same opinion in some things, they might not share others. That was kinda the problem with the definition of what Classic should have been. Patch progression (or a specific patch), keep bugs (?), balance, dynamic itemization, QoL changes or not, batching etc
Everybody had a version that according to them was the real Vanilla and should have been Classic. Hard for them to find the optimal midway, but hopefully their surveys, experience and data gives them more insight than our guesses on the forum.
Did they even do a survey about RDF? I didnt get any email.
I assume if they did it wouldnât fit into their narrative and would take it into considerationâŚjust like the democracy we dont like the vote outcome lets protest xD
Surveys isnt about asking everybody everything, or sometimes anything at all. Between that, data, vision and orders from above it can be a huge difference.
Like said, making games isnt always about bending for majority.
If I wasnt listening to my customers to implement the features they request, id go out of business soon. But companies are different beasts than gamersâŚgamers are usually stupid and whale in (I am one of themâŚstill giving cash to Blizzard despite it kicking me in the nuts every time xD).
You clearly are deluded. The people who actually work on the game care about as much as the person who flips burgers at MC Donalds about how much the stock holders earn at the end of the day, I can guarantee you that next time you go to a fast food joint the person who made the burger didnt come up with the idea of selling a supersize meal and dont care if you buy it or not. Just the same with the person who is working in the classic team didnt come up with the boost or care at all if you spend your money on buying it. Supersize meals and boosts are both corpurate decisions not worker decisions.
No, they come to work do their job and get cash. They dont spew bullcrap about design pillar of a burger.
Same with classic dev, just get that bun, burger, sauce, assemble it according to the recipe of WOTLK in 2009 and give it to us, get ur cash and be done with it.
I dont buy those fairytails stories about design pillars, I laugh ppl fall for it xD.
I can understand indie devs can have a pashion for their work since they put their savings into it, but big corpos, devs included are stripped of passion, they have to work according to Excel. All those blog entries is just pure PR. Period.
Its not supposed to be the same game. Retail went wrong, thats why so many people left. This is supposed to take classic elements and use them on the future patches while preserving what classic was meant to be about. This takes a colossal dump on that premise, and basically makes retail part 2. Which isnt WoW classic. If people want crap like RDF, that is what retail wow is forâŚ
The person flipping the burger could actually want to make you the best darn burger ever made but not be allowed to. The person in the dev team could want to do things like not have the boost in but not be allowed to.
Seeing as you also said
I really hope you are just self employed and dont have people working under you if you want to suck the passion out of the people under you. If a person do genuinely like their job for the most part they do work a lot better than the bored 18 year old who takes your order in a soul less fastfood joint.
We can see early on that there were some passion behind the classic project it most likely went to well for the higher ups to ignore it and thats why we got the lvl 58 boost in tbc, after they had said there would be no boosts in classic. It was mandated from the top down.
Its called business. If You want passion, classic devs should quit, create their own company and make game they want to create.
I do passion projects in my free time, in my work time I create a product that customer wants to buy and add features customers want to be added, not always it goes along with what I would like to do but its the customer that pays the invoice and put food on my table.
I am a boomer, must go sleep. To reiterate and conclude, we pro-rdf ppl will handle it, we can go tank os and take in casters only etc., but a lot of ppl will get a miserable experience when finding group considering amount of HRs that will be in WOTLK etc.
This argument is made often, but itâs a bad argument, because it basically boils down to one truth. You just want to hold everybody back, just so you can continue rowing your boat. Even if those people donât have fun rowing a boat and just do it out of necessity.
That being said. It can still work, because a lot of people have a very strong opinion on the RDF or the motor boat in your metaphor. Those people will avoid the motor boat at all cost and you will still have people to pick from in order to row your boat over the river. Will it be a smaller pool than now? Yes it will. But if you consider that itâs impossible for people now to row their boat over the river, because they lack the time or in their city there are only few people interested in rowing and even less captains and those few only ever pick the strongest people to row, so the ones, they think are weak will get left out.
Which results in people just standing on the riverbank for hours asking passersby to row with them and still only manage to fill 4/5 seats at max with no captain found. Which results in wasted time, because they couldnât do anything else while begging passersby to row with them and in the end they didnât even get to the other side.
So the motor boat is a great solution. The ones that like to row or just hate motorboats still can row. They are not forced to use the motorboat and they will have a pool of like minded to row with them.
It could result for them in the same problems, that others experience now, that they wonât be able to fill a boat because they lack people. But then they still could use the motorboat to get to the other side.
So they do have a chance to cross the river, even if they donât like the vehicle, whereas without the motorboat the others have no chance to cross the river.
Thank you for the great metaphor, that works perfectly in favour for the RDF. From now on I will use this, when people keep making the argument, that the RDF isnât optional.
As a business model, they should obviously want to do that would attract most paying customers.
Oh man. You need to wake up. Weâre already way past that. Theyâve had all of us in a firm grip for a looong time.
Uhm no. Thatâs what they have stated as a reason to leave RDF out. Just because they say that, it does not necesarily make it true.
I wouldnât trust a word coming from them these days.
Even less so considering how bad it goes along with all the problems we, as players, see with the game (read RMT, GDKP, bots, boosting) and Blizzards own buyable boost for that matter.
Really doesnât fit their âclassic spiritâ very well.
Yes. This is something I find rather amusing. If they actually believe they are such a huge majority they claim to, then they should have no reason what so ever to fear RDF so badly.
This is THE very reason veryone has been shouting for a classic version all these years to begin with. Before it actually came that isâŚ
Excuse me? Isnât this exactly what Activision-Blizzard has done? Early days Blizzard was indeed a company passsionate about their product. Today they are too big of a corporate to give a rats a s s. As we have seen many times over really.
You are aware of the scandals? All the people that they fired? Their nowadays basically non-existent costumer service?
We can all see where Acti-Blizzard is headed as a company. Only question is if Microsoft can save them, or how long til it dies.
Lol funny you should mention that, seeing that is precisely what happened with alot of the old devs.
Are you aware of what happened to the Dead Space franchise? If not thereâs a very good three-part video essay on it made by Mark Brown on YouTube. In short: the franchise started off as a slow-paced, atmospheric horror game but ended up as a somewhat generic third-person action shooter. Dead Space 2 kind of threaded the needle, being faster and having more action than Dead Space 1 but maintained a sense of horror atmosphere unlike Dead Space 3. Many of the fans of Dead Space 1 did not enjoy the changes EA had wrought in order to reach a wider audience.
Itâs a bit of a spoiler but since I donât think youâll watch Mark Brownâs essay I will share what he says at the very end:
Instead of making a game that you hopemany players will like, itâs sometimes better to create a game that you know a few people will love.
Is this comparable to World of Warcraft? I donât think itâs too much of a stretch of the imagination to draw parallels. Allowing the âbusinessâ to make design decision will result in worse games.
For what Iâve been playing beta since was lucky one and got invite. People are literally mocking the current LFG tool and rather use /world or /lfg to find groups rather than that great joke what blizz call group finder. Used to play wow back in the day and did quit when MOP launched but whatâs it worth I think LFD should be in the game and I know many of my friends will skip whole wotlk because of the reason that LFD wonât be added since itâs such quality of life improvement to allow you to play the game when you want and how you want, not just afking in major city and looking bulletin board addon to try find some group which would fit you from the constant spam which is going on.
I havenât seen that no, and youâre right, I probably wont. However I do find
quite comparable to Blizzard.
I see Blizzard of old, passionate as they were about their products, making games they liked and counted on that at least a few people would love.
While Blizzard of today, under Activision, looks to try and make games that they think alot of people will like and pay for.
Like myself then. Unless Blizzard officially changes their mind (and thatâs not likely) before launch, Iâm heading to pserver to play the game as it was (or as close to it was as possible).