Sorry about that. With all the trolls here itâs just hard to tell who is genuinely trying to discuss things or who is just making statements to irritate others.
So excuse me, that I have been rude.
Sorry about that. With all the trolls here itâs just hard to tell who is genuinely trying to discuss things or who is just making statements to irritate others.
So excuse me, that I have been rude.
Those people quit long ago.
They also wanted to remove dual talents because they listened to the same âclassic communityâ and they dont want to add race/faction changes because it âruins rp immersionâ then added gender swap to barber and went full Istvaan on RP servers âŚ
So yeah, blizz is definitely well know for having their stuff together âŚ
Do you have any kind of source to back up that claim?
Yes literally look up blue posts on this forum âŚ
Nice, share it.
You claim is:
and
Link to any source that support that claim.
And here is a link to google.com
, doesnât really do much.
Show me any source that supports your 2 specific claims.
Look here: https://eu.forums.blizzard.com/en/wow/g/blizzard-tracker/activity/posts
Blizzard said you are wrong. Just look here https://eu.forums.blizzard.com/en/wow/g/blizzard-tracker/activity/posts, see? Evidence. Now sit and go through ALL blueposts to prove yourself wrong. What a brilliant strategy.
You understand you have to post a link to the actual Blue Post as a source and not the Blue Activity tracker right?
You posting an article from 2011 discussing the difficulty of Cataclysm dungeons has a tinge of cognitive dissonance to it.
Because my previous question was if someone thought the old school devs were better, and I pointed to the fact that said developers were disappointed with WLK dungeons. The quote may have been from the Cataclysm era but the subject concerns the WLK expansion.
Stop trying to win an argument by ignoring the context.
But would u be ok if WOTLK had RDF for easy heroics and Blizzard added Mythic version of dungs with the normal LFG tool ? So we scrubs can have our dungs and elite players can assemble cooperative and social interactive groups for Mythics
Weâll see what Blizzard has in store for Heroics. They say they want to maintain a challenge for Heroics throughout the expansion but we have no information on how they intend to do so.
But if weâre just talking about the hypothetical scenario where WLK dungeons mimic retail dungeons (i.e normal, heroic, mythic) then Iâd say Iâd prefer it over having just cross-server trash tier 5man content. And it has nothing to do with âdisliking scrubsâ, if thatâs an angle you are trying. The difficulty on dungeons in TBCC was fine. Easier dungeons wonât benefit anyone. If you canât fail then how are you supposed to learn? And if you donât learn there will just be a larger gap between dungeon casuals and raiders, which wonât benefit the end game.
And since it may be relevant to the discussion: I am not a raider myself. I donât have time or desire to adhere to a strict raiding schedule. Iâve a very casual approach to raiding.
Because my previous question was if someone thought the old school devs were better, and I pointed to the fact that said developers were disappointed with WLK dungeons. The quote may have been from the Cataclysm era but the subject concerns the WLK expansion.
Stop trying to win an argument by ignoring the context.
Then here is some context for you since you clearly are posting articles without reading them.
First, let me state that we do hear you. We understand some of you arenât having fun and preferred the Lich King paradigm, or at least something closer to the Lich King paradigm. We greatly appreciate the feedback and it always makes us sad when players arenât having fun. Weâre not ignoring you. We get it. We may not always agree on every point, but we understand where youâre coming from, and we want to try to help you understand where weâre coming from.
The bottom line is that we want Heroics and raids to be challenging, and that is particularly true now while the content is new and characters are still collecting gear. Theyâre only going to get easier from here on out.
For those not aware of the history of Cataclysm, Ghostcrawler was addressing the backlash of how Heroic dungeons went from a casual thirty minute run that you could do back to back for fun and useful currencies to gear your character, to near two hour long slogs that gave very little rewards and had to be done slowly and coordinated to see the end of the dungeon.
Players were not having as much fun as they were in Wrath and Blizzard was adamant that this was the way things should be.
Of course, players that were alive during this time know that soon after this, many Heroic nerfs were made to dungeons, and after nearly 8 months of no content Blizzard released ZA and ZG as dungeons that not only were easier but had gear that completely invalidated all Heroic Dungeon gear.
So please, do rave about context. But donât come to a thread discussing Wrath RDF and use the pigheaded stubborness of Cataclysm Blizzard to defend why RDF shouldnât be added.
Then here is some context for you since you clearly are posting articles without reading them.
Okay. I made the statement that Blizzard themselves were not happy with how the dungeon experience was in WLK. Here are some quotes from said text that backs this up:
The bottom line is that we want Heroics and raids to be challenging /âŚ/ We want players to approach an encounter, especially a Heroic encounter, as a puzzle to be solved. We want groups to communicate and strategize. And by extension, we want you to celebrate when you win instead of it being a foregone conclusion.
On the other hand, we donât want you to stumble your way to victory. We donât want you to be able to overwhelm bosses without noticing or caring what theyâre doing. /âŚ/ While at the end of the day, dungeons may just be gussied up loot vending machines, we want you to do more than push a button to get the loot.
We didnât like that the Heroic dungeons in Lich King and early Naxxramas had become zerg-fests. It made the rewards feel like they werenât earned.
This is all related to the past developers opinions on Wrath post-Wrath which is exactly what I was talking about:
Then you should know the exact same developers viewed the dungeon experience in Wrath as a failure.
Youâre the one that is making this be about Cataclysm, not me.
Also I think youâre the one that didnât read the entire article because it ends with a few wise words:
Both sides need to spend a little less effort trying to drown out the other side claiming that everyone they know â and by extension, âthe majority of playersâ â agree with their point. You shouldnât need to invoke a silent majority if you can make an articulate and salient point.
Which you retroactively did when you said:
Players were not having as much fun as they were in Wrath and Blizzard was adamant that this was the way things should be.
⌠because I sure was having a blast in early Cata. Who are these âplayersâ you are referring to?
-white noise-
We decided that the fun you had in original Wrath was the wrong kind of fun, therefore it has been removed.â
To some they were correct and to others they were not. Sadly we have not yet discovered the gaming utopia where everyone can be satisfied.
This would have been a fab approach from day one. Unfortunately everybody derided and laughed at us NoChangers back then.
U are wrong.
Add RDF and community that does not want to use it, can form groups traditional way. Both groups are satisfied . But again, its a player choice.
Because Terres likes the sound of their keyboard clacking while commiting double think, Iâm just giving some parting words to the discussion before moving back to enjoy actually playing Classic.
I am neither for nor against including RDF in Wrath. Weâre already going to get a different experience from what weâre having in TBC thanks to the new Group Finder tool, so from the gate weâre not getting the âtrueâ Classic experience anti-RDF clamour for. And thatâs okay.
If Blizzardâs new tool (that heavily borrows from FFXIV Party Finder) works well enough we might not even need a RDF for Wrath if everything goes well. On the other hand we might end up seeing RDF some months from now when the ICC dungeons are introduced just like in the original Wrath and there wonât be any need for some people here to flip their lids off cause of it. Most of these things are entirely out of our control.
But being denied my Perky Pug because someone of you want to be puritaneans about RDF is unforgivable. Sure, no RDF, but give me my Perky Pug gosh darn it!
âWe decided that the fun you had in original Wrath was the wrong kind of fun, therefore it has been removed.â
You have to wait until ICC is out until you can make that statement.
True, but seeing as Wrath was WoWâs most popular expansion ever youâd think they would take a âdonât fix what isnât brokenâ approach and leave the meddling to a minimum.
It peaked before they introduced RDF though.
Do you fully understand that this game was the most popular and had never lost subscribers before RDF and never stopped losing subscribers after RDF?
For most players RDF broke the whole game.