You’re avoiding my points. I understand why, because you’ll see that if you try to define gear, you can’t do so in a way that either a) excludes stuff which people obviously interpret as gear or b) acknowledge essences fit closer to this definition than anything else. Which means the point i’m trying to make sticks.
You’re also focusing too much on the ability itself and not the thing which grants it. You talk of artefact abilities. The fact remains you cannot access said abilities WITHOUT THE GEAR EQUIPPED. It is nonsense to talk of “Wake of Ashes” from Legion without talking of the fact you MUST have Ashbringer equipped. Same follows for essences, as the abilities they grant are granted in use by an item (gear)- you’re seeing abilities and gear and mutually exclusive, and they’re not. Gear can grant abilities, they are not competing categories. It is entirely possible for gear, to mainly manifest through granting an ability (like Essences) but this doesn’t change that the essence itself is an item of gear because you MUST equip it to be able to use the ability.
I’ll offer a definition of how i’d define the issue at the end of the post. But I think seeing abilities and gear as “rivals” is wrong.
You can say the discussion “isn’t about that”, i’m saying it is. Because my original point was players don’t expect gear to be bind on account if said gear boosts you to a level beyond entry level to a patch, therefore why expect the same of essences (given as far as I am concerned, they are gear). Sure, you can handwave my point away because “you don’t think it’s relevant”, but my point is it’s hypocritical to say azerite gear shouldn’t be boa if you are arguing essences should be. You can’t dismiss the point i’m trying to make without engaging with my points- and defining what is gear is crucial to that.
I will repeat; it doesn’t matter whether players feel like they’re gear, they satisfy the criteria for most definitions of gear you could imagine. Therefore they’re not skippable because a main has achieved them for the same reason azerite gear isn’t because you have a main who purchased a specific 450 piece - because the premise of skipping power grinds to develop a character is contrary to what the purpose of investing time in a character is (which is a cornerstone of most RPGs).
Also i’d ask how you know that most players interpret them as abilities. You’ve mentioned it more than once- how do you know this? what’s your source?
My own definition of the issue, as promised:
For me, the true distinction of categories is not between gear and abilities, it is between internal and external sources of power.
Internal sources of power come from the character, so by simply playing the character, you earn these powers. They provide the “template” for the character and the basic shape of progression, but they do not determine the intensity of that progression.
- Class abilities
- Talents
- Racial abilities and passives
The conditions for achieving these has nothing to do with attainment other than experience (levelling up) or being a certain race.
External sources of power is things that affect your character play similar to above, but comes from sources outside of that character (you must activate/find them in game) and do not come to you naturally as a result of levelling up, rather they are tied to specific actions like questing, reputation, dungeons, crafting etc. It is through these the bulk of character progression happens and these determine the intensity of progression I spoke of above. Like Internal sources of power they may grant:
- Passive stat boosts
- Active use abilities
- miscellaneous effects that are passive, but non statistical boosts
I’d divide them into two camps, the first being stuff that is located “on” your character, as in follows you around and does not disappear, and is equipped. It is a permanent part of your character progression decision making. I call this camp GEAR, things that satisfy this definition are:
- Objects that you can equip about your person which remain there so long as you choose to have them, and in some manner grant you the form(s) of power explained above
The second camp is about external sources of power that are not-permanent, not equipped and do not have a “place” on your character item screen. I call these sources BUFFS. Just like the above they can grant you
- Active abilities
- Passive stat boosts
- Miscellaneous passive effects
And upon drawing this distinction that is why i’d say that essences are definitely gear. They’re just gear that grants abilities rather than stats.