Ok let me rephrase then properly without using allegories or examples.
It is the difference between comitting something to memory (learning how to do something yourself) and reacting to something that does the memorizing for you. I definately see that as a factor in skill expression.
Edit: removed the example cause I said I wasn’t gonna use examples.
Sounds like you get it just fine:
The above is a guess admittedly, but honestly a guess is all we can do as to why blizzard does things
A lot of people have made the mistake in the past that they try to think what others are thinking instead of just asking them.
I’d also like to remind you that I’m not breaking the addons, blizzard is, I’m just a guy online sharing my opinion on a public forum.
Just share what you want to see and hope blizzard agrees with you more then they agree with the people who want the addons gone, you’re not going to get anywhere using fighting words at other players
You either dont understand it or you dont want to understand it.
Blizzard is tired of the endless arms race between encounter design and WAs / combat addons. Top players, CE raiders and many other players are tired of it too.
They arent saying “you dont want it”, they are saying “it ends with Midnight”. Stop twisting the truth to feed your delusional narrative. This isnt like “we dont want you to play demo lock”. Its completely different.
Honestly, the neverending cycle of combat addons giving more information so bossfights needed to be more intricate which needed even more tactics info from the addons which lead to even more difficult bosses, that is a very welcome change in my opinion. Some of those addons basically became a mandatory requirement for raid groups to even talk to you. This “arms race” is obviously far from the intended purpose of bossfights.
About the changes broke other addons as well, the developers said in an interview that this is basically a testing time for them. That is what alpha is all about. Trial and error. They need to test what switches they can turn on and off to see how it effects non combat related addons. So I would give them time until Midnight goes live, then we will see how they managed to implement those changes.
Usually people install GTFO because of the many slopes in this game where circles and bad and other crap isn’t visible. I have tons of videos where i died where i stood in crap, but it wasn’t displayed because stairs/slope/etc. Yeah, then you get annoyed and install GTFO and respond in annoyance on the beeps and shout “but there is nothing here!”.
I want to reitterate again I do not think using addons is cheating so long as blizzard designs the game around people having those addons and honestly, I can’t even blame people for using addons like GTFO, the problem is that blizzard designs the difficulty that having those tools almost becomes a hard requirement and not using them becomes an actual handycap.
I’m just happy they’re moving away from that and think it will ultimately be better for the game, or atleast my enjoyment of it, I can’t speak for why others would consider this to be a good thing, only the people who agree with my takes.
Maybe its a thing that just escalated, if you look at where these addons used to be they don’t even have the fraction of the functionality we have now, not only that, people also got better at using the tools.
They probably decided to build the game around it because in the form it existed back then it was probably benign, I even remember when DBM drew circles on the ground for you and blizzard had to break that, now its a default feature for attacks to show a circle where they’re about to land.
I imagine the increments of this addon war escalation were very small, but even very small increments build up to a pretty big hill to get around after 20 years and yeah its very possible that when designing a boss they suddenly forget about all the tooling they removed.
Ideally they would’ve known not too back then, in hindsight, better late then never I gues.
I absolutely do not know or understand why blizzard started the arms-race.
And to be honest, no idea what the naxx fight is. I never used WA’s for raids anyway. I do not know what you mean or try to say.
But don’t kid your self, skill-expressionist. You are contradicting yourself. You said it yourself, that they adapt encounters to what addons are capable off. Well don’t forget that they will have to re-adapt the game to the new addon-less experience, by dumbing down your skill-expression environment, the boss fight, to a level that can be played without addons. So your skill expression will not grow either way, no matter what daddy Blizzard does. You will just have to play better if you want to express skills.
You see, this is why I don’t get what you are crying about. You are obviously emotionally confused.
Then why are you discussing a topic that you clearly dont understand. The combat addons changes are aimed at mythic raids because there are bosses that are infinitely more difficult without WAs. Ovinax, Neltharion, Jailer, Fractillus (wall management).
Because it is influencing M+ too? Have you read my GTFO example?
And again; why did blizzard even make those bossed rely on those addons in the first place? Why did blizz start the armsrace? Again not a stupid question.
There are tons of circles not visible in M+ every season. You need GFTO to know. My eyes are open. My videos do not lie. The circles or bad are not visible.
You clearly didnt read my posts.
And imagine playing without timers and you have to ramp up and time your cloudburst totems…
So which is it? is it the skill expression, which i just debunked, or is it that you want to play without addons, which I also debunked by saying that blizzard can make this happen by providing their own tooling, all without actually having to ban addons.
You don’t see the problem here do you? They will obviously not provide sufficient tooling. But they will dumb the game down until variety gamers will consider playing it for one/two months, because that will be all that it takes to go through all of the content, no matter the skill level.