Outgrew the use of Runed Crests what now?

I mean no disrespect, but I feel that only a player who has never raided Mythic or for that matter even Heroic would come to this conclusion., because the difficulty of M raid itself, not to mention the accompanying organization and preparation) is orders of magnitude higher than even 11 delves. I can´t remember the last time I spent 5k on consumables and took 2 hours to clear a delve…

You’re practically asking for something that is analogous to paying kids on the street the same amount for playing football as you pay professional teams.

Or we would need another ca 10 difficulty levels of delves to get up to a comparable level… But it´s still not really comparable, because delves are so simple from a mechanical perspective, so the only way for them to provide a similar level of challenge is to tune it so high that everything oneshots you…

Which would however then directly lead to the usual a flood of temper tantrums whineposts about people not being able to clear the levels they need to get Mythic track gear, “I though this was supposed to be soloable, waaah, booo…” :wink:

I love delves as a system, but increasing the rewards without devaluing other content like M+ and raids even further would require increasing the difficulty to a compartable level, and the people that enjoy delves for what they are would, I believe, mostly not particularly enjoy that… because you cant solo roflstomp without defensives and CC through a pack of 5 mobs when 3 are casters that could onehit you :beers:

Man, this is an MMO and not a single player game. There is content for solo players. Thats its not the focus. Since again its not a single player game.
If you want to get the best gear, go play the MMO. Not the Single player part. Its just that simple.

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People want promotions because the higher you go the less work you do and you also get more money.

If WoW was like IRL some fat loser who has zero knowledge of anything would sit in Dorn doing nothing getting loot and crests while the people who were actually doing content got almost nothing.

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But isnt that how IRL works currently? :smiley: If you think about it.

MMO does not mean you’re required to play with other people.
It just means there are other people playing the same game.

A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent open world , although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones) and other mobile devices.

MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.

At no point does it say you MUST, only that you CAN.
So can we please stop using this weak argument and actually address the problems that people raise without the “cop out” excuse of “you don’t deserve this”.

It’s a videogame, not a lifetime achievement.

Its not a weak argument in the slightest.

Do you start up a single player game with the intent of playing with other people?
By your logic here.

first season of delve feature ofc its not fleshed out… m+ is out for 8 years and has seen countless changes. i remember to see that you are 619 ilvl? isnt that beyond enough to clear 11s? and i think the idea on 9-11 delves not giving you more power is so that you cannot overpower then if you are strictly doing delves and just have a fun challenge in an mmorp which is build on playing with other players would be bold to expect single player content to reward anything but mediocore rewards. thus said i am of the belief delves should give meaningful gear for delves, which they dont, which is a huge loss imo.

pug raidbosses then one at a time ? you choose this to make it harder for yourself and cry out for blizz to change so you have it easier. im mostly a solo player aswell. i dont have a guild or grp or community i just pug one key at a time one boss at a time mostly because id cant play at consistent times due to job. it sucks i was a former mythic raider i had it all and it is painful to be stuck on 7/8 hc but that is what life gives me and ill have to make due.

quite the opposite. if you can clear an 11 with the gear you got from an 8 why would you need gear if you can already do it. obv it depends on the scaling and all that and you can argue its too hard and you can only clear 9s or 10s with the gear you have and need a boost, that would be a valid argument.

alot of things in this game are dated but this expansion is one of many freedoms they finally accepted to make like the warband. delves are a rushed feature same as torghast was. maybe its painful but i dont think investing yourself more into it will do you any good

That’s not how it works.
Singleplayer has no capability for other people to join in.
MMOs have the possibility for other players to join in, but it’s not a requirement.

that would be a hard arguement.

you dont need mythic gear to clear 10s and you also dont need mythic gear to clear mythic raidgenerally we just dont need mythic gear at all, it would just reduce the max level m+ you can run but would affect everyone in the same way.

we have mythic gear just to let people chase something that is heavily time gated to let your sub continue

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Solo content players (myself included) are in the lower gear tiers for an understandable reason, let’s just keep it that way.

People came to conclusion here that we are asking for 639 ilvl gear, that is wrong.

Since we get Hero track gear from Vault

We are simply asking for more stable access to Gilded Crests so we can upgrade Hero gear to 626ilvl.
We already can get Gilded Crests outside M+ or Mythic raiding but atm its tied to RNG or endless delve grind.

On top of that, we don’t want Gilded Crests to be just given out, but rewarded from T11 delves.

I’d like the vault vendor to sell a pack of 15 Gilded crests for 6 vault coins, that gives an avenue for progression, but it’s slow enough to keep M+ or raiding relevant, and it’s also a more appealing reward for raiders who don’t need vault-gear.

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I think the problem is less that solo content can’t give that level of reward and more that delves as they’re designed just isn’t a very healthy place to put it. Delves from 9-11 are an unbalanced wasteland where the lack of complexity has to be compensated with frankly unfair levels of unavoidable damage for the vast majority of specs to handle. Despite that, the only thing you actually need to do to “win” is survive, meaning there’s no emphasis on execution of your class / spec in the same way other high end content has.

I expect we’ll get solo avenues to gilded crests in future, but delves themselves as they’re designed now kind of run their course. Making them hard enough to justify higher rewards in ways that are compelling and balanced would be turning them into something they’re not.

I actually submitted exactly this as a suggestion just a few hours ago, because after 4 weeks now of only getting tokens from the vault, basically equating 1 week of gameplay to half an upgrade level on one item (as opposed to 6 upgrade @<606 or 3 < 619) really feels like a slap in the face more than anything else. And when it happens on 6-7 chars, it´s demotivating enough that my wednesday gameplay ends @ 7:00-7:30 … because why run all the content again knowing I´m just going to get slapped in the face again next wednesday by having to buy another 45 runed crests?

Itßs understandable that you need to run more content ata higher level to upgradce slower, that is fine in and of itself… but the dropoff between runed and Gilded is IMO too extreme.

Not to mention, why should I then reclear the entire heroic raid @20:00 when half the bosses won´t even give me crests because I filled half my weekly cap thanks to the tokens? Or going forward, should we all just accept that our entire week week of gametime in instanced content is worth at most the same as 4 world quests or 2 patron crafting orders?

That´s the kicker, it´s either crests that are quasi useless (or rather useable 1x every 2 weeks) and actually then give you even less reason to rerun the content, instead or so little gold that you can earn more in 5 minutes than you got for the entire week… And that is why tokens don´t even feel like a consolation prize, but instead just outright bad after you hit 619…

45 would be nice .

Mythic+ players need like 16 weeks to have full mythic items ( less if they would make some proff ) and looking my main i have 4 weeks of Vault =zero items~

Also the main thing(Problem) is that you cannot expect to gear up in the last 2 or 1 months of season since they messed up with the Seasonal Tiers (Season 1 mythic 6/6=639 vs Season 2 veteran 8/8 643 ilvl ) Basically every season now in WoW is a reset on gear .

That would be the complaining about it. There’s many threads about it.
But when someone complains about delves, it’s simply ‘roll an alt’.

I’m not saying you personally do it; but it happens.

Agree to disagree.
Delves are not meant to be ‘sweaty content’. That’s not why they exist.

On another note: The thing that irks me the most is people claiming they want challenging content, but when push comes to shove, they will go for the easiest/quickest way to gear. That just proves they don’t actually want challenging content.

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The problem with getting gilded crests from 8s is that it still ends your journey at something like 623 or 626, barely 7 ilevels above delves, even if you are kitted out in heroic track items.

At this point you essentially must run mythic raids, as even +12s won’t get you mythic gear (other than 1 vault piece, which might be terrible)

I think 11’s could offer say 5 gilded per run they are annoying solo.

But on the other hand, for what reason, I mean to what end? Just to have an even easier time reclearing the same delves you were already clearing at 606 and have been roflstomping @619? Because if you´re not actively progressing mythic (which is doable with 620 avg as numerous CE guilds have proven)… And you already get the mythic mogs starting @623… so where’s the point other than even more overkill?

There is no content in the game except the very highest of the .1% m+ plyers, we´re talking top 100 at the most 1000 players worldwide, where that level of gear (630+)actually becomes necessary to be competitive ( assuming a similar level of proficiency as a player), including the mythic raid itself. If on the other hand you can´t complete delves, Hc raid, and world quests with 619, the problem “might” not be gear :beers:

Same can be said then about mythic raiding, why you get 639 gear when you managed to clear it with 620?

We only want Gilded Crests not Myth track grear, so that caps at 626.

Every other bracket, Mythic raiding / M+ / PvP can easely get 639 gear except Delve players, and we pay the same amount every month,

Now we only ask for steady Gilded Crest reward other than RNG that will get us to 626ilvl and we are getting stomped, really not fair.