arms is not hard to play, but its damage is harder to get off simply based on the fact that it requires you to be in melee range. They have roughly the same number of buttons but if warriors started spamming mortal strikes from 20 yards, while auto casting overpowers that hit anyone within 30 yards, we’d be seeing arms doing WAYYYY more damage than it already is
I think it undeniable that ret is the best melee in the game right now. Arms isn’t far behind, but it is still behind, especially on damage and utility.
Why? I don’t play at 3K rating, neither do you - neither does 99.9% of the playerbase. But even if we did care about the 0.01%, even up there they are getting obliterated by ret damage
The last time I played ret was in SL S1 and S2 where they were already incredibly overtuned damage wise, with the absolutely insane 14 YARDS FINAL VERDICT! and the divine toll that was 100-0ing people you weren’t even looking at. The weaknesses back then were that we had shield of vengeance on a 1.4 - 2 minute CD, bubble, bop and nothing else. Every ret got trained every game and dying without bubbling was pretty common.
Since then, in DF, ret has kept its damage from SL, but been given EVEN MORE RANGE, has had its cooldown of SoV HALVED, has been given barkskin, instant flash of light that does absurd healing, an enormous buff to wake of ashes and an enormous buff to mobility on top of it all. The spec, relative to essentially every other melee, plays itself now. It is most comparable to Demon Hunter in 10.0, but besides doing the same damage as DH in 10.0, with the same ease, ret in its current form also does it from 20-30 yards away on a much shorter cooldown, too.