Paying for talent change

You know I’m a casual? And you know I do nothing competitive in a game? That’s some next level mindless assumptions.

Competitive in games used to fantastic, however, since gaming is predominately children and childish adults now it doesn’t equate to a good experience. But if you’re amongst those players and actually find that fun, fair enough.

Between games…like Arenas? How many times did you line of sight abuse this week? How many times did you stand behind a pillar until the other team attacked? How many times did you get all annoyed at losing this week?

At least my own assumptions might carry some weight.

Here we go again, the entitlement is rich in this one. :popcorn:

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Why the hyperbole? Honestly I’m willing to ask… Why lock player to a single spec especially in the game like this? Arguably the raid oriented build will do less stellar in dungeons or during farming for items in the world and either are gonna to be useless in PvP. What about classes that can fill multiple roles. Granting them more than one extra spec would improve their flexibility and would give players who didn’t decide every single detail before they even rolled the character some breathing room.

Are u really this desperate for attention that you make up there only being 1 spec you can have? Never heard of dual spec?

Also this is a RPG so if u want something more like a mobile game then do your thing and :wave:

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I can already feel how dumb the post Classic-Cata threads will be (if this madness continues), but atleast I wont be here to read them.

I would agree that it’s hyperbole, but with the things people are asking for and the things that are in the game, I don’t think it’s a stretch. Locking a player or making it slightly inconvenient to suddenly change specs dissuades players from suddenly changing from healer to DPS; dissuades actions like “Let’s kick this healer out, he’s terribly geared, I’ll just respec back and heal”. It encourages players to focus on one spec.

What do you mean players who didn’t decide every detail before they rolled their character? You can respec 100 times a day if you want at will. Dual spec gives raiders the option to have a PvP spec, and PvPers an option to raid/PvE. If a third is really needed, which won’t be for the majority I don’t think, then they can respec.

I can imagine Retail like spec change in Cataclysm Classic, not in WotLK though.
WotLK was the last expansion which stayed true to to spirit of vanilla WoW and you want to add retail features just for convenience, but what would be left of the Classic WoW?
What will be the difference between Classic and time-walking Retail?
I started to play Classic to experience how the game was back then when I was not playing WoW yet, now I’ve returned for WotLK to relive the game as close as possible to what it was back then when I joined WoW, but it seems kinda impossible now.
The game will simply never be the same as before because mentality of the players-base is different.
Everything have to be convenient instead of enjoying the game as it is.

Every possible best combination of talents and specs is known.

I do. Took me a month with a large influx of luck (i would not predict Mythril booming in price) and severe competition with DK miners to unlock it. Ergo not really something you’ll have access early on as a fresh non alt character with majority of your income going back to the class trainer. Yeah speaking from experience here because damn that first respec below level 20 stung like hell. Even now if not for my selling up farmed stuff the class skills would likely keep my money in tighter check.

Didn’t know flexibility is a mobile feature. :person_shrugging:

Blizzard is losing people because snowmen like you. We all love WOTLK, but it needs changes. I was fooled with Diablo 2 Ress. I like this world but UI and mechanics (classical) made I lost my money even and did not reach 10 lev.

This what was wonderful 10 or 20 years ago is not now.

If you need 58 resets per week at lvl 20 you just suck at the game … not to mention starting new char would be faster than making up nonsense on forum …

There is Wrath armory there.

yeah imagine paying up to 50g yikes, being poor muss feel bad

and what colour is your proto-drake mr rich person?

The levelling experience is there to teach you your spells and talents, as well as tech you the kind of enemies and enemy abilities you will come up against in the game.

Mobs outside instances hint at the capabilities of the mobs in the instances. You can test your talents and specialisation in this area, and this is what people did first time around before comprehensive guides and videos.

When levelling your character you would choose talents that gave you immediate benefit, and in many cases these would be talents you may not use if you choose end game PVE or PVP.
The respec option allowed you to tune your character to these end game options, so you weren’t stuck with choices made as your character progressed.

The only problem in modern game is that the guides teach you optimal ways to level, and it’s so quick that you are not learning what your talents do as it was perhaps envisioned.

Boosts have created a raft of players who may know the game, but just don’t understand their class beyond the Guide Says This and that’s a shame for them really, the need for speed once again having a negative effect on the game.

The need for speed is what eventually led to the choice from 3 talents every 15 levels, and free insta respecs as needed for the encounter, and for many the downfall of WoW.

Making a decision is supposed to be part of the game, should I roll on this gear, will it be an upgrade or side grade. What is the best enchant to place on it, the best gem? You should know by the time you are hitting the end levels from playing the class.

These choices have mostly been taken away in a real sense - people just search [class] BiS and use that as the gospel. It’s like playing a game using a walkthrough - whats the point?

TLDR: talent specialisations teach us about or class strength and weaknesses as we level the character. Speeds and free stuff don’t help the player know his class.

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That is lousy troll attempt.
If paying 50g repeatedly was not problem, there wouldn’t be dual talent introduced in WotLK.

And I repeat myself, paying fee for talent reset is part of Classic and should stay.
Only thing I would change is to reduce the max cumulative cost or make it drop to base cost faster.

Looking at your answers I entirely support Klaus Schwab and vaccines:)

Where? I don’t know, Blizzard don’t do one.

As a DK i respec very often, since builds for dungeons, raids or solo clearing stuff varies a lot. The 50 cap is defo one of my higher expenses, a lot more then my weekly raid consumes even.

Its not something that breaks the bank but absolutely an inconvenience.

I really couldn’t disagree more. Not sure what being a snowman means, but I assume you’re trying to say I’m…what is it…stuck in the past, or so closeminded to change or similar. I’m closeminded to things that make something worse, not better; I certainly don’t go with whatever the popular social media opinion is on anything.

The changes proposed here about talents is something I will be closeminded to.