Personal loot for TBC

Enough of this HR toxicity, we dealt with GDKPs, time to remove HR culture aswell.

You all want fair loot system = personal loot it is. 0 corruption, pure RNG, 100% fair.

Would be great for casuals aswell.

10 Likes

Stop doing pugs and join a guild then, most guilds dont HR stuff…

That’s not true though, usually guilds HR valuable drops for tanks / pumpers / officers. Especially stuff like legendary mats

Yes:?
5 month in a Raiding Guild .
1st Rejuvenating Gem =officer
3 Drake fang Talisman =3 officers and 1 was tank …
This week we had 3 warriors 2 rogues (1 was me ) quitting after Ebonroc when Drake fang talisman drop and went to a warrior that had almost zero Epgp and was somehow the choice of officer to take the item .

Sorry mate , classic is just a 40 people raiding and boosting 10 while waiting for some bones at some point .

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Nope, half the exitement of running a dungeon is in the rolling for loot.

That only promotes toxicity and HR culture. Also puts more stress on raid leaders having to deal with distributing loot and toxic people.

Personal loot is far better for the game.

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Its usually not HR its loot counseling actually, and the only thing that most guilds actually counsel out is exactly legendarys as you dont want to waste them on someone who might leave the guild within a month.

Dont know how your loot system works, but unless you actually have soft res for items there is no HR. It is loot distribution.

In my guild we have had 2 of them drop, non have gone to a tank or a officer.

Sounds to me like you are not actually using a EPGP system if the officers can just not care about it, you were in a bad LC guild that pretended that they used another system.

The problem with personal loot in TBC (even if we don’t count social interactions), is that for many items automatic system can’t for sure say for what spec they are. Gearing for many specs is very different, we don’t have universal stat system as in MoP when this system was introduced, so it is very hard to make automatic system that will determine for what spec is this item good, for what spec not. Also many leather/mail/plate classes (healers, casters) can use cloth gear. Mail/plate classes can use leather gear. We don’t have bonus for wearing same armor type in TBC, so they need to add cloth gear to loot table for leather/mail/plate classes. So for some classes possible table of drops from boss will be significantly more items then for other classes, i don’t think it’s fair.

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Just don’t join hr runs. I saw yesterday UBRS lfg, dude had hard reserves but didn’t even have key.

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In TBC there are very few instances of where you use a lower armor type, easily flagged as exceptions by devs. It’s would also be easily solved by statweight analysis, that way you could change loot probabilities to favour gear more likely to be useful to the player’s spec. Mop (and later expansions) actually have bigger issues with stats than classic/tbc, here you have clear cut stats not needed by other roles such as defense, spell power & healing power. In mop and later you get crit, haste, versatility etc. regardless of how bad it is for your spec. The advantage those expansions have is that main stats are more valuable on mana users & useful stats scale directly with ilvl.

Nothing about this is remotely hard from a development POV.

I often agree with you, but here you are completely off the mark. Guilds generally have all items “HR” in a sense that it is known beforehand who the item will go to, either via council, the guy with most dkp, the guy who has it highest prio on Thatsmybis etc.
The difference is, you will raid again with people who got those HR items, and thus benefit indirectly from the improved raid performance.

I don’t even go into end game dungeons for loot unless I know the item I desire will go to me, either via HR or by not inviting any cloth caster at least. Why would I go to a dungeon at all if there was a chance I don’t get what I want if it drops? Do you think I wanna do Strat UD with a slow tank who can’t corner pull because it’s “fun”? No, I suffer the company of 4 idiots for 45 min so I get my red hat if it drops. If I could bring 4 bots in there instead I’d do it in a heart beat.

This would be amazing. I like being in a guild. I hate the loot distribution systems. Straight up personal loot, untradeable would be great. Only issue I see with it is it might create some toxic pugs. One person only needs loot from a single boss, and if it doesn’t drop just leaves.

I do think it would be a much more fair system to guilds.

Fix could maybe be where if you’re in a guild run consisting of at least 5-10 members from the guild it would be turned on, and off in a purely pug. Not gonna happen though.

The fairest loot distribution imo was the sidereal and scourgestone system in late wrath classic. Basically a raid wide bad luck protection. You are guaranteed an epic bought with currency from bosses every couple raids, and can freely farm the previous tier via 5 man dungeons, thus also making those available to alts as catch up.
Winning a roll just means you get the item somewhat earlier and can spend your currency on gems or trade goods or cosmetics or whatever.

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If I cannot roll on it upon drop, it’s HR. Whatever you call it… The problem is, I want a legendary as much as everybody else, I show up for the raid, prepare in advance, buy consumables and then press buttons for 2 hours like everybody else, and I should have the same opportunity to get any item as any other person in the raid. Being close friends with the lead or playing a meta spec / tank spec should not entitle you to extra loot, not at the expense of others at least

Why is gdkp banned but not hr? To me they are both shady practices. If im being completely honest so is loot council. :thinking:

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And if you stick to a guild that is not run by a ego maniac and their yes men then you would be considered for for a legendary if you do all that.

Should never be what is considered

Those things should be considered though as tanks for example are needed for raid. And the people playing the meta are making the run smoother for the guild.

But I do have a feeling from how you write that you would be the type of person who plays a rogue (or even hunter) who finds it unfair that the MT is getting the first TF not seeing that the first one should go to a tank because the insane threat it generates

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Out of those the only one I would even consider close to HR is council and thats only if its ran badly I would consider it as HR. But I do understand where you are coming from when it comes to seeing it as HR.

What if I need to join a pug becaue of schedule issues?
What if my guildmaster is, in fact, an ego maniac, which is not uncommon at all?
What if my guildmaster is not a maniac but reasonable and therefore chooses the optimal path of funnelling loot to tanks for faster progression?
What if I am a solo player and do not have a guild to begin with, which is also not uncommon?

There are too many ifs and conditions that need to be met for it to work the way you describe. I want an unconditional opportunity to get a legendary / DFT / a mount just like everyone else. It’s that simple

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Then join a pug but dont expect to be able to go for the really super big ticket items.

Then leave and find another guild. If you have friends in the guild you are in take them with you, if they dont want to leave then maybe its not the GM that is the problem.

Then be happy as once the MT has gotten the big ticket items they should now be free for others to pick up (some guilds go first 2 of the super big ticket items to tanks so might take one more drop before they are free).

I would personally think you are playing the wrong type of game, a old school MMO is all about team work.

There really arent many ifs and conditions.

Wait you think there arent conditions for getting a legendary? The condtions are there in every guild, and the implied contract goes something like this “You get the legendary and then you dont ever leave us do you understand?” thats the reason why they usually go to ether the MT (who 99.9999% of the time is a officer) or to a Officer as those people will not break their side of the contract and just leave.

No one is getting a Legendary in a guild without conditions being applied to them. And if you get the legendary in a pug the conditions are usually that you need to be the one leading it or one of their friends.

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90% of the raids have at least 1 of the points I mentioned. Any 1 automatically invalidates the system you are suggesting

The consistent effort you put in doing in-game tasks + maybe a little RNG should be the only conditions to get an item. NOT having connections or playing a meta spec / role