Excuse me ser, that’s an odd way of spelling Racism. HaVen’T yoU SeEn GaRithOs?
Levelling through legion has been very buggy.
Trying to hand in quests but its not showing up, multiple times.
“Wait, what’d you mean humans aren’t racist in this setting? Isn’t this Dragon Age?”
Maybe it’s the elder scrolls…
… damn elves…
when you’re unable to comply
because building is in progress…
No matter how many times I say it here, it won’t be enough, this stupid bonus blizz gave the majority of this shard for wpvp… every day dumb stuff happens. it’s not a petty peeve anymore, this is just stupid…
actually this in my case a successful incentive made me level an alliance to get their toys aswell… but there is more!
since i kinda like collecting the 30% boost allows to to get max level faster with a human character… which means 10% more rep to get the rep-gated races which i then use to level another hunter and shaman so that i have a constant flow of collecting the T3 warfront set while grabbing some ally specific mogs, pets and toys along the way.
oh man, i’ve been horsing around on my lightforged when I should have been levelling that one human i have with the 30% buff.
Peeve: The lack of agency in questing.
I’ve realised why it is I like the class questing in SWTOR, my character has a voice and a mind of their own. They’re not a mute walking weapon that does whatever is written in the quest text. Now 99% of the time this isn’t a problem, but with most of the Horde campaign quests in BfA… well I won’t get too into it, but suffice to say I would very much like more agency and for my character to have a voice. It doesn’t feel like I’m a tauren, it feels like I’m just a blank NPC doing what they’re programmed to do, I don’t feel like a player character.
People complained about the Saurfang questline saying “It isn’t what my character would do!” so we got the option to go tattle to Sylvanas. Fair enough. But what about every other controversial quest in 8.1? Or WoW as a whole?
I had hoped we’d see far more choices this expansion, the mask or mask+blight thrower option at the Undercity gave me some hope that we could have more of that. But instead it seemed to have been a borderline one-off, with the recent choice being near purely a response to massive player feedback and implemented half-heartedly.
In WoW, if Nathanos tells me to go burn down a NElf orphanage. I have to do it. Especially if it’s part of a questline that’s necessary for completing the zone story or similar.
In SWTOR, I could at least voice displeasure, or I have an alternate quest offered by a different NPC, or en route to the orphanage I am given an alternative choice of some description (IE: Warn the orphans to get out first, or take down the sign and put it on an abandoned house and burn that down instead, you get the idea).
Maybe the ‘Saurfang or Sylvanas’ choice is the start of this. Maybe in future we’ll have more chances to defy or serve the Warchief as we’d like, maybe Alliance characters can be ‘lawful’ and just or go to vengeful extremes. But I’m doubtful we’ll see much of it again in future.
Even if the choices don’t ultimately matter or impact the overall narrative, it would still feel -good- to have my character respond in a way that, to me, makes sense. That’s why SWTOR isn’t much of a Bioware RPG, but as far as questing goes for an MMO it’s surprisingly refreshing. I’m okay with playing an evil character in SWTOR as it’s my choice, and I can keep it consistent.
Whereas in WoW I have no choice, and my characters flip flop between “BURN ALL THE ELVES! FOR THE DARK LADY!” and “muh honour” depending on whatever the quest is. It’s just… weird. Some Horde players feel weird dropping blight everywhere the same way other Horde players felt weird when betraying Sylvanas on the PTR. Choice and agency for controversial or divisive quests can only be an improvement for everybody. I don’t expect them to go full SWTOR with our characters being voice acted or having a dialogue option or ten every quest, but having an alternate choice every so often (Such as the example above) would suffice.
The issue with Wow regarding agency is that they don’t even give you the Illusion of having any choice like they did with the Saurfang quest because we all that it will be meaningless eventually… The story will only go in a single direction either way, however the player feels good about himself he can tell himself :
“Heh, I served my Dark Lady with utmost loyalty” as they burn Teldrassil sitting upon the Siege weapons.
“What are we doing? This isn’t right!” thus prompting the player to turn hostile against his Horde fellows gaining a buff getting him to attack those Siege weapons only to needlessly die to the Horde War Machine.
“Walk away from all of this, becoming a deserter to the Horde” this choice won’t change anything but it’s a choice nonetheless.
It’s still better to get the Illusion of a choice than no choice at all.
Exactly. Because let’s be real, that’s what the blight choice in the Undercity and the more recent Saurfang choice really is. An illusion. But it’s an important one to maintain immersion and let the player feel like they have some control. Same as SWTOR, even if your choices don’t ultimately matter your experience is enhanced by your character getting along well with people or being a nobhead. Or just force choking everybody that pisses you off, that works too. (That said, some choices do have an immediate effect, in many occasions in SWTOR I’ve managed to avoid or start fights that otherwise would have happened or would not have happened, which is neat and helps maintain the long term illusion).
I see you are a man of culture aswell.
Obviously we’re playing in the Witcher universe.
I am going to repeat something that I said before on this topic, namely that I dont mind a character that’s racist when pulled off well, with good reason, but when the racists start to become the norm rather than the exception in a setting where humans even are supposed to be the most diplomatic at all, then I’d say that’s peeve-worthy.
My cat.
So I have 4 choices of food pouches to give him, some days he refuses to touch one type other days, he eats it just fine.
Problem is, he has no way to tell me which one he’ll eat that day before i open the packet.
Yup. That’s why games like Mass Effect ended up being a total dissapointment when eventually your choices across the three first games ended up with just being a color swap between Renegade, Paragon and Neutral. However that doesn’t mean the game isn’t enjoyable or doesn’t make you feel like you’re just on a ride with a story just being told, you’re involved emotionally, there are consequences that you can see happening, heck even the mails you get are proof that your previous choices happened.
Telltale too has done that well although the story still will go in one direction. Wether you cut Lee’s arm or not he’ll die. Wether you keep Lilly in your group or not she’ll turn up again in the fourth season but they just don’t act like you’re a drone just listening to orders.
WoW within the market is still major but it’s not aging well, heck if the next expansions are more or less the same quality as BfA it’s just gonna be a slow suicide. They have to change their way of tackling the story while still keeping the fun elements of the game, I’m not asking for a ESO V Skyrim type of WoW RPG but one more interesting in involving the player in the quests and plot.
Similarly: When every other Alliance guild seems to be ‘extreme’ and then gangs up on anyone acting like a normal Alliance character that speaks out against the horrendous stuff they do. Oh how I wish a GM would RP Anduin himself who then hears about the literal war crimes being committed during campaigns.
TESO seems to be doing the bare minimum, which is fine for an MMO. Any time you have a quest objective that would make a lawful character go ‘uuuuh’ there’s usually an alternative outcome. It doesn’t have grand consequences, but it’s enough to feel like you’re a person in a world, not just a robot doing what other robots tel you to do.
Make a group to tackle a bunch of alliance cowards in a place full of alliance elites for a WQ, have someone join, get spotted, and run straight into me before leaving the group.
Miraculously they didn’t spot me, but managed to kill him.
that there’s no tamable armoured grand gryphons for my Stormwind Guard hunter.
Fewer
(10 characters)
I recall playing my Bounty Hunter, who was this good-guy “Not gonna kill people needlessly” type of character who didn’t want to kill a Jedi’s padawan, and later on said padawan came with some Republic troopers who wanted to book me in.
It’s ultimately a minor thing that only enables an extra step in a quest, but still a nice thing none the less.
Ultimately, minor choices every now and then that offer an illusion of choice that have some short-term outcomes, or if we’re being innovative, some long-term outcomes. Like our choice to side with Saurfang? Sylvanas could be suspicious of us and later decides to spank us for it, only to then continue with business as usual.
At least it would give our characters a bit of… You know. Character, and if it would interfere with Blizzard and their grand master plan, then they really could just continue the narrative as normal, only to make the minor choices really be just a slight detour along the narrative road.
So one of the incursion quests is to talk to an npc and sneak through an area full of elites to kill a specific target.
Anyone with half a brain could see how this could go horribly wrong with pvp.
It’s honestly not even outlandish to think that Blizzard intentionally makes quests annoying. After all, they do seem to hate fun.