Didn’t you hear? Travelling slowly to make the world seem bigger is an objective positive.
Doubled edged sword.
I actually don’t mind the world being bigger and slower to traverse at all.
My peeve is people whispering to join a group I’m advertising for a dungeon that will take them half an hour or more to get to.
I don’t mind a big world. I do mind it becoming inconvenient to me… If only I could glob onto someone’s soul and teleport to them on a whim.
Peeve:
Nonsensical flight paths. Why does my flight to Timeless Isle take me to some random other point first?!
laughs in dutch
The fact that Outland RP isn’t a thing because it must be pretty damn hard to get there.
Outland is such an interesting place and setting.
It must? Why is that? Mages can handwave a portal there on a whim. Or some ethereals in some portal room perhaps.
Not a peeve, but a question. Why is it Mishi is the only shrinking cloud serpent? Do people roleplay theirs as having that ability?
There is no lore on it. We don’t know.
Everything cloud serpent related is going to involve headcanon in its RP. For example, Tsulong. Who and what is he? Why is he Heavenly? What is a Heavenly cloud serpent? Why can he talk?
Nalak can also talk, can Huolon as well?.. Hm. So you can potentially have a talking one who can change sizes. Ugh.
It’s the same with pandaren phoenixes. Except that they don’t have any lore whatsoever.
Any RP with them is pure headcanon by necessity. Awkward.
Ah well. We’ll muddle through.
My character is a Lorewalker who cannot explain a lot about his companion’s nature.
Not hard enough for Saurfang, Thrall or a couple Forsaken assassins, apparently.
My only character with a cloud serpent, the old priest Li-Lein, has a Heavenly Golden as a companion. I went with the route of the Heavenlies being mysterious and independent, so they are not really friends as much as allies in the cause - he can speak and is intelligent (taking after Tsulong here) but his origins are left a mystery as I think that is quite enough headcanon already!
Fun content and mechanics (or story) only being accessible to Mythic raiders is my pet peeve.
You can have fancier gear and rewards, sure; and the challenge rating is higher, that’s the whole point, that’s why you’re playing it. But why do you have to deny fun content to everyone else?
How is Outland hard to get to? Even if you’re not a mage, there’s a portal to Shattrath in both capital cities.
On a related note, the Loremaster tabard being a big dumb ! bothers me… I was hoping for something cool, not a lazy joke.
They what now?!
Glad I never went back. Hope if I ever do my characters are still somewhere, though…
Not going to lie, a bunch of regal-looking pandaren proudly riding their majestic phoenixes into battle as grand protectors of Pandaria would be one hell of a concept.
Made a group for a quest once. Each member (including me, though I was where the quest was supposed to be done) covered one corner of the entire map. There was 4 of us.
I was going to do the same, but with thundering… Get out of my head, Ashi. You stink.
I really, really hate those Spider crabs in Nazjatar.
Always in packs, and when one seems to be alone, surprise surprise, there’s two more ambushed and using cloak.
After being surprised at the short playtime of The Last of Us and then also Uncharted (finishing each over the course of two days of moderate gaming), I looked up the playtimes for the full Uncharted series and was peeves to find they average out on an estimated 10 hours gameplay each.
I don’t understand how someone can charge the same price for a 10 hour game as they can for a 100+ hour game.
But then, I guess I’m just more used to playing open world RPGs than linear games.