Peeve: the inconsistency of bus drivers. Some let me on wherever so long as they’re stationary and stuck in traffic. Others will make eye contact with me then drive away a solid minute later. Some drop you off short of a bus stop if they’re stuck, others refuse to. Even if I point out I need to catch a different bus that I can literally see up ahead that is stuck in the same traffic but I can get to it’s stop before it gets there.
I could have been halfway home by now.
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The Virgin Monopoly player VS the Chad Uno player.
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Enter stage right: The Pokémon Master Trainer board game.
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Settlers of Catan is probably the best board game for the kinds of people unfamiliar with board games who normally buy Monopoly because it’s the only one they know.
Let us always have wood for sheep.
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It’s not shut down, it was subject of a server merge. It’s Darth Malgus now and SWTOR-RP site is now Darth Malgus-RP or something.
Still a terrible shadow of its former self, but that’s largely because the games had near zero attention for a long time.
Going to take that as a peeve actually. SWTOR effectively dying on its feet, it had a lot of potential and was fun for a while.
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What put me off was the hero engine and how it made everything look like plastic, from skin to armour. Also it was literally just WoW with light saberswith tons of piss poor quests with far too extreme moral choices with no middle ground.
It’s far better now since you can skip all the terribly written side quests and just focus on the okay to great class stories. Plus I found the classes more engaging than the sorry state of many BfA classes…
I might look into it again sometime. I finished up to the Fallen Empire.
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It’s true, Nazjatar NPCs vary greatly. Some of them have less than 100k HP, others have close to 400k and hit proportionately as hard. I wonder why Blizzard chose to give them so much variance.
It’s kinda annoying that it not fixed yet.
Generally I’m having a hard time in Nazjatar upon all my casters except my Warlock.
Aww yeah.
Also, i need more sheep.
The interesting parts of SWTOR, namely the storylines for the different classes, were overshadowed by the fact that it was basically WoW in a Star Wars skin.
Having played it in beta, they were so content light at the beginning with only having I believe 3 instances (the main flashpoints that are fleshed out) that they rushed in a bunch of other dungeons that were super bland in comparison when the feedback started to roll in.
I was so hyped for that game that my very being was torn asunder when I realised I wasn’t really enjoying what I was playing. My biggest peeve to this day is the restriction on weapons between classes. I wanted to play a consular but had to basically be a mage, or if I wanted to be a shadow I had to use a double bladed saber.
It should have been more and wasn’t, but that’s the story of nearly every MMO made in the post WoW world.
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Gods I would kill to play a shadow with a single Lightsaber
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Right? Or a sentinel with a single blade instead of being forced into using two.
So dumb.
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A trooper with a sniper rifle. Or a pistol. The possibilities were there…
I also hate how rifle is forced to be the close range weapon.
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Blaster rifles were forced but I’m pretty sure Commandos got the ability to use Blaster rifles as good as their Blaster cannon.
Annoying thing was the Agent kept using a pistol in cut-scenes. Could never use one in reality though.
It would be a bit weird for your subtle Agent to gun the person next to them down with a sniper rifle tbf
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Have you seen their accuracy? You’d only use them in close range too.
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Since some other people have a habit of talking about FFXIV in here, I’ll go ahead and do the same.
Imagine if World of Warcraft forced you to play through the end-game content of every previous patch of every previous expansion before it let you move on to the content of the next expansion. You’ve finished 1-60? Great, but you need to complete all of the raids at least once before you can move on to 61-70. Then you’ll need to do all of the raids of the Burning Crusade before you can move on to 71-80. And so on.
FFXIV has something like that. I just finished the level 1-50 story of 2.0 but before I’m allowed to move on to the level 51-60 story of 3.0, I have to complete the content of 2.1, 2.2, 2.3, 2.4, 2.5 and 2.55, all of which gives almost no XP and monetary reward. It’s a god-awful roadblock that’s killed a lot of my desire to continue playing.
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I think it depends a lot of the mindset you have when going into the game. While I admit that 1-50 (ARR) is a slog, both in terms of quests and story, I’d say Heavenswards pick up the story. At no point did I really have any desire for gear, nor XP as I was usually ahead in lvls in order to progress the story. The story was all I cared about.
I’d say that if you stopped after 2.0 (HW), its probably a wise choice, as I dont really imagine you would like the rest of FFXIV. I dont really feel there is a roadblock though, as there is a pretty nice system that allows people to queue and do former raids/dungeons so you are never really stopped from progressing.
After having finished the story however, I do find things lacking in terms of endgame, and its a game that I would only really recommend if you are in for a great story.
EDIT: Sorry got confused in the patch notes there, I had completely forgot about the Heavensward Pre-patch hell, which is 2.0 - 2,5 or something. And yes I did feel a huge burnout after having done them, but Heavensward pick it up greatly after I say.
Whatever people might say…
The man’s happiest day of the month… Is Payday. Endless possibilities before your very eyes.
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