If humans settled on a planet where the days were only 10 hours long with four hours of darkness vs. six hours of light, how long do you think it would take to adjust our body rhythms to match and move away from the 24 hour clock?
A week? A month? A generation? Would the ‘faster’ days drive people mad? Sleep for four hours, ‘play’ for two hours, work for four hours, and then do it all over again. A weekend come and gone in the blink of an eye, if weeks were even tracked the same.
okay I just want it noted I hadn’t even seen this post when I wrote and made mine
There was a study done by a guy who spent several weeks in a cave system for the most extreme version of this - he found out that your circadian rhythm switches to basically a 24 hours on 24 hours off mode after a while and your perception of time changes wildly
I imagine after a few months you would be figuring out how to manage shorter days - probably by eating smaller meals and spacing out work with short sleeps
Considered which of my alt characters I would do the new patch stuff on [no point doing it on my fully hero/myth-track main] and made myself sad that dracthyr paladins aren’t a thing
can you imagine how poggers it would be to have the Ascension wings effect on avenging wrath, god damn it
I really am a minority in thinking that not every race should have every class huh?
In other news, been having alot of fun in Monster Hunter Wilds. I’d say it definetly managed to retain it’s soul ( granted, ive only played World and Iceborne before that, skipped Rise) while still making the game more accessible and less niche to alot of players. And I think that is an achievement worth mentioning.
There are complainers saying ‘game too easy’ and yeah, once you figure out how things like the wound-system work, it -does- become easier, but honestly, get in the bin. MH was never meant to be some Dark Souls-like game.
Ive seen the voice director for BG3 say that as good as Jennifer English was as Shadowheart she blew it out of the water in this game and that was a high bar.
Ofc their dating but lesbians would never be biased you can always trust them.
Picked the game up coz it deserves the support but its on a back burner for now
While on one hand I get it, we did have toons like Zeliek and such, but on the other hand, Forsaken who are still -that- devoted to the Light are still outliers, even after Calia Menethil’s change.
And I feel atleast some class fantasy should still be retained. I may be wrong but atleast, in earlier days when Blizz decided to expand the classes to more races they atleast came up with a good reason why others could do it ( like the Belves first stealing M’uru’s powers, and then being able to thanks to the Sunwell).
Legion made Nathanos into some hue-shifted human
BfA took Undercity and gave us two more “undead but human” people to deal with, each with unlikelier grounding in lore
The lore for the shadow religion got ripped apart starting in Legion and it’s gotten only worse since then
Can I have a crumb of things?
We got an underground holy empire exclave of humanity going on currently who pray to a giant magical night light that throws regular shadow tantrums. And the whole thing pretty much got stemmed out of thin air.
I just want a class that’s objectively less of an issue than lightforged draenei warlocks.
Yes, I am peeved about this.
At least that would make Stairshed a little happier
And thanks to Elly for reminding me: If you want to roleplay your Forsaken you can either use the pre-destruction phase (though it’s happy to bug out), get murdered by the destroyed version of the city or have to level to get access to the “rebuild Brill” (not really) version they gave us in Shadowlands. For which you also have to play through the entire quest with no “I’ve done this already” option for alts.
Other option is Silverpine, which is phased to all hell or Hillsbrad and Deathknell.
Outside of that… uh… Plaguelands? Maybe.
I’m sorry but I don’t want to have to Nelfpost to try and get even the most basics of things like… idk… a single non-ruined, non-phased town that’s not at the buttend of nowhere… and to have Forsaken actually represented by the playable model?
Oh and when they added Dark Rangers customisations they also added them to the Alliance for reasons. But not actual Undead models.
Yeah no.
I made a lazy one bar Heavy Attack build in ESO that Kills Everything.
The rundown:
With the Oakensoul Ring, your secondary bar is disabled but you get every single buff in the game permanently. I was bad at bar swapping anyway so it doesn’t matter. One of these buffs is Empower which increases your Heavy Attack damage by 70%.
I then got 5 piece Sergeant’s Mail set from Wayrest Sewers. It increases your Heavy Attack damage by 645/stack up to 5x per Heavy Attack. Each tick of the Lightning Staff heavy attack channel counts as a tick, so you get full charged in 1.5 channels, and it’ll keep on refreshing. My other 5 piece set is Law of Julianos because I don’t raid and it gives me favourable stat boosts, and 1 piece Maw of the Infernal monster set because I don’t have slots left to 2-piece with the Oakensoul.
I’m running Crystal Weapon because it adds a 9k burst at the end of my next two Light or Heavy attacks. It deals physical damage and scales off of stamina so while it’s not ideal, it still deals like 12.5k in actuality for me, which is just free damage into the Heavy Attack weave that I’m already doing anyway. I’d prefer to use Elemental Weapon which does scale off of my magicka, but in their finite wisdom Zenimax made it only proc on Light Attacks. Booo.
Once subclassing comes out this summer, I’m going to grab the Assassination skill line from Nightblade, because Grim Focus also has a permanent passive where it increases your weapon/spell damage per Light/Heavy attack, stacking to 5.
I’m also going to grab Herald of the Tome from Arcanist to weave Runeblades between Heavy Attacks, then on every fourth weave in the empowered beam for when I really need to do massive burst damage.
As it stands, this build currently kills every standard enemy (30k hp) in the game with a single heavy attack cycle, moderate enemies (50-70k hp) might require 2 or 3. It’s hilarious doing quests because quest bosses have like 150k HP and they die so quickly now.
Special thanks to @Crystie for theorycrafting the build with me and for gifting me Murkmire so I can finish the final piece of the Oakensoul Ring.