More context is needed, âaccept the consequences of your RPâ is a phrase that has been used in the past to push people into complying with the accuserâs power fantasies.
I wasnât involved. I was watching the entire thing happen. A Sanâlayn RPer in Stormwind being asked to leave the city⌠because theyâre Sanâlayn, by guard RPers. Throwing out phrases like âyouâre salty you canât kill meâ.
Eventually just did the classic âtransforms and flies awayâ
If someone is openly roleplaying a Sanâlayn in Stormwind City, my assumption is that itâs typical bottom-of-the-barrel hub RP. In which case, if youâre not fond of that sort of RP, the best course of action is to ignore them rather than engage with them.
No one gains anything from roleplaying with someone whose RP they donât agree with on an OOC level.
Well thatâs your prerogative of course but the principle of trying to force a player into a situation they donât want to be in is equally bad. Iâm not saying you should have Sanâlayn loafing around (and I suspect they mean they are playing Darkfallen, and have fallen into the classic âKalâdoreiâ trap) but that doesnât excuse nonsense coming out of guard roleplay like
Nepotism, illiteracy, RL modern army procedures and titles being imported into the setting (tangential to the whole lore-insert thing some RPers like to do with Lotr, GoT, the Witcher, etc). Imposition of RL bureaucratic practices that essentially render the fun out of guard RP.
Who wants to RP a RL metropolitan bobby on the beat?
Really wish I could go around with a big stamp of this so I could smash it onto peoplesâ foreheads when they intentionally aggravate themselves by engaging with things they know they wonât like.
I already said I wasnât engaged with them. I was watching as it happened near to where I was already engaged with some RP. Suffice to say, it was like watching a train wreck unfold.
Stormwind Guards should be in Stormwind.
How they fill in the way they act isnât always ideal, but they are part of the city and RPing them is natural.
An undead vampire associated with the Scourge and nothing else, doesnât really fit that well. Well not in the open at least, there can be interesting circumstances with an under ground group, but not likely one weâd encounter in the day to day.
Warsong, Frostwolf, Bleeding Hollow, Shattered Hand, Blackrock and Dragonmaw are the six options for Orcs - some other clans like Burning Blade do exist, but itâs shown that their numbers are single digits, if any are still around and loyal