So, Wizards of the Coast are eliminating half-elves and half-orcs as baseline options in future versions of D&D, due to the unpleasant implications that come with treating individuals of mixed heritage as excluded others who do not belong in the races that theyâre descended from.
But of course, the internet is having a field day with this.
Half-elves and half-orcs will no longer be treated as separate races with their own mechanics. If you want mixed heritage to be a part of your characterâs background, that can instead be represented via your characterâs narrative.
However, there are people who are treating this change as Wizards of the Coast advocating for racial purity or engaging in multiracial erasure. Itâs an obvious bad faith argument, just like the whole âorcs are racistâ furore from a couple of years ago.
I would note that theyâre not, strictly, eliminated as options, they just no longer have unique statistics.
From the Origins UA playtest material (published originally in August 2022) https://media.dndbeyond.com/compendium-images/one-dnd/character-origins/CSWCVV0M4B6vX6E1/UA2022-CharacterOrigins.pdf
CHILDREN OF DIFFERENT HUMANOID KINDS
Thanks to the magical workings of the multiverse, Humanoids of different kinds sometimes have children together. For example, folk who have a human parent and an orc or an elf parent are particularly common. Many other combinations are possible.
If youâd like to play the child of such a wondrous pairing, choose two Race options that are humanoid to represent your parents. Then determine which of those Race options provides your game traits: Size, Speed, and special traits. You can then mix and match visual characteristicsâcolor, ear shape, and the likeâof the two options.
For example, if your character has a halfling and a gnome parent, you might choose Halfling for your game traits and then decide that your character has the pointed ears that are characteristic of a gnome. Finally, determine the average of the two optionsâ Life Span traits to figure out how long your character might live. For example, a child of a halfling and a gnome has an average life span of 288 years.
With the mandatory feat at 1st level in the new D&D edition, you can also use the feat to help better represent your mixed heritage - a half gnome/half halfling might use the gnome racial statistics plus the Lucky feat, for instance.
This only recently came back into news (despite, as noted, being public knowledge since August of last year) because Crawford apparently indicated they were removed due to racist implications.
Even if true - something I donât feel super confident commenting on personally - there are other good reasons for taking an approach which doesnât elevate half-orcs and half-elves above all other mixed-heritage pairings, many of which are already canon to 5e settings and were playable in prior editions but lack explicit statistics in 5e.
Frankly though this is all small potatoes. The most important thing they need to do is change the racial name of Halfling to something else, because itâs stupid.
In Forgotten Realms, they are Hin.
In Eberron, they are Talentan.
In Dragonlance, they are Kender ()
Pick a setting agnostic name and change it up, for the love of all that is unholy. Would be like printing a new setting book and calling humans Mediumguys as their racialname.
You better keep your mits out my ancestral tomb or we finna have to throw hands.
But in general Dunmer are not super happy about it, unless itâs THEM doing it to protect their tombs.
As she should smh, showing un-edited writing in public
Kender lore is that theyâre all kleptomaniacs and will constantly steal (sorry, âborrow and forget to returnâ, how quirky ) things from other people, including party members. A recipe for chaotic stupid roleplay and causing party friction.
POV: Youâre running skooma past the border and end up in the middle of some stupid civil war stuff you really canât be bothered with.
Also you can shout really good? (Donât remember what hair I gave him originally but skyrim hair is bad anywayâŚ)