The talk about furry art always makes me think about how many people who complain about said art have no idea that a bunch of the monster art they enjoy comes from the exact same furry community.
Itâs not all disney over there.
And you should probably side-eye the people who keep linking new example of âbad cringy furry artâ somewhat regularly. And tell them off for that kind of behaviour.
Just⌠something I wanted to mention.
Thatâs because itâs terrible to animate. It makes it so that you either have to work around horrible amounts of model stretching and distortion or you have to fuse their neck, restricting movement.
You can work with the latter (the former just looks horrible at that level of curve) but it runs the risk of having the movements very stiff looking.
For better translations of that kind of hunch weâll need to wait a couple more years for some smart people to figure out how to make realistic stretch and pull of muscles not require so much effort.
Most tall WoW races have teeny tiny heads when you shave them down. You can just see it on Dracthyr because you can remove all the horns and other bits. Itâs cursed knowledge.
Marky is definitely deep in the uncanny valley.
The only thing theyâre missing is what Elder Scrolls was brave enough to give the Argonians.
yet they could do quilboar just fine
guess all the talent just left the art department
based
instead quilboar already exist in the game and they look amazing, with a very prominent hunch. same with tauren.
call it whatever you want- itâs the same garbo that reminds me of zereth mortis models
What, pray tell?
but quilboar donât have the skeletons of a hunchback of notre dame nor are they animated like one
actually
- Furbolg
- Tauren
- Quilboar
- Gnoll
all have extremely pronounced hunches- And the stiffness they restrict the body with are and used to be something that makes them very unique.
https://cdn.discordapp.com/attachments/653602544630628366/1111767254133129276/image.png
Every single Quilboar has some sort of hanging back ornament thingy to hide this during the one animation they have that makes them look upward
Modellers generally do not like doing this. Weâre moving into a territory of animation where model clipping is becoming frowned upon more and more.
The hunch will come back once someone sorted it out, I promise.
Nah
They just wanted Gnoll to be less stiff when they made the new model with what we currently have.
But anyway
Itâs okay to not enjoy an art style
They can keep it gone tbh.
Excellent! A creative solution to preserve the original feel and look of the model.
You even see this in many tauren and quilboar and old gnoll animations. When they do unarmed attachs, they have to swivel and lean their whole upper body because the spine will not bend to accommodate a really long reaching blow otherwise.
Gnolls esp. Do this funny limbo lean backwards when they punch with their old models or use a 1h attack, because their spine doesnât accommodate the same movement a normal spine does.
Iâm sure that it is frustrating to work with- But thatâs where real creativity comes from. Working with the limits what you have and making something great.
yeah because it was the easier thing to do
Yeah idk as someone who isnât fond of current dracthyr and more disney looking edits and would much rather have a more brutish buff option for dracthyr, gnolls are really not a good example of the negative. The update is an absolute improvement over the 3.5 polygon wc3 leftover and donât in the slightlest bit scream âfurryâ to me.
The quillboar looked goofy and still look goofy imo, but now in high res.
Unironical take here, but that sounds like a skill issue. Normal pandĂŚmonium is a joke, we 5-manned the first boss earlier on normal because both the healers and the RDM died.
Most of the new mechanics are VERY VERY visible and fairly lenient in terms of what you have to do.
Wonât spoil the raid story, but if you loved Elpis you should go do PandĂŚmonium raid story too, builds abit onto it and is honestly better than MSQ is atm.
Thatâs one way of calling it a blodgey, polygonal mess from 2004, yes.
Itâs 2023, thank god theyâre finally updating outdated aspects of the game, albeit at a snails pace.
anyway if you want art, go play myhouse wad from doom 2 (made by Veddge)
You should check that scene again (or stop taking twitter at its word) because there is a line in between those two things
The line where ebyssian admonishes sabellian and reminds him that Wrathion is his brother
at this point
you know which topic
if you donât youâre better that way
Sorry but
âDo you not see that your fates are bound? Deny it as you might, he is your brother and you are his. Two wings that must learn to fly or fail together, before it is too late.â
is not a valid response to âYes, you are cannon fodder, just like these slitherdrakes are.â
It should also be noted that wrathion fully set himself up to be called fodder there.
Pretty sure heâs into it.
Furthermore dracthtyr emoji
It is too late Elenthas. I have already drawn myself as the Dracthchad and you as the Wojthyr