Itâs okay, nobody else is either. At a certain point in human organization you just have a person people go to for these things. People were self appointed local doctors well into the 1800âs.
Donât go tell me Palpatine and the furry bears made you famous now.
Iâll be going Conan the Barbarian on everyoneâs hinds. Gotta tie myself to a giant stone wheel for years first though.
I presume itâs very popular with the doomsday preppers?
In other news, got the Chaos dwarf DLC for TW:WH3 now, begun a game as Astragoth Ironhand. Good grief, you have to get used to them, especially if youâve not played the game in a while, and when you did play, you played ogres because their whole philosophy was just âOogabooga towards it till it dies.â
very unsurprisingly the devs just want to make game and have fun
a lot of them seemingly mostly stick around because the individual dev teams are very nice? and because they love the game settings they get to work with
lots of OW, Diablo and WoW devs seem to be just as attached to these worlds as the playerbase
I finally bought a new chair to sit on while at pc
having it delivered sometime next week
if bobby gets yachts I at least get chair
Please, Iâm already anaemic ;_;
No, that one is a wow forum exclusive
Strangely enough the art I am talking about also is hairy and⌠well not a bear-bear.
I understand this particular horse has been beaten to death, raised into undeath and then beaten again 'til thereâs nothing left, but I am getting really tired of people being unable to accept any consequences to their actions. It can be far-ranging from big things such as ignoring trauma or realistic character death/injury, to smaller things like âânope-ingââ out of inconvenient situations.
Last night, for example, I was bumped into a stranger and we wound up getting some drinks in-character. They were going through theirs quite quickly, to the point that my character remarked they likely needed to go to the toilet. They insisted otherwise so I let it go, but an hour and seven (I counted) drinks later, they apparently still didnât need to go. I brought this up in whispers as I felt it was fairly unrealistic and was ruining my immersion, but they disagreed and said it didnât matter. I was forced to imagine that their character had soiled themselves, which caused them to get quite aggressive OOC.
This is obviously just one example. There are many others, such as someone going off to war and coming back without a scratch, wise-cracking as he watches his comrades die in droves all around him. It really is a shame there isnât more of a commitment to a realistic approach, but I suppose with the game the way it is these days itâs apparently a lot to ask for.