Mods Georg over here
Think that might still be less than me
Rimworld? I just got on this world!!!
My Rimworld takes like 10+ minutes to load in to the main screen
Toybox, bubble buffs, expanded content, expanded epilogue, isekai mod (yes really), one feat per level, respec mod, scaling cantrips, tabletop tweaks (core+reworks), weapon focus plus, and woljiif romance (it was pretty cute, and very well done for a fanmade thing)
I agree. It did strike me as odd but I couldnât articulate why. So I checked vanilla 5e.
All fully martial classes get a new class feature at every level. All full casters get something at every level, even if itâs just new spell slots. (Itâs telling that wizards and druids get nothing but new spell slots at every odd level between 3 and 17, but Iâve never noticed until now!) And half casters (artificers, paladins and rangers) get new spell levels at the rare few levels where they get nothing else.
In WC5e, the hunter is a fully martial class, so the presence of four completely empty levels is really strange. Furthermore, the balance seems wonky. Marksmanship and Survival get Extra Attack at the usual level 5 (though only as long as they donât have a pet), but Beast Mastery gets a power boost at level 3 (when it gets to tame stronger beasts) and nothing comparable to Extra Attack at level 5. It gets Kill Command, which expends a resource. This goes against 5eâs general martial design philosophy.
Mind you, shooting once and then having my giant owl make a claw attack for 2d6+5 is still pretty strong. But Kill Command just doesnât feel like that kind of must-have level 5 power boost that Extra Attack is.
Anyway, brain is exploding from all the tabletop RPG talk, itâs been too long and I canât keep up anymore.
I wish everyone a LOVELY day. Iâm going to go eat some pasta and play some days gone. <3
Enjoy the food!
All of this was very deliberate. A major complaint about 3.Xâs class design was dead levels (nearly half of the 3.5 fighterâs levels were entirely dead, with no features whatsoever), and you can see the steps they took to avoid that when developing 5e.
You might not always get something really cool (eg. Brutal Critical, Tongue of the Sun and Moon) but you should always get something.
Needs a rework from the ground up, frankly.
Apparently theyâre âlooking at itâ as of like two months ago.
I agree. Something about the current hunter class just feels off.
Though the priest needs a rework more badly, but seems to be stuck in development hell. And our group has both a hunter and a priest (and a warrior).
Sobs in paladin
Keenly remembering how back in the day people argued paladins should just be a cleric or fighter set of alternate class features.
Then 5e paladin came out and they were very well designed, and everyone moved on to saying Rangers should be a fighter archetype instead.
Time is a flat circle.
Wait, itâs all just Fighters?
Always has been.
You got your Fighting Man, your Cleric, and your Magic User.
Maybe if you get spicy we can add the Thief later.
Somehow you still get grognards arguing to reduce the class list in 5e back down to these four.
pondering the techno-dystopian utilitarian monarchy
we will use invasive technology to identify the ideal ruler and forcing them to rule against their will. the algorithm WILL decide.
(this is literally platoâs republic)
Fighter.
Fighter [religious].
Fighter [university degree].
Fighter [with knife].
I gained a level (now 19!) and mythic rank (now 9!) and yet it did not make the Saddle Up ability appear in my abilities sidebar.
this is my plea for help what do
i just wanna ride a dragon to battle come on