Rumble having a similar issue to Diablo 4 and often WoW - where if you ever want to change your talent build it is prohibitively expensive/grindy/impossible - is an interesting Blizzard-wide design issue I only just noticed was baked into their games
(remembering BFA where if you played 2+ specs regularly it worked out better to level a second character in that class rather than switch your azerite armour back and forth)
I dunno about D4 so much, yeah it costs to respec but Iâm sitting on 11 mil gold on the seasonal realm, so I could in theory completely respec my bone necro to blood (because I have a load of blood aspects in my bank) and I see enough shadow aspects that in a few dungeons I could completely respec that way too if I wanted.
Just time and energy and Iâm happy with my bone necro for the season.
What the game needs to stop doing is; âso you know how you shoul play sorcerer?â
With diablo itâs less about the talents themselves and more about the several often spec-defining legendaries you need to pick up to try something else out
So if youâre tired of your current build or itâs not able to handle current content you either have to grind out even longer with a build you donât like or drop right back down in difficulty and grind back up again
Lintian as a multiclass hunter/mage in Warcraft 5e plays remarkably how I imagine her Argent Dawn incarnation: jack of two trades, master of none.
(Thereâs some synergy, though very little. Arcane mages in Warcraft 5e have a level 2 ability that lets them swap initiative with another creature once per day, so she can force win initiative and pewpew with hunter bonuses for going first. Also the DM gave her a really OP bow that gives advantage to all allies on that turn against the creature it hits.)