I did not say you are arguing for the grind to be removed, we have talked about this on multiple occassions in this thread. We sort of agreed to disagree (although no real agreement was made, so here we go again).
I had a pretty good argument lined up but I always get lost half-way through it, generally because of my sense of nostalgia.
My point is, lots of stuff that gave people a sense of accomplishment was invalidated by other people who found that stuff boring, repetitive, annoying, offensive. Hence why I brought up STV as an example, which is not a specific grind, but a place. Thousands, if not millions of people enjoyed the free-style, chaotic, horrible world-pvp of STV and the unnecessary amount of griefing and offense that came with it. There were people who didn’t, so coming next content Blizzard made sure world-pvp was controlled and put behind objectives and there was no real place where you could go all-out like back in Classic.
There was also more and more stuff to do, Badges to grind, daily quests to do etc. Important to note, that ignoring these grinds put you at a disadvantage since Badges and reputation were needed to do certain things in the world. Griefing became a central topic and people were punished for it. With that, the old-school world-pvp died out, now completely replaced by structured and controlled battlegrounds.
Also, flying made it harder to pursue the enemy, so there is that, too. But all of these things, together, were all supported by players who wanted to get things done faster and who wanted to participate in more and more content. Which is, you will note, a fine and understandable goal! But a goal that overall killed one of the most intense PvP, a system that had no goal, no achievement, other than the fun of participation (I’m talking pre-WSG of course, but one could argue that the first few BGs didn’t really make open world PvP cease to be but rather contributed to it).
My bottom line is (and maybe I finally get to it), there were lots of bad features in this game. There were also lots of good features in this game. And sometimes a feature that was bad for one player was good for another. You and others multiple time argued that the grind for the Exalted achievements is a boring and repetitive one, and noone in their right mind can support it.
And that is exactly the point I am questioning here. Because to me, an old player, this is nothing else but the same old story again. This feature causes some people fatigue, dislike, the sort that cannot be handled normally, the sort that leaves marks on them, makes them not play, so they should remove it.
But I think (and I might be horribly wrong on this one) that more people left this game because of such feature removals than the count of people who left it because such features were adopted or not removed. Because removing such elements takes out of the game. Makes it bland. Having everything from the get-go (be that a “core feature”, as you think Allied Races are) is not why all people play games. It is also not because they want to work for everything, like in the real world, I give you that. It is somewhere inbetween.
Once again, I get your frustation. You don’t like this. Okay, Blizzard, come up with something different next time around.
But don’t make them go back on a decision they made, at least not for this content. People have been doing this with them since Classic, and that hurt the game more (in my opinion) more than bad decisions.
Let this system run it’s course, stomach it, criticize it (so if enough people support you, they never implement it again), but don’t make them remove it during the content they are the focus of. This IS a core feature of THIS content, and if you make them remove it, that invalidates every effort of the design, lacking as that may be.