Raid groups serves other purposes, having a limit on 40 can be a pure game design choice. It doesnt allow people to zerg bosses, setting a limit makes it easier to design new dungeons. Why exactly 40 has been motivated by jeff kaplan on blizzcon and he also later regretted 40, if he would go back in time he would set it to 25 man.
Raid groups also gives those cooperating s several functions they can use to distribute loot. If anything the intention behind raid groups are to facilitate organization within the game. Not to limit the amount of people working together…
Those are 2 game design choices, you saying that raid groups are there is because blizzard didnt want more than 40 men to work together is a laughable statement.
Well, Alliance call it premades themselves.
Heck, even the discords are called AV premade.
Yep, once again you are correct, no premade has ever happened - lol
And before you come up with another lame excuse, let me break it down for you.
The group is made on discord, pre-queing. This is what makes a pre-made - forming a group before queue
Now you’re misrepresenting the purpose of a raid size.
World content is explained in detail by Blizzard as being designed to emulate a “world”. Which means it’s chaotic by nature.
Instanced content is not.
The 40-man raid size is related to both the UI design and the social design. You can’t fill the UI with too many players in the raid or it’d overload the field of vision, and socially speaking the more people in a raid the harder it gets to organize so there’s a practical reason as for why that is. It’s the same reason why raid sizes were reduced soon after in burning crusade and wotlk.
It’s irrelevant to the mechanisms of the queuing exploit.
The way to design the difficulty of raids back then was also closely tied to the intended sizes of the raids themselves. They needed a fixed value to properly tune it.
Nope, just truth. I know it hurts you to realize that majority of allies (proly including you too) could not rank at all past rank8 without premades (due fact that players in premades have so much, much more honor per hour).
That’s literally how they designed the system, solo heroes can’t proceed after a cap and if you just figured it out please do know that you are “only” 15 years late to the rest of the world; also you might want to edit the word “truth” out as it’s not even remotely close to what a truth is (you might want to google “assumption” while you are at it, perhaps in your next post you won’t look like a uneducated cuck)
Nope, that is not the way they designed the system. Let me explain you why.
This version of AV is latest vanilla incarnation, it was not possible to rank in AV before this AV ABOMINATION VERSION. You stating that “this is the way to go” indicates one of two possibilities, one being that you did not play vanilla until patch 1.11, other that you played only on private servers.
Whoever ranked in Vanilla before this ABOMINATION AV had to do it either (if on normal populated server) in good WSG/AB premade, or by playing literally 24 hours per day (hello account sharing).
Don’t get me wrong though, I am not stating that you had to be “semi GOD” in Vanilla to get rank12+, but before AV was introduced you had to either account share or be decent enough to join good premade and rank via premade WSG/AB.
I did not play on private servers so I cannot comment on how ranking up worked there but judging from what people are saying it depends from private server, to private server.
Not showing AV number would not fix the issue but it would help by a lot but allies doing premades are not up for that change. You can guess why.
So was my corpse camp as horde, hell, sometimes even more. You see, not all servers are horde dominated, there are some alliance dominated and then we have servers that are even.
You are not entitled to anything by being corpse camped in P2, we were all there and took our share of “grey screen” but you just do not want to accept it as in your own world only your server is what matters.
Not sure what world PvP and corpse camping has anything with Battlegrounds, but ok.
They really shouldn’t.
It’d be better than what it’s like now, that’s true. But the better social design would be for region locks to take full effect again, and for queues to be realms-only.
But alas, that’s not how they design things anymore. The matchmaking is from retail, and it’s just a mosh pit of everyone vs. everyone in a design meant to provide convenience at the cost of “community”.
Which is partly why an option to enable queuing as a full raid would go a long way, despite it being this mosh pit-design of matchmaking.