Please increase Crest and valor drop rate or revamp the gearing system

I do not have almost full hero gear :joy:

10% get to +10’s. You assume all those alts even get to +10’s for myth track?
People are just having a harder time gearing. It is what it is. And alts are even lower.

Its okay to disagree :slight_smile:

Classic has nothing to do with it.
The whole basis and pillars of RPGs is what I’m talking about.

I’m talking about WoW going farther and farther away from being an MMORPG.
And saying ‘retail is way past that’, is silly. That doesn’t mean it should be made even worse.

One of the other reasons why I’m opposed to it, is because if gearing alts is too easy, it’s going to become part of meta. People are going to demand even crazier requirements for joining groups.

This is not a matchmaking game. WoW is a persistent world and should be treated as such imo.

Well it all comes down to playing the game. What makes me want to play the game more rather than not play it at all cause there is no point in starting to invest time in another character because it just takes too long.

Personally I’d consider not playing a character at all if it’s going to be too much of a time investment to maintain. So adding these extra things would make me have an easier time playing other characters and make me want to play more. And I’m sure I’m not the only feeling that way about playing alts.

Why do you feel so strongly against what I’m suggesting when you’re not even utilizing the current system through m+ or raids? And if you’re just playing 1 character that would litterally not change anything for your gameplay experience? It would still take 1½-2 months of capping every single week and getting relevant upgrades to even get to this point on a main character.

1 Like

wow is eay too boring to just play 1 char.

e.g. i enjoy healing but like to do it on different chars because the playstyle is vastly different and also the looks of the char.
on my main i enjoy to play the content that is semi difficult and rewards the highest gear (8-10s).
switch on my alts means i have to run +4 keys, which are not only to easy for me but they are also frustrating because the people who play in thay rage are not only usually terrible at the game they also flame and rage quit at any given moment while playing poorly.

i can easily play 8s on ilvl 605 but you wont get invites and it gets stale fast.

we play now a seasonal game, no reason to gate keep the gear progression so hard if we have to play the same boring stuff over and over again. let me at least play the boring stuff with a fresh paint of another char…

we are talking here of way over 100 dungeons to fully gear up. it gets worse if you cannot skip directly to hero gear.
after hero gear you are even time gated and no amount of effoet will let you catch up in myth gear through m+

gearing system is terrible.
valor system eas much better, albeit not perfect

1 Like

With 6/16 myth-track (excluding todays vault since i havent been home yet), i think it is fair to disagree with calling that “almost full hero gear”.

Gearing is the hardest it’s ever been since the introduction of crest system. At max vault level: 1st iteration (DF S2) you got a max ilvl mythic item straight from vault no upgrade possible, 0 crest cost, 2nd iteration (DF S3-S4) changed it that you got an item at 2/4 Myth track, 30 crest cost, 3rd and current iteration you get a 1/6 Myth item from vault, 75 crest cost.

What I get from the OPs post the need to do 7 mythic+ runs just to fully upgrade a gear you already earned is especially tiring to do on alts, which I wholeheartedly agree with.

In a DF season I would literally play all of the specs I find fun in the span of a season, and now the same effort and playtime allow me to play 3 characters. Which is not bad, but is not the kind of fun I was used to in DF, a steep decline for me in that regard.

The Gilded crest farming galore to upgrade the gear you already earned is just anti-fun. I also hope they reconsider how wide they make item level tiers. 13 ilvl between mythic and hero track kind of invalidates heroic raiding, especially considering the amount of mythic raiders, who has monopoly over direct myth track drops (which I have no problem with).

2 Likes

5/16 I would call “almost full hero gear” :slight_smile: At least regardless of what you call it, I would say its fair to say, that hero gear is not “useless” as you claimed, given how high people can push with 3ilvls more than yourself. So you don’t need close to full myth track gear for it to be “useful”. That was my point.

But for some reason you are more stuck up on the details. Again okay to disagree. I just wouldn’t make the claim that hero gear is useless :slight_smile:

So 5/16 is in the first place on time of posting 1 less than 6/16 (and now 7/16), but an alt is just looking at most hero track geared and probably not all upgraded. Which is far far away from your 5/16.
We arent even asking for any myth tracks for alts. We never had it in previous seasons. We never grinded all the crests and valor to max out on upgrades.

To me when i call hero gear, i mean hero gear. Not a 3rd myth track geared. I am usually very clear in what i mean. Hero gear, dont make it more complicated.

Relevance?

Honestly I have lost what your point is at this point…
All I’m saying is… Hero gear is easy to get, and if you aren’t calling for myth gear for your alts, then I really dont see what your problem is? :joy:

Yep alting this is horrible
i have no reason to play my alts because it will take tool long to take them to 50% behind my main :smiley:

1 Like

yes we did.
at least i did.
in s3 it was very easy to collect a weekly myth track item with the vault lottery by just running 1 dungeon.
the good thin about the myth track item was that you skipped a lot of the mid tier crest grind which made it more bearable.
yrs my alt did not have max ilvl but they were maybe 6 ilvl lower than my main.
it felt great that you can run max reward dungeons foe fun on several chars.

it is not fun that i am stuck on 1 char all season.
i already unsubbed but unfortunately my sub runs till january… lets see if it will get better but at the moment i am basically jist playing a bit on the weekend and thats it.

I am not disagreeing.
My point was more that myth track value in comparison to hero track value is now so big that hero track is sort of useless while before hero track did had value.

You are 100% correct before it was way easier to get to the keylevel that rewarded myth track in the vault. On every aspect it is now way harder for enjoying alts.

This is what I struggle to understand… Hero gear gets you to 626… Which is 5-8ilvls lower than the top of the top players… So 626 should be well enough to run “max reward dungeons” which are +10s…

Maybe the difference is the dungeon difficulty and not ilvl? Have you guys ever considered that? I see people doing +10s (myself included) with 616ilvl

Go to No Pressure community, and you will probably notice a lot of +10s being done, when the requirement is even set at 609ilvl

What are you even talking about?

My druid was 597 a week ago and is now 621.

For quick upgrading i still have:
1x 636 craft yet to do.
7x Hero piece that are 619 or below.
2x 606 champion ring.

If i do those things i should be sitting around 626. Which is 1 ilvl higher than your main.

But sure, “too slow”

1 Like

Honestly I think people in this thread are saying 1 thing, but mean another…

Because your confusion is what I’ve been trying to get across but all I get in return is still “But myth track gear can go to higher ilvl than hero!!!”

I guess what people really mean is that it takes alt too long to get to full myth gear… Which may be true… But then comes the question someone else asked “Why would you need your alts to have full gear?”

Alt gearing is easy and hero gear is capable of running keys well beyond +10 which is the highest reward dungeons… So I really don’t get what people are complaining about

You have your perspective, and that is fine. But maybe the cutoffs will tell you how easy it is to get to myth track vaults, or gilded crests keylevels.

https://raider.io/mythic-plus/cutoffs/season-tww-1/eu

Or

Myth track gear vaults from doing +10s… According to you, its “VERY easy to do with communities”

Can you make up your own mind?

I mean, that is for mains. Not alts. It is clear i am like 500 times better on a main on my main role. When i go alt it is of course completely different.

The biggest complain was also to get into groups that run +10. Not if the player was capable. He clearly said he was. And yes, then it is very easy on your main to do them with communities. Also; he is way higher ilvl than 616.

Can you stop putting things out of context and or guess and assume?

Stones and crests should be warband. Let players decide which char they want to upgrade.