Premades vs Pugs Warsong Gulch and probably Arathi Basin

Time ≠ skill.Even mentally disabled people can reach rank 14.Also what exclusive content you are talking about that you dont have in retail?

Nah I don’t mind winning/losing. I just want it to be a fun fight. Competitive at the very least. Farming the graveyard is not fun for anybody and nor is it PvP to be honest. I understand what you are saying but I am just giving my opinion. You don’t have to tell me what I think, I already know.

I never said it required “skill”. Scroll up again and read through it all one more time. Seems like you didn’t understand the points made.

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Then why you talk about effort?I understand that classic players have negative iq,but…You dont need any effort to afk in av or killing r1 players who have twice less hp than you

Gotta love players that are too blind to see past their entitlement why changes overall are bad for the game and then call out other players for having a negative IQ.

It’s funny, usually people complain about me posting on a retail character saying I’m a retail player whenever it suits their narrative to call me such, but this is the first time I’ve seen someone imply I’m a classic player yet try to burn me in the same way.

It’s funny how people so easily twist the narratives sometimes. Almost like a school playground.

Scroll up, read it all again, and then /afk out yourself, mkay? Doesn’t seem like you understand long posts. You’ve gotta read it over and over again if you struggle to grasp 'em, ok?

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Here you go again trash talking, you’re annoying. Go outside and intake some sun rays lad

As always, zero answers, zero arguments. Close this thread, monkey

There is no scouting anymore. You can face a pug but it’s usually early morning or late night that you’ll face them - peak time, forget it you’ll only get pre mades.

Monkey is a racist slur, I hope you get banned.

Ok, you want an answer? I ignored it because your understanding of the fundamentals are so far off, but ok I’ll throw you a bone.

Effort doesn’t equal skill. Seems like you think it does though.

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Where am I trash talking? So is disagreeing with other people’s posts trash talking now? You don’t like it you don’t have to read it little gnome.

Yeah but effort for sure equals time.

Spending a lot of time doing something, even though menial, requires effort. Effort doesn’t equal time, but spending time is a part of putting in the effort.

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Skill to compete with 0.1% of player base doesnt require effort?Also you didnt answer about classic’s exclusive content that retail lacks

So what do you all poor pugs that can’t have fun playing WSG vs Premades propose to change to benefit all the premade players that will get screwed up if the change you’re proposing goes through? I suggest no honor gains in pugs and no r10 gear available, fair?

That isn’t what I said.

You seem to suffer from a severe problem understanding words and concepts.

Exclusive in the way that it requires more time to do it. There is a lot more time as part of the game’s design, like traveling from place to place, the time it takes to organize raids, the raids only having one difficulty instead of 4 (meaning you can’t choose to only do the easiest version of the raid to be able to do it, you’ve gotta do it with the same difficulty as all the rest), some dungeons being much longer (like the WC runs at the start of Classic), and the time it takes to farm gold for the “average player” now that layers are gone.

Then you’ve got the time it takes to prepare for premades to even get a premade going of your own, if you want to compete with the upper tiered premades you’ve gotta be raiding and ranking at the same time. Which requires a hell of a lot of energy and time, which are part of the encompassing term effort.

It excludes it from the ones not having time to do it. A lot of the gear rewards are locked behind a lot of time gates as well, which means it excludes the ones without the time required to get it.

This is where retail has a much more inclusive design philosophy. It caters to everyone. And in doing so, it turns the rewards meaningless in many of the cases.

Ah right, another way it is more inclusive in retail, is that there’s a social aspect to forming groups in Classic.
You’ve gotta take care of your own server reputation (although it’s diluted with the large servers), and you need to find ways to get people to join your groups or find ways to get people to invite you to theirs.
This excludes the ones not able to do such things.

While in retail you can just hit a button, queue up or sign up where nobody says anything to each other, and et voilà, you’ve got a run. They even had to reduce the difficulties of the dungeons for the dungeon finder and LFR more and more, because this random aspect of matchmaking made it toxic af.

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From reading the posts, there tends to be two mindsets. The first mindset are those who want the exact technical implementation of vanilla. There is then the other mindset which wants similar experiences of what vanilla was like – as they remember it.

The PUG PvP issue is a good one. The first mindset advocates that nothing in the game be changed, yet players have changed since then, and the game now may feel different. The second mindset is advocating change in the game to make it more vanilla-like from what is experienced now. For example, putting restrictions on pre-mades etc may make the game more vanilla-like from what was remembered but that would require changes to the technical implementation of the ‘classic’ game.

I don’t really see either mindset as either correct or incorrect. Obviously, there are people of both mindsets present on the thread.

Perhaps, delving a little deeper on the commonality of both mindsets can reveal, that players just want the vanilla experience. Yet, different players have different memories of what vanilla was like.

Playing PUG versus PUG whenever I queued was one of my fondest memories of vanilla. If that experience is not available in classic and being constantly presented with a co-ordinated pre-made each and every time, then I too would have a complaint against the ‘current technical implementation of vanilla’.

So, I can see where the OP is coming from. I also see the other mindset too, that this is an antiquity piece and so just let it be what it is, even if it turns into a monstrosity.

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Wrong.

There are real consequences to catering to casuals. To the casual mindset. It interferes with the social design immensely, as explained above, and reduces the perceived value of rewards when they’re easier to obtain.

Read the posts above, instead of trying to twist the narrative. It was never about “keep it that way just because it used to be that way”. There are real reasons, which are outlined in this thread already (and other threads) about why the design is better off as it is.

Would be better if they somehow managed to bring back proper vanilla server sizes and no xrealm matchmaking though, or at the very least proper vanilla battlegroups, but w/e.

You literally said that you need more effort in classic than in retail

You dont travel in retail or what?Do you realise that it takes years to make a good roster in retail?Not some discord classic mc pug, you need people who can handle more than 0 mechanics.

Again, heard about RBGs?You compete against pugs without items, what are you talking about?

Retail has locked gear aswell + mounts

You mean that social aspect when you hit few buttons in discord?

implying that classic was made not for casuals