Well fair enough the Eternal Ones themselves didn’t seem to know for a very long time, so you can’t exactly blame a being outside the Shadowlands not knowing.
I did not interpret what she said in that way. For me, when the Winter Queen accuses Elune of remaining distant after they sent out cries for help, she meant that all the Shadowlands/Eternal ones cried out. Elune’s respons was then to send the souls to the Arbiter (rather than turning many of them into wisps), so that they may help the Shadowlands, and not Ardenweald specifically. But I could be wrong.
How about a concession? We reset it to WotLK but we add worgen and goblins again BUT this time worgen get to choose to be either night elf worgen or human worgen?
We can’t, because then the Cataclysm and murdering the only good Warchief the Horde ever had would still need to happen then.
Also, Cataclysm was a lore, it was a resource depleting, world shattering event, yet more zones were returned or turned into a prospering state then were not.
We should. It was a good expansion, with tons of good themes for RP. From self discovery, to the ongoing Fourth War ( BFA was not the Fourth War, Blizzard, piss off with that ) and more.
And if we never go beyond it, Garrosh never stays dead!
Yes.
Also piss off blizzard with your “send a personal message” tripe, you don’t even have that function on this poor excuse of a forum.
MoP is good, I just dislike Cataclysm, so they should remake Cataclysm as a proper cataclysm, with resource scarcity, elemental upheaval (snow in Stormwind and Orgrimmar? Unreasonable heat in Khaz Modan and Northrend melting the icecaps) etc. Then they can go do MoP again because then we’d actually need their lands for resources.
Still disposed as Warchief with useless Voljin as warchief.
Yes my characters don’t have to know about it, yes that doesn’t rob of the emotional value should they die… But I know they’ll literally respawn on something that isn’t Azeroth and could just as much die a second time there.
And now they’re immediately destroying the mystery of the First Ones too.
These writers hate mystery except when it’s the “if only you knew my master plan you’d understand why I’m doing these evil things” kind of mystery (without ever revealing said master plan to the audience), which frees them from the burden of actually giving the villain an interesting and believable motivation. Or when the mystery is that there are totally all those other afterlives that totally exist, except we’re never going to name or describe them*, mention them in dialogue, or establish even in passing where any of those other, unseen dead Warcraft characters went.
That’s not mysterious, that’s vague.
* Fine, I’ll give them the Craftenium. One mention of an afterlife other than the main four, in an expansion that’s supposedly all about exploring the vast realm of death.