Also, bare in mind this is a reaction to a long standing issue of ignoring players and lack of communication. It was a thing in Legion, although the overall quality and enjoyment engendered enough good will to mostly counter it.
Pretty much all through BFA there were issues (Azerite armour, anyone?) and still ignoring and communication silence.
Now, come SL, all the goodwill has been burnt out. And the problems persist tenfold. Hence the reaction.
“passionate feedback”
Unlike the developers of that other MMO, I should add.
For a recent example, when the login servers were overloaded to capacity (in part because of the influx of WoW refugees) and people couldn’t create new characters and at peak hour couldn’t even log in, the developers made a long and detailed post where they 1) acknowledged the problem, 2) listed what they’re doing now to mitigate it, 3) what prevents them from doing more at the moment, 4) their future plans for when they can do more. After the lack of developer communication I’m used to in WoW, it felt surreal.
Who could have thought that explaining a problem and outlining the solution plan would be received with understanding by the playerbase
Still got ways to go before we can say this isn’t just another case of throwing the dog a bone, yeah. Especially as far as Nightborne are considered. They need way more than a new haircut and such.
Don’t get me wrong though. It’s a pretty tasty bone.
bold of you to think they haven’t forgotten about heritage armour already
idc if they’ve spoken about it recently somewhere that i did not pick up on again, there’s a 100% chance they’ve still forgotten about it now.
For me their most tone death responses are the “fixes” to an obvious issue that had been detected on PTR come later. You can’t make this up, I tried to find the specific blue post but couldn’t find it but the overall feeling is “Oh, we realized that getting a conduit for a spec you don’t play can be frustrating, so we decided to fix this.”
This pattern, IMO, I noticed since Legion. Legendaries being random pissed off a lot of people and they stubbornly stuck to their guns until the very last patch. Azerite armor, impossible to be given to group members until they realized this was such a bad move they swiftly changed that, moreover it being BiS was so not guaranteed, one patch later they added a vendor. But the real example here being the corrupted gear vendor in 8.3. Everyone saw this happening and even then it was a full release of QoL but small bits of it every now and then.
There’s no way in my mind they aren’t aware or heard of obvious improvements to their games having been suggested. This isn’t an information being slow either, if it’s so obvious the average player can tell you “Hey, this might actually pose problem and isn’t great in practice” I can only think the very worst.
Oh god…
Also I really dislike the short ears on Night Elves and I doubt it will look any better on Nightborne…
it’s genius design to release something extremely inconvenient and annoying and bothersome for your subscribers that you eventually patch it up to make it seem like you’re doing the subscribers a favour even though it should’ve been present from the get go
I also think people are grossly underestimating just how many weapons and armor pieces are in the game files, rigged for every race and ready to go but for whatever reason not made available to players. The top hat/glasses combo that Godfrey uses for example exists in like three different colors and was modeled to fit on every race. All you have to do is boot up the wow model viewer and take a look, they’re still in the files. It boggles the mind why, so when a cosmetic update just so happens to coincide with the “passionate feedback” as of late of course there will be cynicism.
There is nothing wrong about calling for incompetence, neglect of customers and falling short of expectations.
It’s also training your players to not bother with content until the very last patch and then get to playing the game.
It’s one thing to do it occasionely… But Blizzard’s MAU numbers relying entirely on that. That can’t be good… Just right now people are just leaving and this was before the recent debacle.
I don’t know about you but this will only drive people to despise the game and company. This isn’t a No Man’s Sky situation here, this a pattern we recognized long ago and want it to be simply removed or severely toned down.
Really? I think they look better with the shortest ears, they have peanut heads, so it makes it look less weird.
Just introduce FOMO mechanics and you’ll be fine!
After several expansions, most subscribers are bound to see that it’s actually super annoying and are finally, after giving the motivation (lawsuit) to unsub.
Calling for or calling out?
FOMO is a short term solution to this long-term design problem. I don’t remember who said this but the Wow weekly carrot is more and more reminiscent of the Mobile Games method of keeping people to come back everyday, but here it’s every week.
I’m not fond of having my time disrespected in such a manner and this doesn’t apply to just PVE system either but the lore too.
I remember guild wars 1 and its weekly updates and bug fixes. With WoW, we might maybe get a fix for an issue several years old by next expansion.
Super long ears is part of what makes night elves night elves. Stumpy ears just makes them look like something else. Much like oversized eyebrows. Removing a special warcrafty trait, they become what they’re not.
What’s next? Skinny ogres?
Ditto for customisations. There’s a ton in the files, not available.
https://imgur.com/a/6tJDOHC
I believe some of these were made playable in Shadowlands, but there’s a bunch in there that still aren’t.
Pale orcs exist, so why not?
And short nelf ears aren’t even that short, they’re still pretty big.
Unless the issue benefits us. Then it is labeled an “exploit” and hotfixed as soon as possible.