PTR Spoiler/Discussion Thread (Part 2)

A Japanese daytime tv game show

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https://www.wowhead.com/blue-tracker/topic/eu/slip-on-into-the-turbulent-timeways-beginning-march-29-438070

Might level some things up.

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It annoys me a little that timewalking can only be done at 60 (or 61?) or higher, last I checked.

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60, but requires a certain item level.

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If I’m getting squished down to fake level 30 or whatever why does it matter!!!

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it just do be like that sometimes

As cool as these symbols would be on tabards, they wouldn’t work as tabards in WoW unless Blizzard decided to radically alter the way their textures work.
https://i.imgur.com/xxUmv9E.png
This is how every body texture made by Blizzard looks, it is then mirrored on the physical model of the playable race models models. It is why Lordaeron’s tabard wound up being a twin-headed eagle, why Stromgarde’s tabard features another bird of prey, and why Gilneas’ old symbol had to be changed.

(ignore the green colours i turned it into a hd defilers tabard for something)

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have it’s very essence nearly sucked into the realms of death

its*

completely unplayable! this supposedly more eloquent elemental should know better! :angry:

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What idiot decided to mirror textures left-right instead of front-back. I did not know the three stooges worked for blizzard.

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Because that’s how the texture wraps around the model.

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Google tells me the ilevel requirement is 180 btw, which you’ll probably either need heirlooms for or some decent luck with world quests giving gear when you ding 60 to reach.

I just hit 60 on my druid and after knocking out the world quests that gave gear this time around, she’s at 195 (and almost at 61).

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That and the game was developed with a mutated warcraft 3 engine.

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I don’t have any Warcraft 3 textures at hand, so we will turn to Hiveworkshop.
https://www.hiveworkshop.com/data/ratory-images/43/43056-7634de2e72dd4deae37ef247582d34c2.jpg
This is the footman.
https://www.hiveworkshop.com/data/ratory-images/42/42810-c581af552c593c744493631aa65cca3b.jpg
Basic brigand.
https://www.hiveworkshop.com/data/ratory-images/191/191563-b1f82eb2296284cca78f01f2bf6ba1bd.jpg
Knight.
https://www.hiveworkshop.com/data/ratory-images/191/191617-502566c755db7e7bece2f7f2548e55d7.jpg
Paladin, and so on.

These textures are in some ways more advanced than what WoW has now.

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While I appreciate Portergauge’s datamining, he truly has some incredible wowhead takes on certain aspects of the game.

This is one of them.

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nah, people should make fun of the lame skull

(because it’s lame)

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He’s absolutely right. The skull is so generic, there is nothing truly Forsaken about it.

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The new Forsaken tabard is almost very cool, but the skull is just… so on the nose and weirdly shaped. Just because they’re undead, do they really need to slap skulls onto absolutely everything?

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I laughed out loud, probably for the first time, at one of his comments.

Sorry, I have to side with Elenthas on this. From all the designs’ they should’ve chosen. They went with the easiest and lamest option available.

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Even a cracked tombstone would’ve been better, albeit still very on the nose.

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