Apples and oranges.
But i personally think arena is harder as your fighting against way more variables than a set method in pve.
Apples and oranges.
But i personally think arena is harder as your fighting against way more variables than a set method in pve.
Why do people say this is like comparing apples and oranges?
Oranges are clearly superior.
If you think longer means harder idk what to tell you. People basicaly follow addons whole pve encounter so these decisions they have to make are ofc mindblowing. I dont want to feed trolls so i will stop here.
Arene/raid/M+/Rated BGâŚ
They all have their own thing⌠You need to play on different qualities in each of them. There is no comparisonâŚbetween any of them. So you canât actually compare.
And⌠with the amount of add-ons most people love to use (omnibar-enemy cd tracker/DBM etc) âŚdonât tell me about easy/hard⌠really. Most people play on helping wheels anywayâŚ
Watch video, clear once scripted raid and you are good for rest of the expansion, you learned mechanics.
PVP? A lot more buttonâs, awareness ect.
Scripted Vs non- scripted? Say no more.
Nothing is hard on wow even pvp. everything is gcd capped
2400 glad is not equal to m15. More to m20.
M15 is around 1800 tops.
I would say pve (like mythic raids or 15+ keys) punishes even small mistakes very hard (basicaly 1shoting you if you donât react). So pve is very reactive and forces to keep concentration high at all times.
While this season pvp meta is very 1-shoty, in general pvp is more about pro-activity (planning set-ups, forcing CDs, positioning), and bad planning, wasted/overlapped CDs will punish very hard after 30s or 1min. Delete fire mages/convoke boomies burst and there arenât much reactivity in pvp. But if you have no defensives left, expect to be killed during cc chain set-up.
since when running over a pillar is hard?
Lol what? Pvp players are notorious for being bad in pve, thats why in previous expansions when I or my friends saw a pvp geared high ilvl player in our groups we insta kicked them for a lower ilvl pve player because It was a well known fact that they are that bad.
Pvpers > pvers since the release of WoW⌠If u say playing vs a computer its harder than playing against other people⌠You are soo wrong bud
I wrote a chess AI a long time ago. I could not beat it.
I made it play against another chess AI which was ranked grand master, it defeated it aswell.
Enough /flex.
Deep blue beated kasparov.
If you think playing against a computer is inherently easier than against a human, just because itâs a compute, you are so sooo wrong.
obvious troll post
If i had to bet on a gladiator team doing all +15s and a group of MDI competitors getting to 2400 i would bet everything on the PvPers just saying
Most of the MDI competitors already have Gladiator
Well if that were the case I wouldnât be so rubbish at PvP! I think they require different skill sets.
Then you talk about boosts? Like the entire pve scene is full of boosts, m+, mythic runs, mythic mounts.
I still remember my Nzoth curve, it was fun, laying dead on the floor from the start while talking on the phone. You give the gold and enjoy your legendary Ahead of the Curve achievement.
Nice b8 M8, i r8 âŚ0/10
I wrote a chess AI a long time ago. I could not beat it.
I made it play against another chess AI which was ranked grand master, it defeated it aswell.Enough /flex.
Deep blue beated kasparov.
If you think playing against a computer is inherently easier than against a human, just because itâs a compute, you are so sooo wrong.
Are you seriously comparing the AI of a chess bot (which will be programmed to behave in response to events it sees in the game and moves made by an opponent) to a boss in WoW, which does not change itâs behaviour whatsoever in regards to what players are doing. Itâs not like the boss decides to cast an aoe silence when all the casters enter burst phase, or decides to teleport and kite when the melee DPS get lust is it?
The only thing determining a bossesâ behaviour in wow, is the clock. Otherwise it just follows a simple script according to this clock and aggro tables. Thatâs it. The Island expo opponents had more sophisticated AI than raid bosses for christâs sake.
Chess AI is programmed with thousands of potential moves it can make and will call upon to use based upon the observation of a match it can see before it, and more importantly chess AI can be programmed to act on a game plan (forcing an opponent into a future situation based upon their first move and subsequent moves) which WoW bosses do not do.
This comparison is honestly laughable.
I was simply answering to what the dude said. I did not add any other assumptions.
In M+, there are 5 players, and you have to hope that all 5 of them are good. In Arenas, there are between 4 and 6 players, and you have to hope that half of them are not good.