Oh look, more obfuscation.
Fun fact: Exploit has an actual definition in game terminology.
https://en.wikipedia.org/wiki/Video_game_exploit
If you check the link, you can see it’s vaguely defined to say the least, but the way it goes against the clearly intended game design is clearly there.
Then you have Blizzard’s own definitions, like:
cheats; i.e. methods not expressly authorized by Blizzard, influencing and/or facilitating the gameplay, including exploits of any in-game bugs, and thereby granting you and/or any other user an advantage over other players not using such methods;
Now take that all into account, and look at the actually designed limitation to the amount of people you can “premade” with for AV.
To “game” the matchmaking system is, and always will be, exploiting.
Same as wintrading, that’s just queuing into each other on purpose to let the other win, like in for example arenas in retail for the purpose of rating which would then be earned illegitimately, and so on. That’s also done by matching the timing and the MMR. Yet it’s also an exploit.
Funny how that works, right?
Oh right, and if you want further clarification of intended game design by Blizzard, I’d argue doing two hotfixes close to each other with the expressed intent to prevent the “unfortunate behavior” and how it made such big changes to the matchmaking system that it prevents the premade exploits for the gigantic matchmaking pools, is a pretty crystal clear indicator of what’s intended and what isn’t.
You know, that and of course the actual limit they themselves put in as an option for the queue. Which is 5 now, because of those hotfixes. It was 1 before the hotfixes.
Just fyi, since it seems you don’t know anything about matchmaking systems, is that the number of people queuing in Classic WoW doesn’t actually determine the speed. 100k people queuing at the same time isn’t necessarily faster than 5k people.
What determines the queue times is the amount of people queuing from each faction. When one faction has more in the queue than the other, it leads to longer queues for the side with more people queuing. Get it? The total amount is pretty much irrelevant.
Then there is the hypothetical possibility of internal server queues as well, the servers can throttle the queue to limit the load and so on.