If i am 480ilv i should be able to one shot someone that is 350ilv, if you want to make the game even more meaningless and ‘‘inclusive’’ just remove gear altogether and have it be just cosmetic. The guy that does LFR shouldn’t expect to beat people that play the game as i don’t expect Mythic Raiding gear because i don’t play at that high of a level. At this point in the expansion BG spamming is how a lot of people play the game and it’s silly seeing people with literally 300k hp less than you just surviving 4-5 globals and run arround ccing you, if these people were getting 1 shotted like they should they wouldn’t be joining BGs till they are stronger and actually play the game past tutorial levels of difficulty. These are the same people that didn’t like it when TF got taken out because they can’t get random proc 30 ilvls more from a world q.
havent met anyone who enjoys this mysterious scaling , probs i am just that lucky, but have an impression that it is universally hated system
hope it will get redesigned or removed in SL. making people feel gear progression is useless isnt very healthy for this genre imho
Scaling is necessary. Without scaling, after a certain threshold, people just have zero chance of winning which makes a lot of people lose interest in pvp altogether.
However, scaling must be done right. The current version that makes you weaker with sockets and allows a naked dude to one shot 470 people, etc?
That’s terrible.
Personally, The only scaling i want to see is something like this.
Anything below 430 ilvl is boosted to 430 or some other ilvl depending on the numbers.
Anything higher, gets stronger and stronger as you gear up.
The current form of scaling sucks, because it displays random information to each player and because it is unknown as to how stats work in it and leads to a guessing game. It should be clear what stats you have and how your character works.
But the idea of narrowing the gap, that is not bad at all. No, you should not one shot anyone in pvp. They should always have a fighting chance. Gear should not win the game for you, player skill should always be the primary deciding factor.
Sure, let me tell you about MoP where base pvp resilience was a thing and in the last 2 pvp seasons oneshot didn’t really exist in rated pvp environment.
As Redoctober said the current form of scaling isn’t clear enough to understand, but it is also simple enough to abuse if this makes sense and pve gear doesn’t help it at all.
If you have bad gear you shouldn’t even be winning, you shouldn’t have a chance either. The entire purpose of the game is to make your character better/stronger so you kill stuff quicker(or heal targets better / take more damage) and that should include other players.
This hand-holding nonsense scaling(or templates) is just bad.
If you get killed by a better geared player it should incentive you to get better gear yourself, not to cry about balance. Similarly, getting beaten by a more skilled player incentives you to get better yourself.
All the tools you need to get better gear are there, it just isn’t instant and it shouldn’t be.