Blizzard does not care or listen to PVPers unfortunately
The issue with this solution is that it eliminates the carryover blizzard wanted to have between PvP and PvE game modes.
If we make enough noise, eventually more pros will react to it; and from there the path is short to being noticed.
Letās get this post to the top guys!
Nah I think this is a pointlessly vague change. If conquest has to go up just increase the weekly cap to 600 or 700 or something. Also the renown level for honor upgrades could come down a bit.
I just offered the questing part as another source for CP. Could be nice.
But thereās absolutely no problem with this being the solution.
But itās okay to be 220+ 2 weeks into the season just by doing PvE content, and even getting more of the PvP stat through it?
Supatease is ilvl 189 or something while dragonslayers are rolling around 30 item levels higher: https://www.youtube.com/watch?v=1UQvBXuiSVY
I think this Paladin spam posting to defend it is either one of those blizzard butt kissers that pretty much goes along with anything they do, or just here to try stroke his ego because he can bubble his way through the ladder with all the melee cleaves running around
On forum there is ALWAYS about 2 things - 1) there is guys who always protect something being broken 2) there is guys who always said that this thing/class is fine when even who didnāt play giggle at correct state of class/thing.
All i see in this vide is gay who is complaining that top 1% of hardcore Mythic raiders who onlifed on all conten and spend few mln of gold for it are better geared then him and that he could do some of PvE conted but he wont cos he wont get instant que but it will req efor and time to do PvE
In short " I want to be the same as people who did 10x more work then me"
Do you realise these people play HUNDREDS of arenas everyday? Itās not like they login and play 30 minutes of pvp and demand equal gear to m+15
This is hilarious that people expect killing some AI want benefits in PvP combat. Then when you check them - most of them went past 1800 in Season 4 BFA and now in SL because PvE gear is so good in PvP. Before when gear in PvP was even most of you struggled with breaking 1800. No wonder most people defend current state of the game as itās the only way they can achieve something in PvP.
Killing bosses should have nothing to do with PvP progression. PvP stat needs to be back so PvP is fair again and about you being good as spec x not about how much time you spend doing PvE.
PvE progression and whatever level of M+, raid difficulty you clear shouldnāt benefit you in any way in PvP. Thatās how it was in MoP in the best seasons and how it should be now. Everyone defending current state of gearing is basically delusional and is against fair and competitive PvP ladder. End of story.
It shoud benefit you, personaly i happy that blizz decided to treat game a a whole not separate it to difrent parts of PvE and PvP that never interact with each other. If you dont like it you always got FPS or MOBA games to play where thouse things wont efect you.
And about MoP , i remember plaing Enh shaman in Mop beeing full HC Throne of Thunder geared and geting 2k by just 1 shooting people in Ascendance befour blizz decided to put ilevel cap in instanced pvp, pesonaly i got blast back then
Of course you do because before you struggled to break 1800 xD So no wonder you like it. Itās extremely toxic and unhealthy for the whole idea of the ladder. At this stage when PvE gear is so prominent. You can remove PvP ladder because there is no point of it.
Thatās complete lie - I donāt know what private server you played because when Throne of Thunder was released there was no basic resilience and then when basic resilience was released PvE gear scaled down in rated PvP to lower ilvl than honor gear so noā¦ It didnāt happen unless you have any vod and you obviously donāt.
there was like 40 or 50 item level difrence betwen PvP and PvE gear during ToT , and you had like 60% basic PvP power with no PvP gear , full pvp give you like 70%.
Shure you died on stun if some farted in your direction but so did Stormblast one shoot people
Can you give me a link to that private server? xD Base resilience and PvP power was introduced in season 14. Chec patch notes. And no it didnāt one shot - it dealt 1/3-1/2 hp. It almost one shot in S12 because they screwed PvP to Resi ratio tha was fixed in S13. Elemental Blast hit as hard as Stormblast then as well.
So either you have very poor memory or that was āwell tunnedā private server. Eventually these one shots happened in Timeless Isle not in arena.
Na it stoped duiring Timless isle becous they introduced itemlevel cap for PvE items in PVP, i think it was in 5.3 pach, it kinda killed my fun
I love how people say āStormblast one shottedā - these are some clips from that time - people have 460 k hp - and highest Stormblast hit I saw was 108 k - 110 k in arena. Considering that Diablous was that guy who always went highest possible burst it didnāt one shot.
https://www.youtube.com/watch?v=vf-10E51mis - it was a myth because people didnāt really know what hit them. Elemental Blast hit them harder. The whole trick was about popping trinket - hitting Stormstrike - Elemental Blast into Stormblast (because Ascendance reset CD on Stormstrike) so they both hit at the same time and thatās where that burst came from. If someone went for Elemental Mastery even r clicks hit hard thanks to haste but it wasnāt Stormblast that one shot ever.
LIke i said ToT was 5.2 item level cap was 5.3, and vide you liked was 5.4 when they fixed Elemental blast so it was usable for enh
https:// wow.gamepedia. com/Patch_5.3.0
In section: PvP >Battlegrounds and Arenas first change
kinda kiled all PvE gear in arena
āI canāt abuse PvE gear in arena and everybody has the same gear. PvP is unplayableā xD Thatās exactly what I said.
What is wrong with abusing gear in a game where gear is kinda primal focus of everything?