PvP more complex in Classic

ofc I agree the most important factor is fun and not balancing, you need a certain amount of balancing but not as much as most people think.

I think the game was fine balance wise from WoltK to WoD, after that Blizzard tried too hard in my opinion and that’s coming from someone who played a fair bit of competitive PvP and lost many games to a class mechanic or Item that could be classified as “unbalanced”.

having more options for better players to be good and bad players to be bad is really important nonetheless, that’s what I mean with punishing/rewarding.

So? You mean people actually care about getting a higher pvp rank and better gear because of this ? how horrible? That sounds so much more horrible than all the afk leechers in retail bg afking to get their honorable kills for their pvp essence. in retail pvp isnt even a focus anymore. Everything is about m+. Do you want to get gear for pvp? too bad no pvp for you, just m+ to get the gear to do pvp so you can get the rank to get gear from pvp at the same ilvl as the gear you already got from m+ or worse

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I think it’s stupid that the guy who plays the most and fastest alterac valley games, avoiding as much PvP as possible so that the game is over faster reaches rank 14. The rank has absolutely no weight.
I think the BG would be a lot better if side objectives gave more honor than a win.

For a start, if you are just wanting to come here with a ‘Classic is better’ thread, you would be best served posting on the Classic forums. If you can get a post in edgeways between the ones complaining about how bad Classic is.

Classic gameplay for certain classes is “I attack a mob, I press a button…I wait for a few seconds, I press the same button. I wait for a few seconds I press the same button…I get bored, and go back to Retail”

I don’t pay a sub to sit and watch an avatar autoattack something until I am allowed to press a key every few seconds. That isn’t fighting, that isn’t skill, or complexity, that is the buggy mess I remember from 15 years ago. WIth Retail, no matter how a fight is going, one of my abilities is not on some weird cooldown, I can still do something, and have to think on my feet about when I use what. With Classic, it is more a case of waiting till I can do the thing I don’t really want to do, but it is -something- which means I actually have an input into proceedings.

I’m amazed we put up with it for so long, to be honest…

I can see the op point of view.
Short brutal fights are fun(at least to me).
Where long drag out fights are just boring(again to me).

I can see why people dont like being unable to counter using class alone but that was what crafting was for.
A warrior without health potions wasnt a warrior.
It was an idiot.
Likewise mage’s hit like a freight train but could be countered by line of sight as there cast time was slow.
Pvp was more on getting the advantage then the battle itself.
That is true for real life combat by the way.
Strategy is the art of putting as many odds in your favor as possible before the fight.

I believe part of the fun of classic(despite its many flaws) is the sheer lethality of it all.
Combat was short, brutal and deadly.
Where in bfa i just cant be arsed to level because combat is so boringly slow.

I hope that shadowland will have brutal and deadly combat.
I doubt it.
Blizzard current staff seems very anti fun.

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I said above why I knowingly didn’t post this threat on the classic forums, and again I am not here just to fanboy classic.

That’s why I besides leveling and doing a few instances at lvl 60, I didn’t do any PvE at all but neither did I ever really play PvE on retail because I think it is a boring, less complex version of the game where using your full toolkit of abilities is very rarely required or rewarded (I guess that happens now more often since so many of those “un-used” utility spells are pruned but you hopefully get my point) but that’s a whole different discussion I guess.

Yes for most classes rotations are a joke in classic, even tho we have more niche utility abilities which again mostly being used in PvP.

I did enjoy the professions again, when I played Classic, I hate what has been done with them ever since MoP to be honest, I was always a completionist with professions, now, I simply cannot be bothered, I get nothing good out of it, I had fun levelling those on my Dwarf and Troll on Hydra Waterlords, but that wasn’t enough of a draw to keep me enthralled.

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Yes professions is one of the things I actually did enjoy too up until WoD launched, mainly because of they gave you an edge in PvP, I remember always leveling blacksmith/tailoring for those extra cloak atk procs/bonus sockets and ofc. engineering on my caster toons.

and that’s coming from someone who normally can’t be bothered doing anything outside of instanced PvP, having something providing meaningful progression because there is a >meaningful< reward at the end of it is a thing I can’t really find for many things in WoW anymore for players like me who usually doesn’t care about purely cosmetic rewards or allied races at all.

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How? Curse of agony doesn’t tick after the warlock died in vanilla.

PVP
Fun

In WoW, pick one.

I’ve spent over 20 minutes trying to kill someone but can’t kill them because they have self-healing and they can’t kill me because I’m a tank. That’s not fun.

You sure?
Cause i remember immulate, corruption and curse of agony just keep doing damage after dieing.

What where you fighting?
I mean your a druid the only thing more overpowered then a druid in bfa are blood deathknights.

Yes, I’m pretty sure of it. I killed plenty of warlocks and restealth after they died and it didn’t break stealth, so it didn’t do any damage.

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Stack shadow spell damage at the cost of stamina, even at the cost of t 2.5 if it has more +dmg. Affliction until siphon life, demonology until sacrifice. Sacrifice succubus for %15 dmg and just throw 3 dot to people. In WSG run to middle dot people, most will die when they reach to top of the ramp, especially after a raid with flask.

while this is true, it’s not a complexity issue.

Sorry, what? You’re aware that anyone can pretty much 2-shot you if you do that?

Not 2 shot, but very squishy ofcourse. It didn’t matter either. For example in AV you were jsut running and dotting people doing the most damage by faaaar

Yeah, you would be 2-shot if you sacrifice stamina for spell damage.

Last time I played pvp seriously was TBC then I played cataclysm and I returned to WoW with BFA.

One thing regarding PvP design in BFA is the combats take too long and this means basically even if you do mistakes there is no punishments. All these self heals, lack of burst, sigh… I miss the days when you were scared of pyroblasts, ambushes or lock dots. Now you don’t even care if you have 5 dots on you or a stealther opens on you, it is a joke.

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They’re the biggest issue, tbh. I can get back over 70% of my hp in two clicks.

Are yo ureally going to argue with me on this? hahaha. Ok i guess. But i exactly remember what it was like. You can try to change my mind about what i exactly remember thoguh. Good luck with that.

You’re wrong. If a warlock didn’t have soul link and wore similar gear to me without sacrificing stamina, I killed him in ambush + backstab + cb evisc. If you sacrifice stamina for spell damage, you won’t survive until the evisc, most likely.