With weekly maintenance in each region (27 April in this region), we’re making the following adjustments to several classes in PvP:
Player versus Player
Mage
Fire
Blazing Barrier’s absorb is reduced by 25% when engaged in combat with enemy players. This change also affects Blazing Barrier cast by Arcane and Frost’s Triune Ward runecarving power.
Monk
Mistweaver
Life Cocoon’s absorb increased by 33% when engaged in combat with enemy players.
Paladin
The effectiveness of Pure Concentration (conduit) has been reduced by 50% when engaged in combat with enemy players.
Holy
Divine Favor (PvP Talent) now increases the healing of Flash of Light or Holy Light by 40% (was 50%).
Holy Light now heals for an additional 40% when engaged in combat with enemy players (was 20%).
Flash of Light now heals for an additional 25% when engaged om combat with enemy players (was 15%). Retribution and Protection Flash of Light unchanged.
Priest
Holy
Habiliments of the Empyrean 2-piece set bonus now increases the cooldown reduction of your next Holy-Word-affecting spell by 10 seconds when engaged in combat with enemy players (was 15 seconds).
Miracle Worker (PvP Talent) now reduces the cooldown of Holy Word: Serenity by 10% (was 20%).
Rogue
Assassination
Soulblade Shadowhide 4-piece set bonus now causes your Poisons and Bleeds to expire 50% faster when engaged in combat with enemy players (was 100%).
Shaman
Restoration
Healing Surge now heals for an additional 25% when engaged in combat with enemy players, up from 15%. Enhancement and Elemental healing unchanged.
Healing Wave now heals for an additional 30% when engaged in combat with enemy players (was 10%).
Theurgic Starspeaker’s Regalia 4-piece set bonus now casts a Chain Heal at 70% effectiveness when engaged in combat with enemy players (was 60%).
Warrior
Protection
Armaments of the Infinite Infantry 4-piece set bonus now increases the damage of Shield Slam and Thunder Clap by 50% when engaged in combat with enemy players (was 100%).
you call these changes? you clearly dont play arena or watch games. nerf holypriest at the right spots. nerf destro. nerf frostmage. nerf the resolve trinket or just remove it
The problem is with the Shiv+Sepsis, and the SHIV + 40%bleed dmg. (every 25 sec)
That 50% is good, but it still an OP thing, cause of the legendary can allow you to FULL BURST every 40-45 sec
It will change the playstyle but nothing gonna happen