it seems the game is bleeding active players, not people logging in and out cause of the high possibility of low time/reward ratio in dungeons and raids, so how about blizzard actually does something to help people that allegedly killed “10” raid/m+ bosses and still got no loot…
i mean its a feels bad man on the side of gearing alts too… i wana play more than one character and getting geared is also a difficult task on alts aswell, if you are looking for quality gear atleast…
i dont even wana start talking about the venari rep requirements for the conduit upgrade/ socket piece you need to grind again even after reaching exalted… whic i am just hitting today…
there are alot of holes in the pve system alone, which are easily fixed yet blizz isnt even addressing those publicly, not as far as i am concerned…
Edit: how about maybe instead of a vendor, you have some kind of upgrade npc where you get currency from clearing keys and it lets you upgrade your m+ gear according to the highest key you have done this season… maybe not going to make loot less scarce but atleast easier to obtain qualitatively good high ilvl gear instead of some mastery versa crap i dont need xD
ye i mean no matter who you ask, they can tell you, that blizz can shove the 35 anima up theirs and give them some kind of currency instead to actually be able to buy stuff for progression…
I think a vendor could help solve a conundrum about m+ loot being unable to be same ilvl as raid and pvp because it’s unlimited. Thing is, id a vendor would be implemented, it would need to work like the pvp vendor and provide under 1 item per week, and replace loot. I know many pvers would like it, but it’s a thing worth discussing.
There is not such thing as pvp player or mythic+ player or raid player. Most people engage in all that content and making morw stupid vendors and more stupid currencies will only make gearing way too fast and way to deterministic which will make players quit not in week 8 but in week 3.
Loot isnt problem. Problem is constant invalidation of content and gearing procress week by week and gear resets every single patch what demotivated players to play.
Also currency/vendor type of rewarding in rpg game is total garbage. Proper fantasy in any rpg is to “kill dragon and get loot from it”. No to farm artificial currency and buy gear from vendor coviniently selling high end gear.
Yeah becouse 200itemlvl is welfare garbage by now. PvP, mythic+, weekly event and world boss can easly get you over 200itemlvl before you even kill first boss in normal. So no wonder players have nonl reason to raid.
That’s because wasting an entire hour with PUGs waiting for them to replace people every time a wipe occurs is boring.
I’ve never had a guild, but damn PvE without one is not a fun experience.
Why would I go through all of this for 35 anima? I don’t have curve anyway.