What if I called PvP a mini-game?
Will be its fun for you? If not, there is will be no reason to spent so many time in 2 games to raid.
I mean isnāt this a bit contradictory?
Casual players are probably not interested in Rio numbers, while top M+ pusher do it for pushing the highest keys and not really for the score.
And top m+ pusher probably raid M anyway so they get the best gear.
Also i dont really understand how spending a night pushing high M+ is different than bashing your head against the same boss until it goes down.
It was an infinite and very fast source of Artifact Power - and those other items were quite powerful.
In Shadowlands even less drops. But it doesnāt matter because you can just run it endlessly. The argument is about lockouts.
And M+ 15 isnāt that hard even when the raid opens. We were smashing through them after just a few days with each tier.
And yeah, weāre mythic raiders from the previous tier so I guess thereās that, but stillā¦ donāt overstate your case.
Youāre confusing wall time and play time. Simple as that.
In the beggining and for the TOP guilds, who lived in M+ to prepare WFirst.
The hell does that even mean?
Youāre complaining that people can gear up in keystones quicker than they can in heroics. Iām pointing out that unless they sink an ungodly amount of time into keystones, which would be the equivalent of running a heroic raid numerous times over, they canāt gear quicker than in raids.
So what does your distinction matter?
I feel 8.3 really skewed how difficult people view Mythic+ as.
so how many drops will be?
The distinction matter because time spent playing does not mean same focus is needed.
If someone fish for 10 hour straight he will never drop a piece of Mythic loot. Because even if the time invested is big, the focus needed is super low.
Plus raid is locked, you canāt farm HC raids 10 times a week with the same character.
Nah, it was happening further down the ladder, too.
It means what it says.
Wall time is the amount of time the clock ticks, like a clock on the wall.
Play time is how much you need to play.
Lockouts locks based on wall time.
Farming locks based on play time.
So yes, theyād need to put it an ungodly amount of time - but they can do it - and that, in a nutshell, is the problem Iām pointing out.
By the way, if youāre confused about what a word means, you can use Google to look it up. Getting fed up with this. Good day.
https://www.google.com/search?q=wall+time
one
/10 chars
Not sure exactly ,but it was on wowhead few weeks ago.
one even if +3?
Did u spam islands hardly in BFA too? Coz there is such the same if u spam M+ in Legion.
yes, at least thatās the last thing I saw:
https://www.icy-veins.com/wow/shadowlands-mythic-plus-season-1-guide
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Loot Changes
The End-of-Run chests in Mythic+ will only reward a single piece of gear at the end of each run in Shadowlands
hahaha only one item and below hc raid .no comment !
Iām sorry, are you really comparing running keystones to fishing?
On the whole grp? Oh lol, M+ literally dead in SL.
I did. We all spammed an ungodly and horrific amount of islands.
One person, who doesnāt have a job because heās got ADD, played islands so much it became a literal health hazard. Heās also got rank 14 from vanilla - go figureā¦ xāD
And yes, I hate islands. I hate them hate them hate them
I wanted to specify āi am not comparing keystones to fishingā but I had faith you would understand that i was making an example to make my point more clear.