Mmmm no you said it yourself you can clear a m+ in 20 mins if you are looking to time it a guild can be stuck on a raid boss for weeks loot to time ratio is much higher in m+ and needed a massive nerf.
Yeah donât mistake my tone, iâm not that fussed over this. For me mythic+ is about getting gear to do mythic+ and climb and challenge myself. I donât really give a stuff if itâs better or worse than gear people get from raiding.
As said in my post, I understand why theyâve done it - to stop people being able to trade loot when entering heroic raids which allows people to gear up from heroic raids very quickly to get the pieces they want and then head straight into mythic difficulty. I donât think blizz want it to happen as quickly as it has in BFA.
I imagine they want people to progress from one to the next fairly smoothly. In BFA raiding guilds would spend very little time in heroic raids and then jump into mythic. Essentially theyâd âtry and get luckyâ in their first heroic raid lockout, and then spend the rest of the week spamming M+ to get ilevel. Then in week two a lot of their members can now trade any drops.
Donât worry about it. OP is just miffed the game isnât wrapped around how THEY want it to play.
Wait for the inevitable âThe community agrees!â or âIâve spoken to lots of peopleâ or something similar which is a time old fashioned way of stamping your feet and sniveling because you didnât get you way and you want sympathy.
Yeah same Im sorry if Iâm coming across horribly I donât mean too, I understand your point of view but at least you can still gear in m+ to do m+ because you might go into a raid and not get a single piece of loot where as m+ will supplement you in the meantime with more guaranteed drops.
But heâs not wrong, itâs a side farmable activity.
Well if indeed âraid or dieâ philosophy returns then guess its back to having 1 main which you log in 2-3 times a week to raid and then log off haha.
You can Raiding is the end game experience and should wield the most powerful loot, and m+ is most definitely a side activity as again itâs farmable to your hearts content.
Thats not a bad thing because then you can repick up those old games again or level an alt WoW should not make you feel you have to spend âallâ of your time on it.
It is a minigame,side activity like the other fella said,they didnt even made a ranking system in the game for it,its even more minigame than PvPâŚget over it
No worries, I didnât take it that way, I meant donât take my post as a complaint towards the change, because I understand why itâs been done, and I donât think 3 ilevels completely trivialises M+. Itâs still a repeatable source of gear and the quality of that gear is still very good.
M+ gear is still as strong as it was comparatively - so it will still be good enough for M+ (210 = 465) the only change is now heroic raids offer slightly stronger loot (213 = 471ish or so). Itâs only an issue if you now feel you need stronger gear than youâve been working with in BFA to do the mythics you have been doing.
Ye i want R1 players that reach 3000+ raiting to have 100 ilvl higher items than anyone other in the game because they are 100 times better than them but that doesnt happen.SO GET OVER IT MR MINIGAME
Depends on your level of competance with 4 people, now look at Raiding you are looking at needing 4 times more competance than what it takes to do a m+ dungeon.
This entire discussion gives the impression that both raiders and mythic+ player play mostly because of loot rewards. I find that really strange, I thought it should be the other way around. Perhaps for a change, none of these game modes should get any loot higher than what quests give. Just to see if everyone would really stop playing the game then.