They wonât be able to trade at all if they are not fully decked in heroic+ gear. The whole point for the 3 ilvl difference imo is to stop running split runs on the day the raid opens.
I literally cant sit in 1 instance for 3 hour and just wipe on 1 boss several days a week. My ADD acts up, i get jittery, i get bored, i just can not do it. Hence i donât raid, because i dont have the attention span for it.
Arena and M+, i love, because itâs short burst of focus and concentration, i love M+ and Arena.
Some people may hate M+ or Arena because they find it too much of a âârushââ or that its too hectic, and thats fine, theres raids for those people.
But why should EVERYTHING revolve around raiding when there right now are 3 main ways of playing the game?
There is M+, Raids, and Arena as end game playstyles. Surely they should all be catered to equally. Not everyone can or wants to raid.
but why?
i am a mythic+ player and dont give a single Willy about method echo whatever split runsâŚ
they exist in their reality - i am in my own.
why blizzard wants to annoy me for their sake?
Because raiding is currently the hardest content, and the hardest content gives the best rewards. Of course the content that requires 20 raiders to communicate and min max will be the best over a +15 Pug.
Well youâre going to reach that point eventually if all you do is pushing keys, and the only upgrades remaining is weekly.
they will never stop it. The top guilds will ALWAYS find a way to abuse it to gear their mains as much as possible before the raid release. Stop punishing everyone else for the actions of probably 1000 or so people that are rushing for WF.
With less loot dropping as well it will make it more punishing. I agree though, the R2WF will always find a way even if it requires a crazy amount of gametime.
Well yeah, because Blizzard neglects the content. There should be rewards for higher keys than 15, and there should be more rewards than just a 2400 tabard and a title at the end of the season for PvP
But Blizzard doesnt care, because again they only give support and love to raiders
You cant justifi mythic level rewards for dungeons. Running mythic guild is fare harder logisticaly and socialy than doing 5 man dungeons. If you would make rewards same itemlvl. Raiding would die. Becouse you know path of least resitance.