Anduin nerf seems overwhelming for that ye. Even with the previous nerfs. Lords shouldnt take longer than half a raid night at worst now. Jailer got hard nerfed.
These nerfs are way too little and wont make up for massive time that was cut from season 3.
For example for Rygelon damage from Dark Eruption should be nerfed by 75% on all other difficulties (including mythic). Simple HP nerf is useless, since most groups already have much more DPS than needed and problem is over punishing mechanics, not DPS at this point…
I too am on my 4th Guild now. My experience is it’s not that the guilds don’t want to do it. People go in once or twice wipe a few times and then the following week don’t bother to sign up. Makes it difficult to go raid if you cant get 10 sign ups let alone tanks or healers. I myself cant be bothered to spend a night wiping for 2hrs so I too don’t bother unless I am specifically asked to come help out.
As much as I can see why these nerfs are needed, the one boss that needs it the most (next to the Jailer) is Anduin.
Any guild on Anduin now wont have a chance in hell to even see rygelon (or LoD, depends on how you want to kill them), let alone even pull Jailer once. Cutting the season by like 2-3 months and then also bringing in absolutely useless nerfs for 2 of the fights at the least is kind of missing the entire point.
I’ve seen tons of people at the same point we’re struggling at and saying that the nerfs have to basically decimate the fights to give any 6/11-7/11 guild a sliver of a chance to get to Jailer
I mean, raids are generally one of the flagship features of WoW so it makes sense they’d like more people to participate
And the current tier has been almost universally criticised as too hard. Afaik, less guilds have cutting edge this season than ever - even as a percentage of guilds who have killed a few bosses in mythic. It’s no shock that Blizz want to make it accessible for the last few weeks in the hopes of getting guilds to have one last push.
I mean… you get more reliable endgame gear from the vault. One drop per player per clear is pretty tiresome, especially during progress when you will only be doing a few bosses and a lot of people will get literally nothing. And there’s big deadzones between being able to clear 2 bosses and 5 bosses, because it’s only giving people 1 vault slot for all that time.
Tbh, I think raids should drop more generously and not be included in the vault at all. Game needs to reconnect players with “loot comes from the raid” so they actually get something on the night with 20 people in voice chat. That’s more fun than everyone picks up their vault on wednesday and doesn’t talk about it because it was bracers again.
It is quite interesting 3/4 seasons of legion was 5 months, bfa same thing. Only the last season of both expansions were long. In SL it got out of hand with the difficulty which means we needed way more time for them. I am not sure what blizz tries to achieve.
Because they’re trying to absolutely weave in that S4 nobody asked for. If Blizzard removed this useless half baked season then they would not need to nerf.
Should have just been an extra affix on a 3 week rotation and that just boosted that weeks raid to +13ilvls versus the current max.
As a bonus for that week for raiding.
The M+ and PVP content could have gotten an “S4” with new rewards as normal.