Random BG : You will face people with 224 ilevel - Reward : 197 ilevel max

Well nobody wants that stop overreacting…in mop or wod you was able to stomp too and i think in these expansions it was great to do random bgs.

Or rated pvp in wow?..and why you even mention this i was just asking because it feels weird that you found something in wow not fun.

Personally I wouldn’t mind MoP design. I don’t think it’s very different from what we currently have…albeit slightly inferior. Versatility > Resilience.
I don’t like the WoD design of item level scaling. Not a fan. :stuck_out_tongue:

Well the topic does pertain to Random Battlegrounds.
But fair enough :slight_smile:

I think mop was better at stomping noobs since there was pretty normal having people in greens in bgs…now even with 197 ivl people gonna flame you :sweat_smile:

Big difference is how strong honor gear was and how fair chances you got after having cq gear which was obtainable easily even by playing bgs. It took more time but there was light at the end of tunnel. Now getting bgs gear which is very time consuming is not even decent for bgs. Thats issue…

I personnally do not fidn fun if after a game i didn’t improved myself, i feel likt it was something i alredy knew and i lost my time.

I don’t find that fun personnally

Blizzard grants you soloqueue but;
soloqueue groups can be matched against premade groups.
In Blizzards monkey hand vault, one of many monkey fingers on one of many monkey hands curls up.

From what I hear they’re all over the low rating RBGs too.

Well they had a decent system in Legion where all characters would be pretty much on equal footing, the hitpoint difference being very small, same goes for damage. But they trashed it. Honestly never did I enjoy my alts as much as I did during Legion.

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I played Wrath too. I played every single iteration of this game to be precise. Yes, you had to do arena for current season gear but there are two fundamental differences.

  1. Gear wasn’t nearly as impactful as right now
  2. Most of the CP gear did not have any rating requirement

This means everybody could casually do arena to get MOST of the current season gear. Putting them on a more equal footing than now.
Also pushing rating on alts wasn’t as much of a clusterf as it is now because people at 1600 rating, opposed to your 1550 (examples), just hat ONE better item than you, two at most if they heavily dropped in rating.

Now your whole gear upgrades as soon as you hit a certain threshold which creates an artificial barrier to climbing.

As you’ve said - you had to do arenas, true, but you didn’t require rating for most items. Thus people could casually just play arenas once a week to fill up their cap even with a 5% win ratio.

Not comparable to now at all. I know people who struggle to break 1.4k and therefore are stuck with 200ilvl overall. Get rekt I guess?

In WotLk those guys would at least have every single off set item. IIRC the only rating locked pieces were:

  • weapon
  • helmet
  • chest
  • hands
  • legs

correct me if I’m wrong but I’m pretty certain that was the case.

Granted those pieces are the most impactful, especially the weapons, it still was a better system than now. The itemlevel difference (to put it into perspective with today) would’ve been something like 218/220 vs 228.

That’s far more balanced than 200 vs 228 (not sure what ilvl is the highest for pvp rn… I know every piece is 226 except for the 233 weapons so I guess it’s around 228).

That equale footing happen becouse game wasnt plagued by 4 raid difficulty levels no becouse of how gearing worked. If Shadowlands wouldnt have difficulty levels you would have casuals walking in 200 itemlvl and raiders in 210-215 itemlvl.

Also true. That’s what I’ve been saying in quite a few threads already too.
Having 4 difficulties in the game just widens the gap of ilvl. That’s somewhat fine for PvE but not for PvP.

I think people play random BG for easy honor so I doubt this will fix that. 9.1 may do if they bring back actual wod gearing though

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It doesn’t help people buy boosts at low CR so you go into arena and your faced with 225+ arms warr and 195 healer … it’s like oh hell naw

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solo queue is solo vs solo
aka no group/premades allowed
also ppl who play for"honor" want to be carried
cause they afk honor leech or bot

also there is a big gear gap

Remove the covenant level requirement on pvp gear upgrade ;(covenants are like a feature , not a amplifier azerite/artifact type barrowed power, ı dont really see why new players should need to farm hard it to enjoy pvp)

  • make honor gear cap 210 ;
  • Make max conquest gear cap 226;
  • Remove rating requirements from pvp gear upgrades and make them require conquest only.
  • Fix the ridiculous burst of immunity cd priviledged classes.
  • Fix the overall burst in pvp.(if a single spell is taking more than half of a player’s hp in 1 global , that means pvp damage is broken)

(we want more pvp participation not gear barriers for arena)

Add soloque for pvp arena and bg’s ;
Soloque ;
Duo- que ;
RBG squad que : Put 3+ man groups automatically into RBG que . (so we dont get 10 man premade garbage pvp experience in random bg’s )

Problem solved.

**

If these things doesnt solve pvp issues , call me again.

**

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The opponents of solo queueing are normally people that rely on premades either for the benefit of playing with people they know or simply for carry.

The main reason I reckon we dont have it however is more to do with Blizzard being unwilling to dig itself into commiting to put up a good matchmaking system. They arguably made more effort in the likes of HoTS and OW and there are still players criticising it. Otherwise premade low cr groups arent much less of a circuss than random BGs already

“i don’t see the point”

pretty much sums up shadowlands nicely.

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might aswell nerf sub rogue cc chains during shadow dance eh?
dont matter enemy vers they just stun stun until he dies
true skill class the new havoc dh

That is an another issue.
but at first we must play the game with way more accessibility

And then to bring back a gear systems that don’t incite to be boosted due to rating requirement.

But first the main issue is to play, clearly i would like to play a lot of ranked but when i see no one tagging in my group for arena, i go elsewhere.

last i checked peoples has even ilvl 229 :stuck_out_tongue:
if u come talk to me in june i willsell you some 235 gear :stuck_out_tongue:

SWTOR (star wars the old republic) has solo q. It has its flaws but you can just log in and play. Nobody will force you to play solo q if you dont like it. You can still play your pre made arena and ranked bgs.

The only thing I can think off why they will not implement it is, that if they implement it they will feel way more pressure to balance it. And that is something they dont want. They want classes to be broken and other classes to be shait so people feel the need to buy level boosts to switch to the flavor of the patch

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The ilvl gap between someone who can’t get into a Heroic+ raids / M12+ dungeons / 2400 rated PVP groups… is massive. Just too massive. Ranging from low ilvl from 30ish ilvl gap to an 20~ ilvl gap.

This gap is even worse when you factor in no scaling.

ATM people who have geared by one of the big three end up going in with pre-mades for easy honor farming people, making that lack of scaling and the ilvl gap situations even worse.

If the gap between a “casual” and rated PVPer was 10~15 ilvl at most then it wouldn’t be so horrible to play into it.

Because of this, a number of factors come together to create an eyesore of an situation.

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