Reason wow doesnt have housing?

Oh all the “”“WoW killers”“” have housing? Yea, I’m convinced.

Whether or not you agree, player housing could be a win for wow regardless. It would give professions a boost, an extra marketplace, wow potentially more income from special created housing features on store and certainly more for players besides ‘chores’

Thats why thorgast is solo and people running circles in oriboros waiting in que? You could invite your friends to your home. You can make guild villages with your guild mate as a neighbour.

Only meaningful world interaction si killing world boss once per week. And its not like housing will kill the world more like opposite if you put these collectibles into it.

its not like people are in their house 24/7.

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Just like with more customization options for characters, they are withholding housing for when subs drop to an all time low, cause people will come back, cause they wanted housing, giving them another 1-4 months of subs.

I demand beards for trolls.

There’s been plenty of examples over the years… is WoW the only MMO you played? Because frankly I find it a bit funny you say that housing is not an MMO thing or fits an MMO… while quite a bit of them have had it in the past and present. Housing can be done in various ways, there’s no rule out there that it has to be hidden away like the garrison.

As I said, we need more interactions in the open world. So I am not really sure what you want to grasp for with these comments…it makes very little sense. Yes, it is quite limited atm, hence we don’t need more reason to not be in the world but exactly the opposite?

Besides, Torghast is pretty much group-content already. Every average player just queues up and treats it like a regular dungeon.

And I really fear that the rest of the game will suffer from the focus on the housing, if they ever decide to go on with it. Apparently their budget is limited and split…so something else will draw the short straw due to this.

Because this is World of Warcraft and not The Sims.

Much war and craft in housing systems… I could go to war for a house and craft a carpet to keep the dirt of yer feet, its also located in the world hence: World of WarCraft. :clown_face:

The only one that’s comparable to WoW as far as content is concerned is FFXIV. And tbh I prefer no housing than buying a house for 1 million and then losing it because i haven’t logged for 40 days.

you must have literally missed the games that defined the mmos like Everquest and guess what they had housing :stuck_out_tongue: it’s strange i knew its almost like the basic concept was better then the game the devs created with their stolen ideas :stuck_out_tongue:

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Dont sure housing is a good thing for a MMO but guild houses / halls are defo needed

Like. The plants from the only Alderan mission ever added…lots of them. And skulls. And bounty hunter armour! And the quest carbine from Nixx. And my bright red ninja Armour which took forever to craft. What was that again. Ah and the standard chair inside a krayt skull.

I loved that game. I Was the mayor and founder of a city called Mos Taris on the eclipse server. Had about 120 people give or take housed there.

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literally every other MMO has added housing.
SWTOR, FF14, ESO, etc. etc.

And who says it wouldn’t include Guild Housing?

You tell me how having a literal Guild Hall for people to meet and BE SOCIAL… would decrease sociability.

Player housing has always been an MMO cornerstone, hell it’s probably the main reason why FF14 has so much player retention.

From what I remember of discussions years back, Blizzard did consider it but in the end decided not to. One of the main reasons was that it might mean an empty world with everyone in their house, which could create a sense of emptiness and loneliness in a way. With garrisons in WoD they pretty much proved that point because many complained at the time about how everyone was stuck in their garrison. The way I see it, that logic was a bit flawed. Make sure there is enough to do in the world, and people will go there. WoD was extremely lacking there.

Another aspect was how to do it with the infrastructure of existing cities, whether it should be instanced and how it could be breaking immersion if you and I both go to our own house and apparently it’s… in the same spot.

There were a few other reasons but the end result was that they couldn’t picture a way of including it in the game that felt fully satisfactory, and as a good development for the playerbase and the game.

I’m not a huge housing fan myself, but at the same time I think there definitely would be ways of including it where you could avoid some of the potential pitfalls. And it would be very fun ‘casual’ content, and could open up new professions like carpenter, ceramist, artist and such. Maybe some shelves for archaeology items hmmm… :wink:

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i think the failure of draenors garrisons made them afraid to every try it again, real shame because i could see a huge potential for it.

Would be excellent casual content you could even add like a woodworking proffession to create furniture etc…

I don’t think it was the failure that changed their mind, I think it was the amount of work they would have to do for housing as a feature that spans across expansions.

probably equally true, its a real disappointment because housing could add a lot to the game and could make excellent world content that persist through expansions.

Im sure the RP community would love it aswell

I played on Chimaera (EU server), TKM/Doc was my role.
Ran a shop near Theed on Naboo but our guild was located on Lok. The game was buggy/janky but I loved that game (till they changed it completely).

I still play it now and then, pre-cu version that is. It is dated but a session here or there is enough to satisfy the nostalgia. :stuck_out_tongue:

I think its the resources and the fact that Blizzard would try to cookie cutter housing. For example look at the garrisons in WOD, they really missed out on something good there, but it was all cookie cutter with no real customizations or mods.

Another issue is that players complained that they were not out in the open world and were isolated. Player housing or even guild housing could be implemented the way FFXIV does it and would be a great way for guilds or small groups to get together, hang out, and plan events together.

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Other mans trash is other mans treasure.

Well yea obviously the housing should have something fun in it lot of customization room(s) where you could hang trophies on the wall from your exploits and such garrison had archeology room which i liked and wish i could have expanded it.

Lot of people love raiding which i am indifferent about personally i could live without raiding for tier or two if i would get housing mixed wildstar/rift/eso. It baffles me why blizzard a company that is many times larger is so slow and unwilling to give us more customization for our characters in any form from the characters itself and or with housing type gameplay.

In my time i have played lot of other mmo’s alongside of wow and lot of smaller games have had features far superior to this game especially on housing (nonexistent in wow) or character customization that in wow is just embarrassingly poor compared to even smallest of mmo’s.

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