I play with Celerity,the rush should last longer a bit or proc more often
Yeah, I agree.
Celerity doesn’t feel good to use. It’s just some random Yarr for a very short time (3s if I’m right ?), not very impactful. The second part is great, it’s empowered your tiny burst a little bit.
I wanted some more impactful legs, but they don’t sim good.
“And stop saying it take some skill to use, please,”
" sometime I forgot I had to waste my CP into SnD because I’m focus on the strat/affixes."
Sounds like it does require some skill to use: the skill of awareness.
Yes if you play without weakauras.
I don’t play with weakauras, but it still requires you to track it while doing all the other stuff.
I’ve only very recently started to play with WeakAuras and I can say that juggling SnD is still very simple and tedious.
I dislike S&D because it encourages the profile of ‘white damage’ or ‘melee’ on our damage meters and takes away real estate from impactful abilities. I’d gladly change 50% automated attack speed for a more active and balanced playstyle any day. Works for all of the other melee classes.
And I’m saying that it’s completely trivial if you do use weakauras.
Today the complexity of WoW is based in the mechanics of dungeons/raids… not in the rotations of classes. You can literally download a “rotation helper” that tells you exactly what buttons to press. It’s called “HeroRotation”.
It’s natural for one SnD is something new, just another boring cldw to watch (mostly new players I presume), for another is a nice return of an iconic ability (old and returning players mostly I presume).
And for that it would be nice if Blizz would respect those two groups by giving all a choice: to us it actively, in more bursty way, by pressing a button or to have it passively, in more sustained way (Alacrity), or even semi passive like Sub has it (Preparation).
Spoke to a guild who mains this spec, he stated that not using it is losing DPS.
Ij any case, and I’m not a pro rogue or anything, if people don’t like using it, I’d recommend to take it off the action bar 
I think that keeping SnD may add flavour to the swift agile nature of the class, but they should expand Cut-to-the-chase across all the specs, making it a one time use only ability.
My opinion though.
Baking in abilities is boring. It was done. People Complained. it was undone.
We’re on that Cycle where the vocal minority try to push for change that is objectively no improvement. There’s a post earlier explaining why it’s a mechanically excellent ability that should be used as the example of balancing raw DPS with burst on a class, but no one seems to care.
It’s also super annoying on assassination, I don’t mind on outlaw though since it generates combo points more easily and can keep it up for super long with the right roll the bones buff.
I would be careful using generalization tought. At least 20 people here (+more) approve the idea author shared, and I assume in Sin spec they wouldn’t mind to made it semi-passive grant to Cut-to-the-Chase-like talent or to remove it completely f.ex. if Alacrity would be properly tuned for that.
Almost every solution allowing people to make a choice between different playstyles (including one less button to push) is also good to me.
That’s not what they’re advocating for. They’re advocating for it to be removed.
If they have a talent that says “You attack 10/15% faster at all times. Replaces Slice and Dice” then that’s fine - because I can chose the better DPS, “manual” option and out perform people who are using the “lazy” option.
But, again, they don’t want that. They want an option where they don’t use SnD at all, and they still do the same damage as currently.
no, we want it to be a passive again as it used to be atleast on sin for the last expansions, because it just feels horrible and is annoying to waste cp on that every 40 sec on all the 3 specs. and its not like the rogue dmg in pve as anywhere near over the top that 1 more dmg finisher every 40ish seconds would be a big deal. i dont understand why they just diddnt leave it as passive as it used to be for the past years.
Assassination could not keep up with maintaining Rupture, Garrote, Slice and Dice, and the Shiv dps windows effectively. With bad tuning too, assa was a bad meme in early Nathria.
They gave us Cut to the Chase in 9.0.5, now it’s arguably a top melee spec. Coincidence? Maybe. Now they ought to do the same for Subtlety and maybe it’ll stop being the worst spec in the game for competitive content.
Slice and Dice is not compatible with modern gaming and gameplay.
I quite like it, playing assassination, it’s so easy to keep up, just pop it once and it will remain up.
It’s worth noting why people want it removed. It’s a DPS increase, but it gives no feedback, meaning you don’t notice its effects while playing, even though it is numerically strong. It’s just passive damage, and it doesn’t reward good play, while at the same time punishing you for not using it. All of its effects for every single Spec could be achieved, and in fact, were achieved by other means before they decided to force it back. Returning it was unnecessary.
It being passive damage with little to no synergy with the Class doesn’t feel great. The moment-to-moment gameplay feel suffers from it. When you press a button, you want something to happen at that moment. With SnD you get no indication that is the case. There are a legion of ways to remove or diminish passive damage sources, and emphasize active gameplay instead, which would put the Player in control, it would give the Player a sense of agency. SnD works counter to this, as it is essentially faster autoattacks. As a Melee Class Rogues will want to keep in close range anyways, so it would feel a whole lot better, if instead of the game doing the damage automatically, it was up to the Player how well you did.
Adding another Finisher into the rotation isn’t really the problem. It’s having to use an ability that feels bad to use, at best, and penalizing to not use.
Wise words 
Shhh.
Some Rogues think it’s a high-skill spell to use.