I will post my thoughts about the whole issue.
I play classic for the difficulty in most parts of leveling
I do not play it for the raids (i have done them 12 years ago)
The game mechanics should be updated to the current technical resources. That means that i do want to play in higher resolutions ,i do want more detailed models, i do want bugs to be fixed, i do want lower latency, i do want for spells not to go through walls and trees and many other things. Those changes may affect gameplay in some ways i think it will be a better experience . Yes warriors charging each other could be fun and mages poly each other but just for a while. I would love to play the vanilla game with a better mechanic setup.
You’re still not understanding, double sheep/charge isn’t just about fun. It’s an actual balance issue.
If spell batching is removed it will massively shift the balance of power towards rogues/mages/warriors even more than it already is.
This is because interrupts off the GCD become instant cast and the game becomes the same twitchfest dominated by macros like:
/stopcasting
/cast Counterspell
With this change, healer will be wrecked even harder by these classes, and the whole PvP dynamic will change.
I agree that spell batching “feels” bad in 2019, but if vanilla balance is to be maintained, it is a necessity.
I strongly disagree but this is my opinion.
Are you serious… balance issues… learn to play the damn game…
I did, quite successfully in fact.
Perhaps it’s you that still needs to learn to play the game around the accurately recreated mechanics… like spell batching.
Playing around lag is not a skill, it’s a casino
You keep calling it “lag”… it’s not, stop thinking of it as lag.
It’s the mechanism by which spells were processed in the original incarnation of the game, and that “casino” is an accurate re-implementation of vanilla PvP.
You clearly don’t want to experience real vanilla game play, you want the poor facsimile offered by private servers. In other words: you think you do but you don’t.
I use a spell -> it connects -> damage is delayed. It’s lag. Whatever you want to call it, it’s lag by definition.
You can’t know when the server ticks, so it is a casino. Unless someone introduces an addon for it, which is inevitable.
Introducing a random factor to pvp won’t make it more skill based, it will do the opposite, and pvp players will rage sooner than later when they actually die to it a few times. There are more pvp players than pve on this fiesta, clinging to this #nochanges will destroy Classic wow. Don’t bother replying with your meme again, I have already answered that.
Listen, man.
Just because I don’t like pickles on my burger, doesn’t mean burgers are not for me, and doesn’t mean I should eat excrement instead.
if you had to choose between a hamburger with pickles and no food at all, would you eat the hamburger?
I’d eat the hamburger while expressing my desire to have a hamburger without pickles on it
There’s a hamburger without pickles available. But it doesn’t have the patty either. The choice is yours.
we should always strive for perfection instead of “good enough”
What we have now is what people demanded. People didn’t seem to want the BfA style batching.
Wow. That’s dumb. 200ms is a huge gap. Seems quite unnecessary with today’s technology. Blizzard said they were recreating game with the old gamedata but today’s technology. Seems like a mistake to keep this thing in.
Thank you for explaining - I guess it has no effect on pve which is why I haven’t experienced it. Can’t wait to see a Horde player in the world. They are gonna die.
(Unless we kill each other simultaneously)
Not sure if it’s mentioned yet, but try the Reduce Input Lag option in System->Advanced.
(If it gives you 3d acceleration error or something along those lines, disable Discord overlay and try again)
I am aware batching is different thing but I had similar problems with what I thought was batching on stress-test, and enabling Reduce Input Lag made my sinister strikes and gouges land on cast, not half a second later. Batching still is there but doesn’t feel so brutal, nor does it make instant spells clunky.
I’m sure most people wanted spell batching back, because they remembered the occasional double polymorphs and things like that. But in Classic it really feels just like an internal lag.
For example on my rogue if I want to open with a Cheap Shot on an NPC, I never have to use Distract (unless I want to Pick pocket). I just go towards the mob from the front. Yes, they hit when they detect me, but the time window is so big, my Cheap Shot goes through anyway.
I think this time should be shirnked at least to half. I know technically now it’s just like in vanilla, but it doesn’t feel vanilla, and I think nobody has nostalgic memories about chunky gameplay, it never felt like that.
“Old Man Yells At Cloud.”
More at 11.
Ill give the milennials this one. Spell batching is awful! Thumbs down blows raspberry
Needs the window closing a bit for sure, often feels like I’m playing on a server the other side of the planet while latency is reading sub 30ms.
This mob tag lotto was never a thing, neither was “need to be standing still” or “need to be outside” extreme spell cast/form shift/mount delay (aka player location), range leeway, FD combat etc the list goes on.
If the PvE and general gameplay experience is currently less responsive than it was back then you can be sure PvP will also be negatively impacted; if not more so.