In a word, yes. For the same reason people didn’t want newer character models or quality of life changes like shared quest item drops. Authenticity.
Do not spread false information.
Private servers have never had this bullcrap batching yet double control was pretty posible when two players used CC abilities in the same time.
In additional, if you want to “play the game as it had been played” so Blizzard should cap maximum resolution to 800-600. Why you are playing vanilla on your wide 4k monitor while yelling abouta being blizzlike ?
Player community has changed, we do not have 300 ms delay due to crap connection, we do not have small monitors with 90% space used by addons. Why you want to recreate USELESS artificial delay no1 really wants ?
In additional, i dont like current LOS mecganic when trees do not provide los. Thats the same paleozoic bullcrap.
You’re helicoptering the wrong person, my friend, I’m a strong supporter of completely optional HD models.
The point that your are still missing is that spell batching has nothing to do with latency or connection speed.
It’s a fundimental change made to the way spells were processed during the games lifetime. That change altered how PvP especially played out, and Blizzard has restored that true gameplay style.
Trees not granting LoS would be another huge balance change, especially in PvP. One I’d probably welcome as a melee, but it wouldn’t be the same.
Private servers were always a faximile of the real experience but rabid diehards seem to think that the “private server experience” is what Blizzard would make. Hence the infamous “you think you do but you don’t”.
He/she is not missing that point…
I think the good ol’ argument go back to BfA can be made here if you don’t like how spells work on Classic.
no i dont.
They thought they did but they don’t.
I don’t play BFA.
I never wanted spell batching.
Nice bait btw.
Maybe you sholuld if that’s how you want your game to work
What is bait? I am firmly in the camp of World of Warcraft: Remastered.
That means I support the option for a modernized graphical and user experience but without affecting any game play mechanics or class balance.
Spell batching is a game play mechanic which has huge implications for PvP, therefore it is something that needs to be left as it was, regardless how out of place it may seem these days.
Then you didn’t want to play vanilla/Classic, it’s as simple as that.
In case of a warrior it works with charge for example.
When two warriors charge each other within 200ms both charges work. Stunning and switching places for both warriors basically.
Did you ever wonder why private servers didn’t include this and nobody noticed or complained about it until some tryhard streamers started a crusade about it in beta (some of them have expressed regret btw).
The problem with #nochanges is that some people saw it as a guiding principle while others, alot of them private server players who didn’t seem to know that private servers included common sense changes, think it can be used as an argument stopper for everything. Sort of like the “go back to BFA”.
How about this, from now on:
- Graphic quality, resolution, update frequency and sound quality is now hard capped to reflect 2005 values.
- Simulated random lag spikes are introduced.
- All bugs are recreated.
If you don’t want this you don’t want Classic and you should go play BFA.
Where have they stated that they have tested the old client on identical hardware and other infrastructure as they had in 2005? I thought they just tested the old client on modern hardware.
Strawman Arguments don’t give you more credibility.
Literal server version* as in the actual server software built from the original source, whether it’s running on an original blade I don’t think they made apparent.
You think you do but you didn’t.
I’m not even sure how that’s applicable to what you’ve quoted…
FACTS:
Classic is NOT vanilla and it doesn’t even try to be.
Patches are not released in tandem with new content.
Hunter is completely broken, pets have huge delay on commands, FD is not working (absolutely was not the case back then)
New game engine, new graphics engine.
Private servers are way closer to vanilla that this thing.
OPINION:
Might aswell remove this fake lag then.
Then you didn’t want to play vanilla/Classic, it’s as simple as that.
It’s even affecting mob tags; if two of you go for the same mob, it’s like a coin toss, if more than two of you go for a mob it’s a lottery.
ok so on a software level it is identical but on the hardware infrastructure it’s not the same. That is sort of my point.
Old code might behave differently on modern different hardware. So their reference client might not be 100% accurate due to this fact. Therefor i believe their statements are not 100% true in every case. So they believe they have recreated spell batching accuratly but they havent becuase their reference is inaccurate.
There is just no way it worked like this back in the day. I mean every other online game that you go back and play is more responsive than this for god sakes.
Also i dont think that the argument that we had slower PC and internet made us not notice the spell batching as much. I dont know how it was for others back in 2004. But in sweden we hade fibre internet connections with steady low latency. And as for PCs, having a high performance rented PC from the local “kommun” (witch is like a local goverment branch in sweden) was common place.